World of Warcraft®: Dragonflight Deep Dive

If you love dragons that much then have you seen the movie - Reign of Fire ?

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BATTLE PETS??? I have been hording pets since beofre we could learn them. My bank was full of nothing but pets!!!

I just came here to review thoughts and insight and yet again, I’m never disappointed to see other players always finding something to never be content and/or happy with. This looks amazing in every way and I cannot wait for it.

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You"ll buy it, come on now who you kidding :joy:

I like the UI idea, dumping a few of my add-ons would be nice. However, I have a question–I use Bartender 4 to get extra bars that I then use to keep potions and food, etc on the bar, I think I’m running 6 or7 bars now with professions, mounts, consumables, and then all the spells. Are we going to be able to have that many and customize them (some are 4 or 6 slots)? I’m disabled and playing with those bars is the easiest. I use a Razer Tartarus with the mouse to play because of the limitations.

So, do I have to keep Bartender or are we going to have them resident in-house?

They’re Worgen with wings, better posture, and smoother, updated animations (hopefully without the sniffing.)

You know, like Vulpera are Goblin including all the same animations. But it seems like Blizzard didn’t want to repeat such a blatant copy/paste again.

I think they look amazing, and can’t wait to play one.

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This really does look incredible and it has a lot of classic-era inspiration while adding a modernness to it. I’m very impressed so far.

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Gerard Butler and Matthew McConaughey in the same film. :smiling_face_with_three_hearts:

So edgy and warm, were you born like that in a toilet :smirk:

About customizable mounts is this going to available for other mounts later on or is it Exclusive for your ride your dragon mounts.

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Excited for it so far, but the 1 thing that gets me is what exactly prevents Dracthyr from being other classes? I mean… surely a Dracthyr could pick up a sword and hit someone with it, that means they could also be a warrior.

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Please, IDC what you do… just give us Pandarian style disc priests back… :frowning: It was so fun… and you killed it with atonement. The Overhead shields were all we had and spirit shell was a Punch in the face…

It’s about community. Wow doesn’t do much to make the community fun. We have repeating events that are automated and rotate… never anything new. Darkmoon/timewalking…ect… there has been zero involvement on wow’s part for any of these since the first release. No unique events to earn special transmogs or bonus items.

Wouldn’t it be fun to actually have something your guild can build upon… Instead of Achievement points, which are basically nothing, you can earn plaques, furniture, mantles, ect.

So I am hopeful for a new sense of direction, but one thing that stood out to me, a centralized crafting area. On paper this sounds cool, if inconvenient to go to a specific place, but I have concerns. Force a bunch of players to spend time in one place, doing one thing, interacting with stuff, and your going to get mounts parked on top of stuff, people making them selves as big as possible and siting on things, party grenades, flutes, trains, and all manor of obnoxious toys endlessly at some point. Id really hope they consider this and make this area a place where all those sorts of things are suppressed and don’t work, I don’t know if my sanity will survive being forced to stand next to endless choo choo noises if I have in game sounds on.

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I think it has to do with them having inherent dragon style attacks like a breath weapon a wing buffet that can be empowered by what they do, so rather then make those some sort of tacked on ability like space goat lasers, they are going this rout and essentially making a class more then a race and a class. Rifts would call it a RCC

My honest opinions, take them or leave them.

Pros - Talent System - I started in 2006, as a warlock, about 1 month before Burning Crusade launched, and when people fail to realize with talent trees is that its main purpose is to cater to the player’s method of operating their character. Are you a hard hitting DPS? Is self preservation more important to you? Do you see yourself as more of a utility? Etc.

UI Changes - Being able to move where objects are on the screen to reflect my play style is, in my opinion, a huge upgrade that needed to happen way before now.

New Zones/Lore - I have always been interested in the lore of the aspects and the dragonflights since the day I started playing WoW, to be able to explore where they came from and help them.

Dragonriding - Who doesn’t want to ride on their own customizable dragon? I personally can’t wait to glide and twirl through on my purple and red dragon with possibly black horns and spikes.

