I never understood the type of people that play an MMO but want it to be a single player game. Complaints from people like you is why wow is a worse game than it used to be.
Now you are just making stuff up.
Am I? Over the years itâs been a constant stream of begging for conveniences.
From people like youâŚ
I get that. I understand that. I respect that. I still run around with my Lt General title and likely will never change it even though I have titles like Alliance Slayer.
But you donât do the PvP alone. That in and of itself makes it multi-player despite the claim of
See where the confusion is?
Those are not people.
However
How do we really know that we are not in a computer simulation? Am I real or am I a really good A.I.?
I used to but I was wrong. Iâve been saying for a while that wow has lost its soul but I could never put my finger on it until I played classic. Iâm almost about to change my stance on flying. I donât think modern wow has a compelling enough world to support no flying though.
If you donât talk to the people you see and the most you do is wave at them, how are they different than a random NPC?
MMO does, after all, stand for Massively Multiplayer Online. It means lots of people are online in the game at once. It doesnât mean that everyone is required to group up for everything. And there is a tremendous difference between soloing in a game world full of other players and soloing in a game world with nothing but NPCs in it.
And no, the RP element has not been lost. I am not, for instance, either a gnome or a mage in real life.
Solo RPG 75 hours done, 150 hours done.
MMORPG /played 4 years (all characters combined)
I get a whole lot more RPG fun, in a MMO like WOW than in a game like Skyrim.
No, what made the game worse is a combo of Blizzard not having the money for WoD they needed as they had to spend a Billion Dollars US to free themselves from that french company. So they decided to cut corners with WoD and remove flying, causing 4-5 million players to leave the game, most didnât return.
Just recently ESO was advertising 13 million active Subs. Blizzard stopped reporting Sub numbers in WoD when they dipped under 4 million.
You want to blame someone, look to the top. Look to Blizzard making one bad choice after another with WOW. Blizzard is why the social side of the game is nothing anymore.
Also Blame Blizzard for driving Hard Core Alliance players away, this started in TBC (PVP Balance issues), became visible with Cataclysm Horde logo in the World Map, and became a Joke in WoD. These days the few Alliance purest are a dying breed or just Role Players.
I am told that they are real people.
I canât argue with you there. Not one player is responsible for how wow has turned out. Itâs 100% on Blizzard.
But theyâre no different than a vacant NPC walking around.
Probably wants retail to be a classic clone, where everything was âharderâ (or rather more time consuming if what I experienced in Classic is any indicator).
A simple review of information at realmpop dot com disputes this.
But I know the difference.
Having the possibility of greater interaction with other people is enough for me. Which is why I like playing MMORPGs, the option is there.
I give up. Playing an MMO as a single player game just takes away from your experience not mine.
WOW is an MMORPG. It really depends on the type of person/player you are (what you like to do), do you rush or skip things, and who you are playing with. If you are someone who has an imagination, enjoys the story/lore and isnât in a rush - you will be playing the MMORPG. If you skip things, rush through content and repeat the same things a lot, while playing all too often, it might feel like WOW the MMO without any sense of RPG.
I have played mostly ONE CHARACTER for almost 13 years straight and I do EVERYTHING. Yet I still have tons of things to do for the very first time. And then almost everything on Horde side. I take my time, donât rush, donât play too much and Iâm always playing the MMORPG and it rocks.
Good luck. Slow it down a bit and live in the moments of the game. S!
Define interaction then, I want to see what your definition of interaction would be.
The last couple of days Iâve been running a character in Classic just to refresh my memories from Vanilla. It was pretty much what I remembered.
I watch my pulls and always check my situation before pulling a mob or two. I havenât died once yet. Grouping hasnât been necessary except for a few zone bosses. Everyone was pleasant, got the boss down and then we went our way. No one felt compelled to stay grouped, pretty much like downing a world boss in retail. The combat is exceedingly slow, the drop rates aggravating, and the quest flow leaves a lot to be desired. Leveling isnât difficult, merely time-consuming. If thatâs the ideal definition of an MMORPG, somebody needs to rethink the definition.
Now, does that mean retail doesnât need improving? No, of course not. Thereâs things that need to be fixed. But thatâs not a reason to turn retail into a Classic clone.
Sometimes being in the presence of other people (even virtually) is a comforting feeling.