Change the M+ Rating system to work like PvP. You time keys, you go up, you fail, you go down. That way it reflects your actual success rate and not just 1-time victories. Achievements can be adjusted accordingly, doesn’t really matter.
Completing a dungeon with an expired timer will lose significantly less rating than leaving early.
Completing a dungeon in the “2 chest” and “3 chest” time brackets will gain significantly more rating than doing the bare minimum.
Add M+ to LFD. You are only matched with players within 200 rating of yourself, expanding up to 500 over the course of 15 minutes (+100 rating per 5 mins). After which it will ask you if you want to expand the search or not, like Chromie Time does if your chosen xpack dungeon queue isn’t popping.
Implement a minimum ilvl to queue that’s somewhere around LFR/M0 ilvl. Leave the rest to Rating.
As this is the equivalent of a competitive PvP queue, you do not gain the ‘Luck of the Draw’ buff for playing with randoms.
Leaving an in-progress dungeon applies the extra rating loss of not completing the dungeon as mentioned above and applies the 30-minute ‘Deserter’ debuff as normal.
note: This would need to come with the understanding that this is queued content that is not designed around having a 95% success rate like the rest of queued PvE content currently does. Blizzard CAN NOT make massive sweeping nerfs to content to make the random queues more successful in this case or it ruins an entire form of content. Treat it like a PvP Queue, not a PvE Queue.
There would also need to be decisions made on how exactly queueing would work with keystone levels. Do we scrap keystones within the LFD system? Have your rating determine what range of key levels you can queue for instead? Or just have the system queue you for whatever level your keystone is (maybe with a +/- 3 levels range)? Do Keystones still degrade if we use them for this? Random Dungeons only? Your keystone dungeon only? Specifically choose from a list? I’m not going to get into all of that. It can be designed to work, but it’s a topic that would need to be hammered out if they ever go this route.
Please watch any of the top PvP streamers sitting in solo queue. Watch the most recent video from venruki about this exact topic named “World Of Warcraft Is Too Complicated For New Players”. Venruki is one of the most respected PvPers in the community and has the exact same take.
They can’t force faster queues for anything. They can only encourage people to play the less desirable roles. (Making healing harder for the bottom end is an hilarious way to try and get more healers).
Why? Obviously it would result in lower ratings, but rewards and such would just adjust to match what becomes the new normal. (And my 200-500 queue range thing would probably also need to be tighter if we’re looking at overall smaller rating ranges as well)
Could also weight it so success gains more than failure loses if absolutely necessary.
Please stop replying if you’re not going to contribute anything meaningful to the topic, you’re just filling up the thread.
Change the M+ Rating system to work like PvP. You time keys, you go up, you fail, you go down. That way it reflects your actual success rate and not just 1-time victories. Achievements can be adjusted accordingly, doesn’t really matter.
Honestly, this sounds like a pretty good idea. It’s a similar ranked system to most popular games. I’m not sure how the reward structure would work in terms of loot but would definitely fix most of the problems for pugs.
I’m not sure why everyone that already has a dedicated “community” or 5 stack of players is so against pug-friendly changes. It won’t affect you