Neutral- New Race/New Class - Its fairly limiting to make it so Evokers can only be Dracthyr (spelling?) and Dracthyr can only be Evokers. Opening up the Evoker class to more races, and Dracthyr race to more classes will help to build into the player fantasy. Maybe the Dracthyrs taught different races how to harness the power of the aspects, then in turn maybe they were taught how to harness the light, or maybe the void, or maybe the power of the elements.

Profession system - I like the idea of player work orders, but I do wonder if its going to end up being over complicated some how. An idea would be to possibly add a reforging option to profession. Where you need a certain amount of a primary stat to equal a secondary stat, secondary stat to equal a tertiary stat, primary stat to equal a tertiary stat, or vice versa for any of them. But make that option only available during the crafting and allow for up to only two stats to be changed per piece of crafted gear.

I don’t really have any Cons, will have to actually play through the expansion before objectively saying things I don’t like.

As I said these are just my opinions, don’t expect anyone to agree or disagree with me. We are all free to our own thoughts and feelings as far as this game goes.

Actually in an interview, Ion or whomever said Evokers CAN ONLY BE Dracthyr. Other races can’t fly, or sweep their tails. Or use the Aspects powers. Doesn’t make sense tbh. I’m happy we got this class/race combo!

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so far its all about players and shadowlands…

My concern with professions isn’t the order system (it’s better than just asking in chat), but if the professions will all at least have some utility through all, or even most, aspects of the game.

Let’s look at them:

  • Gathering Professions: Not touching this one, because it’s always there, always needed, and none of them feel particularly more burdensome than any of the others.

  • Enchanting: Nobody minds if you’re out in the world without the best enchants, though you’ll probably have some, and if you’re in any way serious about PvP, instances, or raids, you will have them. So Enchanting is always going to be useful. Especially with “new gear - guess I need a new enchant for it”.

  • Jewelcraft: I feel much the way about this one as I do Enchanting. It’s seems like it’s ok, and the order system seems like it could make it more useful. For the BoP items. Everything else, we already had the AH.

  • Alchemy: Again, open world, your regular potions are fine, and in other categories, flasks, etc are a must. So again, always useful. And because they’re one time use items, alchemists always have work.

  • Inscription: Used to be great? Now, kind of meh. But could come back here. We’ll see.

  • Armor professions (tailor, leatherworker, blacksmith): These have always felt quite 2nd class to me. I mean, yes, if you’re not raiding, this could help fill some gear slots. Quite often in an expansion, by the time I could make something that was useful, the WQ rewards were as good or better. Which felt like a waste of effort. (I acknowledge that I’ve never spent the gold to power level an armor profession.)

  • Engineering: And here we are, at last, to Engineering. Which, if tradition holds, will be the last profession the devs consider, and will short change. Again. And again. And again. An expansion ago, when they announced Mechagon, some Engineers thought, “Hey, maybe there will be something there just for us. For once.” And there wasn’t. Because all the engineering there was done through an interface that anyone could just feed parts into, and get prizes out of. (Ok, that’s all professions, but the others don’t have “feed mats, get enchant”. Enchanter Bob in your guild doesn’t count for that.) But other than a repair bot (often not needed because the raid zone counts as outside), a generation old Blingtron, or a battle rez that has a chance of almost killing the user, what actual love has engineering gotten from Blizz… in expansions?

Ok, yes. This was a short list of professions thinly disguising a brief rant that Engineering needs love.

I think for the most part it all looks pretty good. Although, I too am sad about the new race being locked to one class. I was already thinking about how I’m gonna make my dragon warrior (paladin maybe?) look.

With the professions being redone AGAIN. I am hoping to god that they bring back Inscription and Jewelcrafting to what they were originally made for. Inscription making your spells and abilities change in some way to do different effects, deal more damage, heal more, ect. Jewelcrafting being how it was when TBC and Wrath existed, where most pieces of gear had multiple colored sockets to mess around with in order to create something more unique feeling to your playstyle.

There were so many great ideas early on and for some reason they were all lost along the way in order to obtain all these borrowed powers, which you just get the same thing again as a new item?

For me, every single time they reveal a new expansion is coming, I lose all interest in the one I’m playing knowing that any power I mindlessly grind for will be taken away in a few months anyway.

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