You have a very interesting way of decidedly speaking on behalf of massive amounts of players
So is Classic WoW. I played World of Warcraft before the Burning Crusade launched, and I was able to level without grouping up or talking to people.
Thatâs impossible, you need like 40 man group to take on a single wolf in goldshire, itâs impossible to get to max lvl in vanilla solo!
You have a very interesting way of decidedly speaking on behalf of massive amounts of players
I think the majority of people who played Wrath back in the day have more pressing interests outside of playing Wrath.
Those who like classic have it avaliable. Two versions for two playerbases with different tastes.
All they need to do is bring Retail back to its roots somehow. Remove the âoptionalâ part of game-play when it comes to people interaction in the world. Throw everyone in one big world next expansion and remove all the game crutches and conveniences and see how things turn outâŚI bet that madness would be amazing and fun and it would bring WoW Retail back into being a true MMORPG again.
I mean, go for it. If they decide what this game truly needs is to be more tedious (not more difficult, just more tedious) Iâll bail ship. Iâm already halfway out the door, so one good shove would drive me out completely.
WoW was never intended to be unsoloable in the leveling process. Endgame is intended to be done in groups at level. Classic/Vanilla is/was no different, except more of the legwork and tedium was frontloaded by the leveling design.
I really would like WoW to feel more like an RPG.
Lots of stuff was cut away and many rough edges were filed down for the sake of streamlining and convenience over the years.
As a result, WoW lost a lot of elements that made it feel like a proper RPG.
I think it is time for you to say goodbye to wow retail. It is no longer meant for you Classic is just a click a way for you to enjoy. or just leave entirely there are other games that meet your fold.
Oh you may want to stay away from FFXIV. Its a theme park. Even Yoshi P. said its a theme park for Final Fantasy Fans. Duty finder is just as mind numbing as your describing. MMORPGâs in general are just not for you by the way your attitude is. FFXI? not hard just grind slog. what was hard was you could spend 6 hours Farming XP but only see your bar fill up by 25%. Wow Classic? wasnât hard just spend an absurd amount of time running everywhere and running dungeons 50 times for the RNG gods to be kind to give you that dungeon tier gear. Nax40 wasnât to hard if you could have an 8 fully geared warrior tanks ready at your disposal.
Itâs a single-player game with optional multi-player gameplay.
You run out of single player content really fast. I donât see multiplayer as optional.
Ok, now answer how you do that NOW. As in, this expansion. How do you experience the end of the expansion you are in on your own without grouping up in some form? How do you kill Azshara in 8.2 on your own.
Ok, now answer how you do that NOW. As in, this expansion. How do you experience the end of the expansion you are in on your own without grouping up in some form? How do you kill Azshara in 8.2 on your own.
I mean, the answerâs obvious, isnât it? One doesnât and then says the content from Classic was better anyways despite them never doing endgame back then either to wrap up zones and overall story.
Itâs mostly people grasping for straws that make the argument youâre dealing with here. Rather than accept that each iteration has a different target audience, theyâd prefer bashing anything that isnât glorious Classic in all its âRPG-nessâ, which mostly just irritates the more neutral/open minded forumgoers.
I want yâall to enjoy Classic. That doesnât mean you need to put others down to somehow elevate Classic. All that ever does is breed resentment.
Thank you. Some flipping logic.
No. Most who enjoy retail do not want to level weapon skills and buy spells from their trainer. They do not want to have to spend time researching that they could spend in game. They donât want to have to group to complete quests or shout endlessly in a city when they could just hit the Q button. They want to be able to log in and have world quests waiting for them as a part of a daily ritual. They donât want to have to look up whether or not a pet will be optimal in dps and instead know that they already have the best pet the moment they see it. They want to be able to control how their character looks and have high model fidelity. They donât want to have confusing talents and buffs that only last half an hour or even less.
And that should be ok for everyone that thatâs what the people who play retail want. You shouldnât be upset by it at all. Some people are enjoying the game no? Even as the selfish fear of effort, socialization and navel gazing slowly erodes the quality of the game until it becomes an agonizing blend of bland, dis-interesting gameplay with little more than collecting to prop it up until even that implodes in upon itself.
