No I mean that the Fae’s ability is comparable to the talent that we have now, Defile, which has never actually been a good choice.
I don’t think the Fae ability is good at all, and we can look at Defile as an example as to why it’s not good. It just doesn’t add anything to the spec, because its a modification of an already existing ability, rather than adding any new mechanics to the class.
But its not even really close to defile. Defile, does aoe shadow damage, grows in size, does what DnD does to scourge strike / clawing shadows.
The Night Fae ability however does aoe shadow damage, does what dnd does to heart strike, scourge strike and/or clawing shadows, reduces the damage you take, and it increases your str.
It would pair well with Pillar of Frost, pair well with Dancing Rune Weapon, Pair well with Unholy Frenzy and all the pets/minions of unholy. Its better than just aoe shadow damage from the Necrolords though, assuming balance, it should do more damage to compensate.
New mechanics though? None really add new mechanics.
Death and Decay will probably be pretty weak for frost. If it is, I won’t even put it on my bars. Most of my AoE already comes from Howling Blast, Frost Fever and Remorseless Winter. Death and Decay will probably tickle my targets.
Defile “Defile the targeted ground, dealing x Shadow damage to all enemies over 10 sec. While you remain within your Defile your Scourge Strike will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec.”
Seems like I know what defile does since that what I said it did matches what the tooltip says about it.
Had to go back to the talent calc, cause it hasn’t been a relevant talent literally ever. At one point it gave stacking mastery for the duration you stood in it. Even when you were getting like 15% bonus shadow damage by max stacks from mastery, Defile was worthless.
Good for defile long ago. We werent talking about long ago until the tooltip of defile was laid out from in game and you had to go look at past talent calcs to find what you wanted to.
Its not defile, and no numerical values have been released yet for these abilities. Could the numerical values be trash? Sure. But they could be good and the others be trash.
Defile is a relevant example because at one point in time it does exactly what the Fae choice is, but wasn’t worth it. Look to the past to see the future’s design. Defile at one point stacked up to a damage bonus of about 15% based on mastery stacks. The two spells, old Defile, and the Fae alteration, are effectively the same, and old Defile was never worth taking, even when it provided a fairly insane mastery buff.
DnD as it is now is most valuable as a way to cleave, and upgrading it, that doesnt change. DnD is already 90% as powerful as it will ever be right now. Investing in buffing it is a waste because it’s not offering any new utility. I’m dominantly telling you that assuming numerical balance between all spells, Fae is the worst, because it provides nothing that the DK actually cares about having. DnD is already a good spell, it doesn’t need upgrading. Bonus STR isn’t relevant. It doesn’t open new windows or areas of major strength that DK didn’t have before, which are what other Covenant spells are offering.
And the numerical values arent out yet. So saying it is going to suck like defile did is not good practice. It could suck, and it could not suck, it all depends on the balance of the ability.
Right now, just looking at what the abilities do, it will play well into all specs assuming balance.
I dont care about numericals. Numaricals don’t affect your windows of strength and power. Numerical on a DnD buff don’t impact the spec having new strong windows of power with the other Cov spells. I’m assessing literally everything but numaricals, and crossreferencing the spell back to similar effects and situations.
We’ve had the choice between buffed up DnD and another spell in the past, and buffed up DnD ha never actually been better, because it does not provide a new window of power.
99% of the value of DnD and DnD derivitive spells are the cleave. Buffing the spell’s damage and giving you a stat buff does not change the core use of the spell, or why it’s good, or when it’s strong. DnD will be strong, no matter what happens, and it can remain unbuffed without a major utility or DPS hit, as it’s still preforming it’s main function: Ability cleave. Other Cov spells open new windows, where the DK can be strong at other aspects.
We’ve been able to make the choice between Buffed DnD and other DPS talents, for the past 4 years, and we have never once valued a more powerful DnD over new utility. It’s just not worth it because DnD is great baseline.
If you arent accounting for numericals, which you have to to say something sucked in the past or not because you cant say it sucked without actual numerical values, then what are you arguing for?
I am not repeating myself yet again because my point still stands.
dnd is a nice tech option for stopping drinks and pulling out stealthies. there’s no reason to have more subtle options brought back into the game that dk has had in the past in a better iteration of the game.
furthermore, DND + bursting sores + aoe bursting wounds is far and away unholy’s strongest cleave. so that was literally just wrong.