Their math is definitely bad. Or better yet, they have a “base expectancy” that players sky rocket past.
If we’re expected to have some degree of ilvl per level why not just give it to us? Boost the lower ilvl gear to some respective white ilvl so we don’t become abysmally weak.
It’s like somehow math is causing the problem when math/logistics can easily solve the problem. Just do better math Blizz.
Yea I prefer faster leveling. If I were to suggest any changes I guess it would be:
cap out 70 power level a bit lower than it is now
make normal dungeons and t3 delves drop gear at a much higher rate so that you don’t fall behind in item level as much when leveling quickly and also quickly catch up to a decent baseline when you hit 80
Those two things combined I think would make the process feel smoother.
Glancing at the post you’re responding to I was probably referring to the fact that scaling makes level 70s in leveling dungeons more powerful than 80s in early epics that we could buy from the vendor in beta.
Level 70 healers for example can heal a level 78-80 for millions more than a level 80 in epics healed for in beta. They won’t even see those numbers at 80 in the first tier of the expansion.
I care, this is a crappy MMO dungeon experience. Imagine if you’re a new play to the game and your first experiences with group content is just chasing the tank while they pull 1/2 the dungeon.
It totally sucks, and no, follower dungeons as a fix is just a bandaid.
The devs are just being lazy about trying to fix this, it has been a huge problem since scaling was implemented.
I still enjoy getting new dungeons and raids so I keep playing, but my enthusiasm keeps going down. Maybe it’s just I’m that I’ve played too long, although I do have a lot of fun in Era.
With the EA my launch hype is pretty low, we are working on building a new chicken coop run in our yard and I’ll probably spend a lot of the evening working on that instead of logged waiting to zone into the new area.
#1 They will already experience chasing the tank from the very 1st dungeon they do. #2 A new player isn’t going to be doing this xpac’s normals on day 1.
This is only a problem for the 1st week of the xpac, and I’m using the word problem very loosely here. None of you will care in the next 48 hours.
I was talking about this the other day with someone.
I remember I was playing a lot of Diablo II a bit before WoW released, and that of course is a game for aoe smashing and looting. It was a fun game.
But something I enjoyed about WoW when it launched is I felt like an individual soldier in a RTS game. It’s more 1v1 focused (not totally, plenty of cleave and aoe at times), but it’s a much different style of game. Gear was the gear, no randomness beyond the drops. Everything is one difficulty, the game areas are just the game areas.
We’ve drifted so far from that it’s wild. And maybe it needed to? Maybe it wouldn’t have survived if it didn’t, I don’t know. It’s not just nostalgia for me, I greatly enjoy era. No, it’s not a hard game, but it’s…fun to me.
Using an Era example, my Paladin auto attack 1h at 60 is doing about 150 dmg. Level 60. I was doing 60-70 at level 30, yet the game was designed in a way that I could not just attack a level 60 mob at level 30 and kill it in twice the time since I’m dealing half the damage. I’d never land a hit and be crushed to death in 3 seconds.