I’m not flipping between anything, my stance has been quite firm.
The intended game design of original TBC and the intended game design of TBCC are not identical, this is where you’re conflating the issue. I don’t know exactly what the intended game design of retail-TBC was, I can’t possibly know. I don’t have the visionary-devs available to interview, they’ve certainly got enough problems to deal with right now, and not all of them are even still at the company. However, the “intended game design” of TBCC is quite clear: it’s intended to be as close to retail-TBC as is reasonably possible…
…with the now additional caveat that they have openly admitted that they are for some changes.
I was actually open to this initially, but the problem is Blizzard is not just hit-and-miss with their changes, they more-often-than-not extremely bungle things up (case and point…look at PvP), and what’s worse, they opened with “changes” that I already had a visceral negative reaction to (the 58 boosts and the deluxe pass).
The Paladin one I was OK with…the only measurable effect in game that it has is giving Alliance a better chance at gaining ground in population, which is a massive issue for us right now as we all know. Belfs still have unique racials, so it’s not like all Paladins are the same. They probably intended it to be flavorful between Alliance and Horde but they messed up by making Seal of Blood pretty much critical to performing as a Ret Paladin. So this to me was more of balance change that…while it does lessen the “TBC-ness” of things, doesn’t really harm the TBC experience for any actual player.
Drums changes I also reconciled with, because we understand them more widely for how they would need to be used in an end game environment, and the players spoke at large that this would be a very toxic raiding environment that encourages…undesirable sorts of gameplay.
It’s the same thing with the regen compensation change (or more known as the “Troll Blood” situation). All evidence points to the Troll Blood situation being actually accurate to how it was back then, it’s just that simply nobody abused it the way today’s players were ready to, and when that happens the needle shifts up in to a realm where that behavior becomes expected. We now know since Blizzard spoke to the actual dev of that patch, that it was completely unintended, so we actually do know that empirically.
So in a weird way, the drums changes and the troll blood changes sort of…ironically make it “more like” how TBC was for a vast majority of people because these weren’t widely (or in troll blood’s case, at all) either known about or abused as much as they would be today if they were left unchanged.
That was all Blizzard’s thought process, I imagine at least. These changes were made in order to address a potentially serious balancing issue with things that you might consider were actual oversights back then.
So those changes, I can feasibly understand, conceptually.
Respec cost however, is very different. Not only is it a feature that has already existed since Classic Vanilla and so it’s design is clearly purposeful and clear (they would have changed it by now if it had undesired results), but it contributes character management choices in a noticeable fashion that is inherent to the Classic Vanilla and Classic TBC experience. We cannot attribute respec costs existing to a mere oversight. Blizzard of today could very well wish they were able to go back in time and do it differently, but that’s not really relevant.
World buffs from vanilla in TBC raids? Also an understandable oversight that they decidedly to retroactively change. Am I for it? On principle, no, but I can understand it and reconcile with it.
It’s important to know the distinction between what #nochanges players are able to reconcile with, and what is simply not an option to touch/modify.
Learning this dichotomy and where all the features fall on this venn diagram will definitely bridge the gap in misunderstanding between you and us, instead of constantly feeling like the goal is to catch us in a consistency trap for being #nochanges on x but not #nochanges on y, because that circle is endless, we can all observe.