And your argument is to jump to the extremes instantly? You could have a 25% damage buff on kyveza right now and still be killed by the first phase mechanics over and over and the damage buff would be meaningless.
Yeah sure you could one shot the boss and the damage buff would help but let’s keep the arguments in the realm of possibility not in lalaland
Same thing as dirt piles happened at the first of DL. There is intent to help them advance as fast as is possible, then the rest of us get to crawl no matter how much time we want to invest.
I just think you don’t understand the mythic raid scene enough if you think a player damage buff is the go to solution for this problem. The issues with the bosses are mechanical
I didn’t say no one would do it, but the population doing it would drop to a point where they would end up having to delete the mode because it wouldn’t make sense to keep it
I don’t get you at all, lol. I think you like to argue to just argue.
I completely debunked your argument by just looking at you CE dates, and you are still going on about how bosses shouldn’t be nerfed, yet you wouldn’t be able to kill the fights that RWF faced without the nerfs.
Putting you back on ignore now, tired of reading your nonsense.
There’s 6 upgrade levels on Myth gear, you get it from M10+ vault and Mythic bosses. This gear is not necessary for Heroic raids or lower M+.
By playing Mythic raid and high M+ you’ll eventually get to 639 (?) ilvl. Hope that helps, it’s not redundant, it’s a statement of the fact that for most players having Myth track gear is irrelevant because they’re going to do things that are achievable with much less.
Not only this, but at the beginning of the next tier there’s always some catch up mechanic so you start on basically equal footing. It’s like the “we have x at home meme,” but unironically - when you’re not pushing hard content and whining about not having a higher ilvl it’s a matter of you killing that 2 million health mob blocking your herb or mining node in 3 seconds instead of 5.
exactly, which is why mythic raiding should not exist outside of the race event and or any guild that wants the challenge. this massively time consuming creation is taking up, i dunno? 75-90% of developer time, for what? the minority?
mythic raiding is a much larger portion of the population than people who push M+ though and wow is really the only game with that type of end game, don’t kill wows niche
How do you know? What a weird assertion. They’ve done class and m+ tuning, they’ve worked on 11.0.5, all while the race is going on. What evidence do you have that it’s hindered them from taking any other action?
Probably has more to do with the 20 player hard requirement, old lockout system, and other pillars that are far more flexible than difficulty or whatnot though
well i guess everyone has a different opinion based off their perspective from their personal experiences with the game. for me, i was hardcore, like super hardcore from release up until wod. got all titles, war bear, undying, herald, and a handful of ce’s from mop and wod. then the game died for me with legion and M+.
i came back in shadowland and just casually mythic raided up until season 3 of dragonflight and now i quit again. just play oddly enough for m+, what a shocker, and relax with wife.
but i know where the game died for me and many of the people in my circle, so this is why i have this opinion on these matters as i feel they are correct.