These systems don’t “force” people to continue together. It’s implemented already in most popular games. If 3/5 people agree to forfeit the key/game then it’s over. I imagine you might be part of the problem if you’re leaving most of your keys.
Like you’ve said many times WoW is a group game and you should be forced to interact with your group if you want to end the run.
This will make pugging worse for you personally, and you assume that means people will stop participating and there will be a smaller pool of players. That is a lot of assumptions based on how you personally feel about it.
And besides, your solution to trying to improve pugging is quite literally making a smaller pool of people participating in pugging: finding a guild or joining a community. So I fail to see why you even care.
Sounds like a you problem, OP. You want to do high level group content, get into a group. That’s the point. MMOs are primarily about group content - in PvP, and PvE. They’re designed for you to play with your friends/community. You can run a random, unorganized group if you want, but doing so is a risk, and one you knowingly take.
LoL, and other games you listed aren’t good comparisons. They aren’t MMOs, they aren’t designed the same way, at all.
I’d take thses claims more seriously if you’d posted on a character that wasn’t an obligate DPS.
Or if there was anything to suggest you’d done anything in this expansion.
Because yeah: I’m looking at your mount list and I’m not seeing any dragonflight mounts to speak of and you get your first one handed to you in like, the first 45 minutes of entering waking shores.
This is a game that thrives on community. It is what made vanilla, tbc and wrath great. It is why so many people are playing era now.
The solution is not to make the game more of a solo experience. The solution is to improve the guild, community and group finders to make finding friends easier.
People that run groups communicate. They learn why their key failed. They try better next time. They take that knowledge into pugs and make pugs successful because they have a better understanding of what is happeneing.
Yolo gugs usually do not. They blame that random healer for not keeping them alive through the one-shot they should have used a defensive for. They don’t learn. They just move onto the next key and brick it too.
That worked in Legion. Keys were easier and people had prydaz or huge passive healing. It doesn’t work now and people are failing to realize they need to get good.
I never said it would. I said it would increase over all success rate for the content being done. It would increase your chances to get into the content faster, and to complete it in time.
Now would you like to answer my question? Or will you deflect again?