Oh I agree a thousand percent. As someone who played the tabletop warcraft/world of warcraft rpgs, Wildhammers were so cool.
“Wildhammer dwarves are similar in appearance to their Ironforge kin, though many shave their heads and they are slightly taller and leaner. Exposure to sun and high winds darkens and toughens their skin. Wildhammers string beads and feathers into their hair and beards as good luck charms, and paint tattoos on their bodies in homage to the totems, ideas and creatures they revere.”
Instead we got a few tattoos and…I think one option with feathers? For Bronzebeards. Having a taller, leaner dwarf option would’ve been so cool, not to mention the cultural differences could’ve given different customization options too. But most especially the class differences:
“Wildhammer dwarves are feral and untamed, prone to revelry, shamanism and daring acts of bravery (and stupidity). They eschew technological gadgets in favor of nature magic and straightforward weapons, including their famous stormhammers.”
“Wildhammer dwarves have close ties to nature. Many are shaman, and some are druids. A few Wildhammers revere the Holy Light, but the faith demands too much organization and philosophy for the comfort of most.”