No no it was not, what an astute observation that are the first person to ever note.
then its settled
I donât see anyone disagreeing it wasnât in TBC.
The discussion is whether it should be in TBC Classic.
It might prevent some people from playing the gameâŚ
And it is my opinion that those people arenât to be catered to in such a heavy handed way that youâre literally changing how the game was.
Plenty of people I know respec on the regular just fine, healers & tanks alike. Why are the people youâre referencing special or why do they deserve special treatment when itâs clearly possible to respec regularly the way things are now?
Especially after daily quest hubs are addedâŚ
Agreed. And I think thatâs the biggest reason why we have this divide. Some people care about the RPG elements. Some donât. The latter would probably love for all of them to be removed, because they only care about endgame raids, PvP ranks/titles, and purple loot. Everything else is just annoyance on the way to that part of the game. They want to play this game like one of their shooter looters.
But removing RPG elements changes the game significantly, and then itâs no longer a recreation of a game that was intended to have them. Itâs creating something different and more modern (and shallow, I would argue). Which defeats the whole point of why people wanted Classic to begin with, IMO.
Choosing a gender, race, appearance, and specialization, so your character is somewhat unique and not like everyone else. (With a safety feature to correct a mistake in allocation of talent points, with an appropriate penalty in place to deter it from being abused.)
Leveling, so your character grows in power as he gains experience and accomplishes things out in the world.
Doing quests, so it feels like your character is part of the world and story.
Leveling professions, so your character learns and gets better as he crafts things.
Leveling up weapon skill by fighting things with the appropriate weapon.
Having your gear actually look like the gear that it is. (Instead of being able to unrealistically transmog it.)
These are all RPG elements in the game, and yes, a ton of players donât care about them and would probably cheer if all of those features were removed. But then it wouldnât be TBC. Because TBC was very much intended to be an RPG, as well as an MMO.
If you want to play TBC, then play it as it was intended, IMO, which includes all of the RPG elements. If you donât like it, go play something else.
The 50g respec prevents many/most from playing the game. It is just a fact and Iâm tired of arguing with you about it. If you want everyone to quit the game then keep spamming these forums. Youâre not helping.
How is dual spec not an RPG element? You have to choose to use Dual Spec, then you have to take the time to gear and learn that spec. Which enriches both your experience and anyone elseâs experience who you play with.
Isnât the much greater availability of gold in TBC the equivalent of lowering respec costs? Does that make TBC less of an RPG game than Vanilla?
If I made a poll asking whether respec costs should be adjusted for inflation relative to their original cost(IE raised to around 250-500g), what do you think the outcome of that poll would be?
People just making up tripe left and right.
I could point to any number of âelementsâ and cherry pick what does or doesnât make it an âRPG element.â
Based on what Kerg is saying, the fact that weâre even allowed to re-modify existing specs in the game, as is, should be outlawed.
Really amazing how this one subject is exposing so much ignorance. Maybe thatâs why Blizzard isnât saying anything. They wanna guage just how much of their player-base has actually played or done research on anything before said player-base just starts yapping away in ignorance.
Because itâs unrealistic that a character would be able to change knowledge and expertise on a whim, within seconds.
Say in real life you are a professional wrestler. But with the press of a button, you could change yourself into a mechanical engineer, and then back again. That wouldnât be very realistic now, would it?
RPG elements are intended to allow the player to put themself into the characterâs shoes and have it feel at least somewhat realistic and plausible within the setting. Something like dual spec is immersion-breaking, and runs counter to that goal.
And yes, itâs already possible to change specs within the game, but that was an exception that they put in place because they felt that it was too harsh to make a player have to continue to play with a messed up spec or reroll if they accidentally made a mistake while allocating points. But they put a penalty in place to discourage people from respeccing unless absolutely necessary.
In old school RPGâs, there usually wasnât a respec option. So it was common for players to restart the game several times to correct mistakes before actually playing the game through until the end. Respec options began being introduced into RPGâs at some point to alleviate the need to do that, but they usually came with a penalty, because the designers didnât want players changing their characters on a whim.
Why? First thatâs exactly how respeccing works without dual spec. Second how is that any different than say an athlete who has trained for multiple sports?
Umm⌠yes it would if the person trained in wrestling and had gone to school for engineering. Which yeah people do all the time in real life.
Right and WoW specifically made it a point to remove letâs punish the players needlessly mechanics. It was a huge part of why WoW was so successful.
lol just spend 300+ hours leveling, attuning, rep grinding and gearing another character
lol
You donât really have any proof of this other than your own presumption.
If enough people were quitting due to lack of dual spec I suspect we would have seen a peep from Blizzard on it, but aâlas.
As long as they pay $15, Blizzard doesnât care how much they âplayâ, and neither do I.
Kerg is correct. In an RPG game you are your character. You experience the world and interact with people like an actual person in the game. You choose a path for your character like you would choose a path in your own life. Resetting your character would be the real-life equivalent of either traveling backwards in time, or unlearning everything you know and learning something completely different with the push of a button.
From a roleplaying perspective, you shouldnât be able to respec at all.
If they canât even make 50g (or 100g a week) to respec, then sorry, this game might not be for them.
Okay, and what you want is Classic+ serversâŚand youâll get no argument from us for that as an option.
I, however, signed up for a TBC recreation that promised to be as close to TBC as possible, so Iâm against ripping as many things out a you can identify and mangling them up just because you think theyâre bad design.
Most people specialize in one area at the professional level. But those that are trained in multiple sports can do both at the same time. They donât somehow forget how to do one when they switch roles. In-game, what youâre talking about would be like a character having 41 pt. talents in multiple trees at the same time.
Sure, there are tons of professional wrestler mechanical engineers running around. I had coffee with a couple of them this morning.
Not WoW vanilla and TBC when it comes to respeccing. They very much intended to punish players for respeccing, in order to discourage it.
No itâs more akin to just putting your mind in the correct head space. You wouldnât approach a basketball game with the same mindset youâd approach solving a math equation.
Well, I guess thatâs settled then, right?
Instead of dual spec, we just lock people into a single spec for the rest of the game. If you donât like it, you gotta remake your entire character. From scratch.
Thatâs sure to go over well with the community.
Well ultimately it comes down to whether blizzard thinks itâs a bad design for TBC Classic, which whether you like it or not is not TBC.
So you should probably make a more compelling argument than #nochanges.