Not really. Itâs a really common thing to look for synergies with new tier.
Hereâs the blue post:
âIn the Guardians of the Dream update, set bonuses can interact with or modify talents anywhere on the talent tree. We expect them to shake up some builds that youâve been using, enable entirely new builds, or further augment some high-powered abilities as you gear up in Season 3.â
Again, all I see is you trying to work the same build and say the tuning for the tier doesnât work for that build
Instead I reccomend trying to make a build that aligns more closely to the developerâs intentions and then provide more feedback as to why that is numerically and functionally bad
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Probably is â but given the design intention, it seems very clear to me they might be trying to make it work
Furthermore, the BDB radius increase talent is a joke can we get a real talent please?
Again, this is what YOU think, but not necessarily what the designer things or intends. Neither is it what I think. Would you rather have a 1.5 min AoE cooldown or a 1 min AoE cooldown? For almost all AoE profiles the 1 min burst is way more ideal than a bigger but longer Cd cooldown as itâs typically better to have burst more often
Just because WW does have an excess of resources at times doesnât mean they are trying to do this I think youâre reading into this 1 tbh.
I think what you are suggesting is that w will use less tiger palms because we will be shifting those globals to SCK, therefore having less chi.
In terms of game design they are clearly making a positive feedback loop in the tier which is UBER clear by the name âReinforcementâ. Should be looking for synergies instead.
Given their intentions to subvert the talent meta for WW, (probably specifically to get rid of Invokerâs delight for so many patches) itâs also plausible they could be trying to mix up the crit/vers priority for so many patches with a haste build.
Maybe their intention is for you to do everything just a lot faster and have a lot more casts of everything.
Can you explain this 1 because to me it seems the 4 piece would theoretically give you more CDR on both of those abilities than what exists currently so you would still have more of those burst windows
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To me it really seems that they intend for you to pick up all of the SCK and BOK talents and then nearby talents that synergize. It seems plausible to make an attenuation build to bring down BDB to 40s or so using SEF, RJW, CJL, FOF, and SCK (all of which are many hits) so that it aligns with a roughly 40s capacitor. While a 60s SEF is mathematically impossible, if 80s is plausible then you could create a sync
Not saying this is mathematically good, but just seems to be their intended design