I am starting to think it’s never going to happen. It’s the same thing every expansion and every time gear becomes obsolete in general. Feels great as you’re starting out and then with every level you gain you get weaker and weaker, your stats plummet, crit chance goes from 33% to 13%, mastery goes from 50% to 20%, haste… what haste, lol. It gets to the point where for the last level or two you have to find entirely passive ways of leveling like first craft xp gains from professions or something equally brain dead and completely unintuitive, especially to new players.
Right now it’s nice getting carried by level 70-71 players as a level 78-79 in the group finder but what are you going to do when you finally hit 80, have no gear because you leveled only through dungeons and suddenly get one shot by open world trash mobs when you’re trying to do daily quests?
How is it possible the devs haven’t gotten a handle on this yet or ever, really. Surely there has to be a solution like scaling mobs to your item level rather than your actual level up to a certain point and then stopping the scaling altogether so you continue to feel stronger as you get better gear.
Why is this so hard? I mean it, I’d love for someone with an actual understanding of how things works on the back end to explain this to me.
Also, the extra ilevel / power jumps they pad in from leveling to actual season content in an attempt to have players run in place for a month at launch is stupid.
They really just need to cap the power level that 70s get scaled to at say normal T1 epics for a level 80 at the high end of level 70 gear.
Right now they’re effectively scaling them up to a level of power an 80 won’t see until the end of the expansion, which is silly. These are new dungeons in a new expansion. Nobody should be in them with the power level equivalent to the end of the expansion even if they are in end of expansion Dragonflight gear. That’s powerful gear for Dragonflight, it shouldn’t give you the power level of TWW’s final tier.
It really is. No other MMO I’ve ever played handles it like this. The emphasis on gear and the constant cycle of obsolescence just to ensure that you’re always chained to the hamster wheel really kills the joy of playing this game. You should be drawn to new dungeons and raids not because of the stat sticks that will be obsolete in a few months time anyway but because they provide meaningful and engaging gameplay or gear that augments your playstyle not simply empowering it.
Ya item level scaling next to crz are in my opinion the worst things they did to this game. As much as I enjoyed Legion, I won’t and never will forgive, and forget them sneaking that item level scaling garbage into the game during that expansion.
I was being facetious to illustrate a point. I can even solo rare elites but with much more effort and sweatiness than should be necessary. The system is absolutely flawed and it has nothing to do with skill.
P.S. Every time someone types “skill issue” on the forums, ironically or otherwise, their RNG gets -100 aura. Good luck getting any of those BiS gear drops you’ve been eyeing on the class guides, chum.
wow has always been like this. start a xpac at peak strength as you level and get weaker till your at level cap and then your are the weakest you will ever be for the rest of the xpac. you get stronger. they just have to first make us tissue paper so can spend more time doing everything for those time played metrics.
As far as I’m concerned the second the XP bar gets re-enabled your gear should get slammed down by like 150 ilvls and you should be gimped as hell starting off your adventure.
Then every item should be an upgrade from that point.
And I said as much but just because it’s always been like this doesn’t mean it’s the right way. On the contrary, it just means that it’s always been bad and therefore way overdue for change.
They actually did this approach in Cataclysm at launch. Even Shadowmourne was only competitive with a blue axe that dropped in the first leveling dungeon.
Not sure why they gave up on that and made it so end-game gear of the last expansion will sometimes last in power level until the final level of the next.
I know it really sucked hitting level 80, my critical hit percentage went from 41% to 16%. All of my other stats took a huge hit too. I was able to easily do Tier 3 Delves before hitting 80, now I can barely do Tier 2.
not saying your wrong but we can look at this as a larger scale to see it wont change either. 90% of how things run in the world are wrong but it keeps on going and wont change
dude i was healing underbog at 61 on my druid because a friends 65 healer couldnt handle it. with how they handle leveling i would rather just squish our levels to 60 cap it and every time its a new xpac just give us new ilvl and story dont bother making us level and feel weaker
i got to 70 with epics on from shadowlands. if your nearly gear capped its so much more noticeable. the feeling of regressing as you level is the worst feeling in wow. its like rolling a 1 on a mount and someone beats you with a 2 roll