World Buffs are a Raiding Exploit?

No. An exploit would be “these buffs aren’t supposed to stack, but we found a way to make them stack.”

If it wasn’t intended, why did they make them stackable in the first place? There were countless examples of buffs that didn’t stack in vanilla, so it’s not like Blizzard is unfamiliar with the idea.

Why can’t you just accept that they stacked, therefore them stacking is not an exploit?

But they were intended to be stacked together and brought into a raid.

Unless you think they were used to kill boars outside the major cities, or something?

Getting a world buff is an exploit? lol?

40 raiders, each with a chance to complete it, soo…

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Excellent idea, make it happend.

your logic is faulty and is pointed out as being faulty in the video.

There was no bug or exploit with the rek bomb 1shot. He took a simple mechanic and used it in a method that was clever to instantly kill a boss.

The problem was once that trick was made public it completely trivialized the raid boss, so they fixed it.

This is the same thing that world buffs do just on a slightly less extreme scale which is why they were not an instant fix.

In vanilla people were not really exploiting the scaling nature of these buffs so there was no reason to change them, however when people did start to abuse them in TBC they got fixed.

I do not agree with the solution he gives though, they should not be removed when you enter a raid instance, just disable the raid buffs while in a raid instance, so once you leave you still have the buff.

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World buffs expire on death and it takes from a half hour to an hour to get the world buffs. The other option is warlock summons, but that is a ton of shards and good luck finding warlocks willing to do that. In AQ40 and Naxx, some trash respawns in half an hour or less. World buffs are terrible for progression for those reasons. Guilds only really get an advantage if they use the buffs on fights everyone knows. The hardcore guilds that everyone already knows the fights will clear it on day 1 (even without world buffs) every tier except MC/Ony because of having to level. The real overpowered advantage is the 1.12 versions for content designed for patches with much weaker itemization and classes.

well considering every fight is 15 years old that only applies to well every fight in vanilla…

You would be surprised how many people won’t have a clue what they are doing.

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This is why Raiding a guild on there way to the raid fully world buffed is so much fun on pvp servers.

On ps we did this with 80 players to wipe a fully prepped guild that was going for a speed run.

Sapper sapper sapper! :boom::boom::boom::boom::boom:

Patch 2.1.0

  • Fengus’ Ferocity,Mol’dar’s Moxie,Rallying Cry of the Dragonslayer, Slip’kik’s Savvy and Spirit of Zandalar these buffs will no longer work on targets over level 63.

Totally what gonna happen for a big part of the players. It’s stupid to think that players won’t get every advantages available to make their progress as easy as possible. Even if it mean faceroll everything.

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Nope they are not, wow classic wasn’t about limiting the games mechanics it was about giving people freedom of a sandbox or close to it.

Fun bonus buffs were great and all, much rather have buffs that expire then passive buffs that do little.

Wow may not be a sandbox but classic content isn’t 100% instanced or sharded in someway and that is good for a mmo.

If people worked to get the buff then they deserve it all the way.

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There is gonna be a black market around this where guilds will just “buy” world buff from the stronger guilds. So some players won’t work for the buff but will still get them.

Wasn’t there a timer?

Like of someone dropped Rallying Cry you’d have to wait another two hours for the buff?

A world buff that you have to acquire before a raid, then log your character off until the raid, in order to keep the full timer is not the same as buying/farming for consumables. It will prevent you from logging onto your raid main days or hours at a time in any given week. Getting consumables does not, and you can get consumables via multiple sources. Vanilla was not intended to force players to do a set amount of tasks before raids, other than getting gold for repairs and having enough consumables on you. A world buff is not a consumable.

Consumables can be acquired at any time, but because world buffs have a timer, and have a one time use, they are not intended to be used significantly in a raid situation. You could get them and have them wiped out at the raid entrance by an opposing raid. It’s not like you are going to stop and re-apply them like you do a consumable. The guilds that do it will significantly increase their chances at loot, and quickly, than a raid that does not have them. They will cause guilds to progress much faster than intended.

Sure, in Vanilla a lot of people never bothered with these buffs, or even knew about them. But the people who have spent the last 10 years on pservers, data mining everything they could find, exploiting everything they could, will now be playing Classic. They will bring with them their mindset and game-play. If they out-perform the rest of the guilds because they have worked a little harder to give themselves an edge, it will create intense competition between those guilds that care. Guilds like Method go to insane lengths to get World Firsts on our current Retail game. You really think Method and people like them won’t carry this into Classic?

There is a reason the devs didn’t bother fixing this exploit in Vanilla. Very few people actually knew about stacking various buffs to use it consistantly, and by the time BC came out everyone had moved on. But they did prevent guilds from using these exploits after a BC patch:

Patch 2.1.0

  • Fengus’ Ferocity,Mol’dar’s Moxie,Rallying Cry of the Dragonslayer, Slip’kik’s Savvy and Spirit of Zandalar these buffs will no longer work on targets over level 63.

Back in 2005 YouTube, WowHead and other great sources were not yet available to let more people in on these open secrets of Wow, yet now you can very easily find entire raid encounter videos that give you the best, easiest way to do it. It is like that Saronite Bomb exploit in ICC - it was an amazing exploit that someone discovered, and told their guild about, and it helped them with getting a World First. Yet it was a unforeseen result of using an engineering bomb on a boss fight.

You watch, if this world buff stacking nonsense shows up in Classic, it will be fixed almost immediately. People simply didn’t do it during Vanilla, but others have had 10 years of pservers to practice on. Those that played on those will not play as we played in Vanilla. They intimately know where to find all the pre-raid BIS gear, and world buffs, and other things that will help them ‘win’ Classic much faster than the ‘rest’ of us.

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I hope it will.

I have no issues at all with world buffs.

I do have an issue with them stacking.

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Assuming it does work, it won’t be in the game for a while.

It takes an Onyxia, Nefarion and Hakkar kill plus a tribute run in Dire Maul.

Put in perspective what has to exist in the game and what you have to do to get the buffs. This is not what average people will be doing.

I also don’t think it makes any sense to handcuff the tryhards to make casuals feel better.

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Changing the stacking of world buffs is a good idea for separate Classic+ servers.
However, the museum servers should remain authentic.

#NoChangesANDChanges

This is how you make a post like this! Good on TC for not just posting a link to a video and being like “What do you guys think?”

What an exemplary post.

Personally, I think that kind of min/maxing is great for the game and rewards clever gameplay and extra effort in “raid prepping”

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Even utilising all the buff stacking that was available, the top guilds in the world still struggled with Naxx for quite some time. Naxx difficulty was notorious for a reason.

If we are being honest would this have a major effect for most players besides for naxx and maybe AQ?

I can’t see many players willing to travel the entire world every time they die or roughly every 40mins give or take.

How about we just make it so they don’t stack?

I think this may be a nochanges, it’s too late, issue though.

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