World of Warcraft doesn't respect your time

I don’t think any of us envisioned WoW would die, but it feels that way in the PvP community.

This expansion alone, I’ve been a part of three different PvP guilds, and a handful of communities I was invited to.

They’re all dead, not joking.

One of my last guild messages read: “Rated Battleground night cancelled, not enough members.”

Everyone has either gone to play other PvP games, or quit entirely.

And that sucks, it’s only gonna get worse from here, I feel like it’s in a downward spiral in regards to the PvP players.

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I mean it’s hard to find groups as a solo dps because it’s the easy role that everybody wants to play

More and more I realize that people just want successful keys handed to them. And dont want to actually do anything.

They want other good players being forced to play with them.

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Mhm. :dracthyr_love_animated:

PvP died a long time ago. Blizz did a grest job killing that. :slightly_frowning_face: But OP is talking about M+, though.

No, it didn’t. People who say this have never played a dead/dying game.

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If only there were tools in game to help you resolve this. Ones that were first implemented in 1.0…

If only you had access to a friend’s list, or a communities tab, or a guild…

You know, so you could do something other then whine about how hard done by you are as you do… apparently nothing this expansion.

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I’ve never had an issue with people “dropping right before final boss”.

They usually bail way before then

I play Rift. Try again.

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I guess I missed the memo.

But I should’ve seen the writing on the wall when my arena partner quit due to the ret rework lol, it was so awful to play through.

Only a full PvP overhaul would probably save it, but it’s Blizzard.

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I am holding your family/dog/cat/pet hostage. Whichever is more important.

Run me through some m+ plz.

  • Change the M+ Rating system to work like PvP. You time keys, you go up, you fail, you go down. That way it reflects your actual success rate and not just 1-time victories. Achievements can be adjusted accordingly, doesn’t really matter.
    • Completing a dungeon with an expired timer will lose significantly less rating than leaving early.
    • Completing a dungeon in the “2 chest” and “3 chest” time brackets will gain significantly more rating than doing the bare minimum.
  • Add M+ to LFD. You are only matched with players within 200 rating of yourself, expanding up to 500 over the course of 15 minutes (+100 rating per 5 mins). After which it will ask you if you want to expand the search or not, like Chromie Time does if your chosen xpack dungeon queue isn’t popping.
    • Implement a minimum ilvl to queue that’s somewhere around LFR/M0 ilvl. Leave the rest to Rating.
    • As this is the equivalent of a competitive PvP queue, you do not gain the ‘Luck of the Draw’ buff for playing with randoms.
    • Leaving an in-progress dungeon applies the extra rating loss of not completing the dungeon as mentioned above and applies the 30-minute ‘Deserter’ debuff as normal.

note: This would need to come with the understanding that this is queued content that is not designed around having a 95% success rate like the rest of queued PvE content currently does. Blizzard CAN NOT make massive sweeping nerfs to content to make the random queues more successful in this case or it ruins an entire form of content. Treat it like a PvP Queue, not a PvE Queue.

There would also need to be decisions made on how exactly queueing would work with keystone levels. Do we scrap keystones within the LFD system? Have your rating determine what range of key levels you can queue for instead? Or just have the system queue you for whatever level your keystone is (maybe with a +/- 3 levels range)? Do Keystones still degrade if we use them for this? Random Dungeons only? Your keystone dungeon only? Specifically choose from a list? I’m not going to get into all of that. It can be designed to work, but it’s a topic that would need to be hammered out if they ever go this route.

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Please watch any of the top PvP streamers sitting in solo queue. Watch the most recent video from venruki about this exact topic named “World Of Warcraft Is Too Complicated For New Players”. Venruki is one of the most respected PvPers in the community and has the exact same take.

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Omfg no, lmao.

Also no.

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  1. Blizzard hasn’t respected player time in years.
  2. They can’t force faster queues for anything. They can only encourage people to play the less desirable roles. (Making healing harder for the bottom end is an hilarious way to try and get more healers).
  3. Never run your own keys.
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Haha, I like this change.

I wish my PvP rating would only go higher and higher for each win and not subtract for loss. :joy:

I like how you set your profile to private so people couldn’t see how full of crap you are.

Why? Obviously it would result in lower ratings, but rewards and such would just adjust to match what becomes the new normal. (And my 200-500 queue range thing would probably also need to be tighter if we’re looking at overall smaller rating ranges as well)

Could also weight it so success gains more than failure loses if absolutely necessary.

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But M+ doesnt have a match making system. This will make people even more “toxic”.

This will turn people away from m+ completely. I am gonna pug some keys today as a healer. I would absolutely avoid it with this.

Now we need to drastically nerf/streamline m+.

So you acknowledge it will have a lower rate of success, but you will still lose rating for failures? This is going to cause non stop complaints.

If this is considered not respecting time, they didnt all the way back in vanilla.

It would nearly destroy m+.

Because all the “good” people would merely stop participating in PUGs period. The pug landscape would turn more “toxic” than its ever been.

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Also no.

Please stop replying if you’re not going to contribute anything meaningful to the topic, you’re just filling up the thread.

Change the M+ Rating system to work like PvP. You time keys, you go up, you fail, you go down. That way it reflects your actual success rate and not just 1-time victories. Achievements can be adjusted accordingly, doesn’t really matter.

Honestly, this sounds like a pretty good idea. It’s a similar ranked system to most popular games. I’m not sure how the reward structure would work in terms of loot but would definitely fix most of the problems for pugs.

I’m not sure why everyone that already has a dedicated “community” or 5 stack of players is so against pug-friendly changes. It won’t affect you

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