Who is doing an MDI opener in a 20?? This change is meant for casual players not people who run MDI routes. You don’t need MDI pulls in a 20.
All leisure time activities are a waste of time. It could be worse. We could be serfs, bound to the land, working from dawn to dusk for subsistence, handing over the fruits of our labor to some fat lord of the manor dying from gout because he’s such a slob.
You might not be aware of this, but players don’t do MDI openers right now because the risk vs. reward isn’t there. If you remove the risk (deplete) then guess what players will be more inclined to do?
[Sir David Attenborough]Observe, when called out for his bad behavior, the manchild then tries to claim that the one doing so is “elitist” despite the fact that (assuming they’ve actually been around as long as they perport (which can’t be verified due to them hiding their profile)) they have been afforded solutions to their problems by the observer.
Of particular note is how instead of perhaps taking steps of their own intiative to get into faster Ques (IE running lower keys or Playing as a healer or Tank which will always get into groups faster or perhaps even using the multiple extent tools for establishing access to a group of regular party members) they instead suggest that the game be radically realigned to suit their personal tastes [/Sir David Attenborough]
The risk of doing MDI pulls in 20s without depletes is that you spend more time restarting the key than just pulling normally. People would just kick you and find someone who pulls normally.
If I wanted to play Clash, it took 2 hours to find a team in Discord. Rito fix pls.
I don’t know what changed, but suddenly I get almost instant BG queues as Horde with bonus.
I think everyone just rolled Alliance for PvP. And it’s brutal
BGs are kind of a coinflip depending on time of day what with all the premades.
It’s basically crush or get crushed.
Higher due to not being overly picky about inviting only the highest ilvl and ratings in the premade queue, yeah, sure. And that’s fine.
I only mentioned success rate because current PvE Queues are like 99% success, because Blizzard views it as content that’s meant to be completed as long as you don’t literally leave. It’s why Cata Heroics and such got nerfed.
This can’t be treated that way or it ruins the whole concept of M+.
It’s totally fine if you end up failing half your keys. You don’t have 80% winrates in PvP. Again, some more decisions to be made about exactly how that works. Do keystones still degrade? Do we even use keystones anymore? Idk. It’s a big topic for sure and I’ve dropped the amount I’m willing to think about in here already, but there’s more to it if the game ever does move in that direction.
That’s for sure. I’m playing usually around 8 Moon Guard time.
Cata Heroics were weird in that they had little barrier to entry (just ilev) and were non-trivial relative to a lot of previous content. Not super hard, but outside the ability range of a lot of people, which made dungeons a bit of a revolving door of kicking people who couldn’t handle the content, which felt bad.
So now queued stuff is mostly super chill.
Yeah, high keys are mostly bricked. At least people usually just say gg and leave peacefully.
Sir Dave is the best.
I’m going to shift my conversation with you to something more productive. Since I want some form of risk to discourage constantly resetting keys.
Mind you, I’m not someone who likes depleting keys as a mechanic in the game. If you deplete a key, but were within 10% of the timer, then the key wouldn’t deplete. (10% overtime mechanic would be, a 30min key is 1800sec, if you finish the key within 180sec (1980sec) then your key won’t deplete.)
I want to reward finishing the run, not resetting the runs constantly.
Would this idea be a fair compromise?
Or maybe, they aren’t addicted to the game like a lot of the high frequency posters that sit on these forums all day and attack people for voicing criticism.
The modern game doesn’t have any longevity these days. The content they do have that is supposed to last is constrained to a few dungeons and world zones, and they make just run this content until you’re completely burned out.
The modern game doesn’t play or feel like an RPG at all, at least in the sense of a traditional RPG.
The game is designed like an AARPG, like D3 or D4. Watching people play D4 and seeing all the complaints about that game, made me realize that WoW is being designed in a similar fashion.
Basically, it is a seasonal game now that relies on players just running the same content over and over again, there really isn’t any progression outside raiding these days, as far as content goes, I’m not talking about gear.
It’s going to be a sad day for the nature documentary when he goes to the great safari in the sky.
This sounds like a good idea. Complete key, and get another of the same level.
Then you’re applying to keys you aren’t qualified for. I don’t have any issues applying for the keys I get into.
Sounds like personal issues. Have you tried making friends? People don’t leave bad keys.
No
There is zero reason why people should be forced to stay in a key. It’s not qued content therefore there shouldn’t be a penalty. People don’t leave good keys
Excessive overtime or resetting would deplete the key, but I think that’s more fair to your effort overall. If we fail a key by 10min, I feel like that “deserves” a deplete. But I’m more than willing to compromise on “how bad is bad enough?”
I was actually healing a 15 nelth’s lair for a friend while replying.
The game is built around those willing to engage with others. There’s a few things added to improve the quality of life for those who’d prefer to avoid other players in this multi-player game.
It does, though? The game has more content then ever before.
This gets thrown around a lot and I don’t know what people mean by it. Any sort of RPG aspects get torn apart by the community.
There seems to be an issue with healing Keys l, which probably plays heavily into your wait time. I’d think that healing is the one area in the Game that could be a little OP and still be ok since the mechanics and debuffs more than compensate for it. I’m betting if all healing specs got a decent buff, those wait times would come down and more players would go back to healing.