All it will do is dilute our aoe damage distribution and lock part of our aoe damage around a garbage ground placed aoe that mobs can be walked out of by kiting tanks.
Hell, not even unholy enjoys this spell when the most efefctive form of its aoe is the virulent plague+ epidemic.
9 Likes
Good ranged option to get people out of stealth in arena or stop drinks from behind a pillar. Maybe less useful in pve but i for one am happy.
6 Likes
Ahhh yes the old âstop talking away abilities blizz we want optionsâ followed with âwhy give us back these blizz we never wanted themâ
19 Likes
If they just give DnD back, I have no problem. I donât have to use it. But If they take Remorseless Winter, then I have a problem.
4 Likes
Iâm afraid youâre only speaking for yourself here. I am a hardcore Frost main and I would love Death and Decay because of itâs massive utility.
3 Likes
Such as? It only does damage.
1 Like
Itâs still early but there is a chance it might make frost strike hit multiple targets, this is just speculation though
In Unholy it makes Scourge Strike an unmitigated AoE melee, in Blood I think it makes Heart Strike hit a few more targets, but it is otherwise useful for breaking stealth, keeping targets in combat, and eating an unmitigated, unlimited number of targets over time. It is really a massive boon in PvP, but in both PvP and PvE, the bits and pieces of damage at a steady rate typically amounts to more than your main abilities, especially in Mythic Keystones. You cannot go wrong with a targeted AoE damage ability.
4 Likes
would they change Dnd damage to shadowfrost damage it would help frost abunch. if not its gonna be like when soul reaper first appeared cuz it only did shadow damage.
I assume the AoE functionality will extend to Frost Strike like it does Scourge and Heart Strikes.
Not at all. All the targeted aoe specs suck. Destro rain of fire? Terrible. Balance Starfall? A meme. Frost mage Blizzard? A caricature. All the strong M+ specs happen to be melee or casters who have mobile aoe, and for a good reason. Ground targeted aoes rarely get their full ticks off, and they are not tuned to compensate for the likelihood of missing ticks.
DnD is an absolute PvP garbage gimmick we didnât need (DKâs were strong without it) that will hurt PvE because damage will be shifted out of remorseless winter/howling blast/frost fever to accommodate it.
2 Likes
DnD is fine with Unholy, if you place it correctly you will get full duration, and the addition of DnD-Cleaves is good gameplay for Blood and Unholy that would give Frost some much needed depth.
Frost right now is just âhit all the buttons really fast and every 2 minutes breatheâ. Thereâs no second layer of depth past procs. DnD can provide some depth to AoE and cleave situations. Literally anything that increases frostâs complexity at this point is a good thing.
Yeah, we all know how well this worked for feral compared to DH and outlaw/fire mage.
There is no way to generalize how the target AoEâs do in each situation because each situation is determined by the players involved. No compensation is needed for âmissing ticksâ, because it is the playerâs responsibility to line up their slows and crowd control, and communicate with teammates to do the same. That adds a skill-based element to the game. The abilities are not remotely bad. In Mythic Keystones, as I said with Death and Decay, all of the targeted AoE abilities will easily be first or second place on the damage meter if theyâre intelligently lined up during mob pulls. The same goes for mass PvP. If itâs just an arena or a duel, then these abilities are better for removing stealth, keeping targets in combat, adding pressure damage to low hp targets etc.
One point that does make sense is the concern of overlapping damage dealing since we already have Remorseless Winter. Honestly, I would have no problem if a preexisting talent was replaced with one that allows Frost to swap Remorseless Winter for a Frost-integrated version of Death and Decay, because I can think of several talents that might as well not even exist in this spec. Regardless, Frost needs a lot of work done to its core concept right now, so the last thing Iâm going to do is complain about some Unholy flavor being added to it.
Your concern over the damage overlap is actually objectively correct. The point about the abilities being bad is demonstrably wrong.
4 Likes
âŚDemonstrably wrong? Starfall doesnât see use before 7 targets, 9+ if youâre using azerite traits, balance druids will be doing a single target rotation until then. Destruction warlock doesnât use rain of fire, because it does not match havoc chaosbolts, and because it competes for resources with chaosbolt into havoc targets, denying you the roiling chaos trait stacking massive intellect steroids.
Virtually all of the specs I listed are weak because their ground placed aoeâs are weak and they would rather 2 target cleave or play a single target rotation until very high numbers of mobs.
I will stop this conversation because Iâm literally talking to a wall who doesnât even have the decency to go look up on warcraftlogs for M+ representation or something even as simple as a class discord sticky.
2 Likes
The Night Fae ability changes DnD to make you take reduced damage, deals shadow damage, and provides str. I would really expect dkâs to either go Venth or Fae. So there is that. A str boost is a str boost when pairing it with Pillar.
Damage numbers can be anything at this point however so its best to assume balance and speculate its use. Really all we can do at this point. Its an iconic spell though that has been in the dk kit overall for multiple expansions.
1 Like
I mean we can directly compare the Fae ability to Defile, which hasnât been very good for itâs entire existence. Weâve been able to play with Defile for 6 years, and I dont think itâs been good once. In addition, besides the additional STR, the Fae ability does not offer anything on the utility side of things that DK doesnât have baseline. DK already has DnD. DK does not have the other abilities.
Iâm rather confused by your unfounded hostility. Iâve run extensive Mythic Keystones using every single one of the classes you mentioned, and I am telling you, having ran them myself, youâre 100% wrong about the abilities being weak. I really canât emphasize a point any harder than âI DID IT MYSELF FOR YEARS.â Judging from what youâve said in your comments, it seems like you just want gameplay that is completely devoid of any mental challenge or skill testing. Yes, there are situations where you have to have to make sacrifices in order to optimize your effectiveness, and from time to time, not everything is going to go your way. This isnât a childâs game. If Frost gets Death and Decay back, then there are going to be situations where you only have one Rune left to spend, and need to make the on-spot decision on which ability is better to use. Or, you could just remove it from your toolbar. Heavens forbid.
4 Likes
You mean auto grip and some aoe shadow damage? Or whatever that other one was?
Those 2 abilities look like they are the 2 that will play well into the specs the best. The damage at this point kind of doesnt matter, its how the abilities would function assuming balanced damage.