Will Blizzard start to fix retail due to the success of Classic?

Probably not. Some people actually enjoy that dog crap that is BFA.

So did BFA on launch. You really wanna use that metric?

Nothing unprecedented. It was clear there was a huge classic fan base, considering Blizzard would of never done it if they knew it was only going to have 2 people.

And what rolling back on pruning… classic had the simplest iteration on rotation ever and almost nothing was difficult in ‘‘non-raid’’ content. When it was new, a lot of people were new to the game, now they are not, they are not taking a month to level to 60, and they are skilled enough to know what they can or cannot do for the most part.

What we people think is the GO TO must have for current WoW, they might think differently. So try to keep things in perspective and realize that perhaps what you think is great, is just subjective-talking to a game that’s simply hit a bad stride and isn’t something you like.

Cause let’s be real, hate towards WoW has been a thing since it started… and they’ve recognized what they did wrong in WoW, and it’s surely not because they need to implement classic-things into current WoW.

It’s not like the past group of people that worked on the game didn’t just go all in blind-folded and not listen to certain common complaints to get to where they did.

Which list of things would you like them to fix? I would like to see in order of importance what you think they need to fix. I am asking genuinely because I think a lot of folks that play retail for the most part like a lot of the retail features. Classic has brought back the very basics, and its mush harder with everything. Not everyone wants it to be that hard. Here is my list just to get things started.

  1. Stop constantly changing the talents and abilities with each expansion. Leave things be, so people don’t get frustrated with a bunch of changes each expac

  2. Make it more challenging in dungeon and raid runs, so that groups will have to depend on each other, coordinate with each other for CC’s, taking turns with stuns, and making sure they have talked out boss and mob strategy in game before going in all gung ho.

  3. Bring back some old abilities with each class that were so loved from Classic and TBC. I forgot how much I missed hex and renew on my priest. These were invaluable abilities.

Edit: 4) Make professions valuable again, and profitable!
Edit: 5) Can we please bring back some of the old low level quests we loved? Also, can i roll a character that starts at level 1 instead of level 20? Let me work my way up to those dungeons please.

Ok, that’s my list so far… now your turn!

What numbers? … please show us.

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:sleeping::sleeping::sleeping:nah

10

I didnt think so. Cheers!

I had great fun leveling in BC. By BFA, leveling had become a chore.

Yes I will use the metric that they base success off of. They still consider BFA a rolling success for an expansion.

I did not say not mean players felt that way, so sorry if there was any confusion.

People who are still playing Retail are 10-20% of the people who played the game at its peak. If they can get back the other 80-90% by ditching the 10-20%, they will still be pleasing several times as many people and making a lot more money.

There will always be Warcraft mobile for people who want a mindlessly easy game.

ActiBlizz won’t count Classic as a success unless it leads into re-activated sub renewals.

We won’t know that for at least another 28 days.

I really wish something could be around long enough that you measure its longevity in “days” or “weeks”, instead of “hours” before we start calling it a success and imply that retail should base anything off of it.

Oddly enough, I find classic more adaptable for mobile than retail. Easier, simpler game with incredibly simple rotations.

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Anything, done in excess, can become boring.

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I’m guessing you and I wouldn’t agree with on what needs to be fixed. If you really like Classic just go play that. Don’t ask for Retail to be like Classic. The two games can co-exist as they are.

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They posted in Cata that WoW had over 100 million accounts made.

Yet only peaked at 12 million concurrent.

Clearly the rate at which people leave has always been very high.

88 million canceled subs during the glory years.

Basically the sub count arguement doesnt work

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If it’s a “failure” because people who sit in queues and don’t get to play for a month end up not reupping their subscriptions, that failure won’t have been due to Classic content. Put four hour queues on Retail, and watch how quickly subscribers drop to zero.

We are in honeymoon land. It’s too early to take in information or make changes based on that information. When BFA came out everyone loved it for the first few weeks.

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Um, no. It peaked at 12 million subscriptions. Concurrent users was never that high.

I meant concurrent subs.

And you are just making the account stuff up. Active account is a sub, you just dont like the implication.

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Don’t blame me when it’s you using the wrong terminology. “Concurrent” has a meaning, and it’s “concurrent players”, not “concurrent” subs.

When I first bought World of Warcraft, I opened two or three “accounts” before I finally got one to take payment. Total “accounts made” is meaningless.