So no reason to worry about retail at all. Blizzard will undoubtedly release another expansion as good as Legion. I dunno why anyone is worried at all. Everything is as it should be and heading in the right direction. As others have said this is 100% an MMORPG by the technical definition. Absolutely.
Remember; This is what people who play the game want.
I think it is time for you to say goodbye to wow retail. It is no longer meant for you Classic is just a click a way for you to enjoy. or just leave entirely there are other games that meet your fold.
Oh you may want to stay away from FFXIV. Its a theme park. Even Yoshi P. said its a theme park for Final Fantasy Fans. Duty finder is just as mind numbing as your describing. MMORPGâs in general are just not for you by the way your attitude is. FFXI? not hard just grind slog. what was hard was you could spend 6 hours Farming XP but only see your bar fill up by 25%. Wow Classic? wasnât hard just spend an absurd amount of time running everywhere and running dungeons 50 times for the RNG gods to be kind to give you that dungeon tier gear. Nax40 wasnât to hard if you could have an 8 fully geared warrior tanks ready at your disposal.
Blizzard offers me Mythic raiding which is a good challenge and so I enjoy it. That doesnât mean I canât wish there was more enjoyable and challenging content or overall depth to the game in the way of things like more stats, more abilities, etc.
Iâve enjoyed certain aspects of this game for a long time. That doesnât mean I canât want more aspects like the one I exist to enjoy, or have more content with a similar difficulty curve. I donât understand the point of your soliloquy. I enjoy raiding on retail 12 hours a week, but I would also like to enjoy content on retail other than raiding.
How exactly is this not an MMORPG?
Sharding kills it
I found a good read about 2 players and their experience with sharding and here are some parts of it.
So even if a realm was heavily sharded, we knew thousands of players were on the realm because they were talking. Many players asked in the chats several times, âWhere is everybody? I know you guys are there.â
We eventually logged into realm 15 another high population server. I created a human paladin and my brother created a human warrior. We logged in at the same time. But when the opening cinematic was complete, we stood in the exact same spot, but werenât seeing the same thing.
It was a so weird. It was like a strange case of deja vu. Itâs like we were watching a similar movie but with different characters. We were facing the Northshire abby, but I saw a warrior run out, and he saw a priest. Thatâs not all that was different. We ran to Goldshire, and not once did we see each other.
We stood in the exact same spot in the street. There were duels going on in Goldshire. But, we werenât watching the same duel. It was exciting but lonely. If weâd been playing on two different servers it wouldâve made perfect sense. The problem is we were both on realm 15. Weâd been sharded to a different layer of it.
I made some amazing friends in Wrath because sharding didnât prevent me from meeting them. Although, I donât speak to these friends today, I treasure the memories. And, those gaming buddies were good friends for many years before they stopped playing WoW and moved on.
âŚ
Only thing I can agree on here. Yes Sharding is over the top. But this hasnât killed as many communities in the game as people think. I can still walk into SW and find people to RP with. I see people talking in boralus all the time. And people are constantly helping each other out on Mechagon.
Had a similar experience of disappointment.
Ran into someone on the same quest line as me out of the blue. We tagged along together following the same path to complete parts of the quest chain. I noticed she had the same fire horse mount I got also in WoD. I mounted up that same mount as well as a way of saying hello, but seconds later before I could then /hi, she vanished out of existence. Iâll probably never see that player again.
That makes me a little sad just reading about your experience. You were on a journey with someone you met in the game and in an instant⌠poof friend no more and never to be seen again.
Why do I need to kill Azshara? Raids are not my âend gameâ. I can wait to put level it.
There are many different ways to play this MMORPG and many different way you can interact with the people that play it. Just because it is not your way of playing doesnât make it the wrong way of playing.
Because you wanted to prove the game is âoptionalâ multiplayer. For most players, their end game is Azshara. For a majority of players, end game to them is raiding or pvp or dungeons or a ton of stuff. If youâre satisfied just leveling, fine, but donât act like thatâs all thatâs required of you to play the game. The game encourages you to do stuff that requires other people. If you want to ignore that, thatâs you, not the game for being âsingle playerâ
Iâm not sure what you are arguing about? Iâve said you can level you character in WoW and WoW Classic without grouping up.