Why so many Timewalking tanks wannabe speedrunners?

I’ve noticed this is dungeons just in general. It’s because a complete objective completion experience instead of a game. Players just want to pull this lever and get their cheese so they can move on to the next lever.

Yep! I forgot the exact name of the mobs myself as it’s been so damn long, but the Classic version does have mobs that can cast Flamestrike.

Don’t underestimate that crap either. If you get a tank with tunnel vision making a mad dash, or a trigger happy DPS pulling everything that the tank isn’t, it becomes very easy to have 2-4 casters getting ready to drop a ton of those in an overlapping pattern.

And since it’s well established how good people generally are at not standing in fire or actually using their interrupt abilities…

Better players know not to attack or heal until the tank stops and rightfully gains full aggro.

No, that’s you failing at tanking. You’re supposed to hold aggro. If you run past a pack of mobs and pull them, but don’t grab aggro on them and just keep running, they will switch to attacking your party members without the party members doing anything at all. If you don’t realise that then it says a lot about your ability as a “tank”.

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It’s usually due to the weekly quest and/or the vault. Even if the items themselves are beneath them as far as item level is concerned, people aren’t going to pass up the chance for the chest/rep from said quest, or some easy to get epics they can potentially DE if they are an enchanter and nothing else in the vault is of value.

However, while the anniversary event is ongoing, there’s also Bronze Celebration Tokens tied to it.

In other words: the proverbial rat in the maze has been motivated by the stinky piece of cheddar at the end.

Once again, Mag spitting truth.

What some of you fail to realize is that it isn’t a matter of “bad DPS” attacking the mobs. If you as the tank draw the initial aggro by merely running too close to them and do NOTHING to hold that pitiful amount of aggro, those mobs are eventually going to turn their attention elsewhere if there is a player in range once your threat level decays enough.

It’s actually kinda pathetic that this actually has to be explained to some of you. If anything, it speaks volumes about actual skill/game knowledge and how big some of the egos in this discussion really are if the default NPC response some of you have is “Clearly not my fault! Must be the DPS!”

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Just follow the tank and enjoy the free ride, instead of whining whining whining like a entitled woke guy.

Are you telling me that, they themselves, could be the tank?

Colour me purple

Ok, seriously: how in the hell did you make the massive leap in logic from what constitutes a good/bad tank to somehow turning this into “You must be woke!”?

This is why no one can ever define the damn term. I’m generally the first guy in the room to call out actual woke crap, but some of you toss it around as yet another buzzword that equals “Opinion that doesn’t match my own.”

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If a tank dies in TW, they probably don’t tank very often. You don’t really need tanks or healers for TW. People speed run it for the same reasons they speedran Remix: the mobs are trivial and they want to get it done.

i will take a lvl 11 fury warrior tank spamming whirlwind while speed running every time. leveling isnt my idea of fun so the faster the better.

Ive found most people are more than happy to kick a “tank” that is way ahead of everyone else and not actually tanking. New tank comes in near instantly and generally that problem is solved. Heck we dont even need a tank. We finished one TW with just me and the dps.

KICK THOSE TANKS. They need to learn how to tank.

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Ya know, you don’t have to start DPSing after the tank throws out one hit, just follow the tank until they stop.

On my feral, I don’t even come out of stealth until the tank pulls all they think they can handle. It’s not difficult, but yea it’s kinda aggravating.

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I highly recommend for every player to level a tank, at least to level 50 or so, this will open your perspective wildly. As a tank half of the complaints you get are about pace being “too fast” and the others “too slow”.

Tanking in WoW is by far the most toxic thing I’ve done in any game, ever. Tanks learn to ignore player’s tantrums pretty fast; otherwise no one would ever tank… heck you can see it already on the ever dwindling number of players willing to do it.

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Because for years, that’s exactly how it worked. You would speed through it in 10-15 minutes and done. No one wants a slow tank. Except for bad healers or bad tanks.

Just use common sense.

As dps, don’t blow your CDs on the first pack of trash. Wait to see where the tank is stopping before unloading, maybe they just round up a few packs or maybe they are planning to sprint across the dungeon. Adjust as needed.

Don’t run off as the tank before your group loads in unless you know for a fact you can solo everything you pull (if you are level 11, go for it - if you are level 78 wearing gear from level 40, good luck). Watch the group as you move through the dungeon - if you are getting wrecked and the healer is struggling and the dps is on the low side, adjust your pace to compensate.

Know the dungeon – in TW there are only a few nasty places like the goblins that spam melt armor or whatever in Deadmines. If you and or your group are on the ‘bad’ side of the scaling curve, it probably isn’t a great idea to pull the whole room and boss at once.

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Ah let me assist you.

There you are.

People were rushing dungeons well before M+ was a thing. How else would we know the skips in Gnomeragen?

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UH, nobody wants to slog through content thats been out for 20 years? in and out . there are follower dungeons for you if you want to take an hour to complete a dungeon.

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no it really doesn’t.
sit back, shut up, and enjoy the ride.
Once all the enemies are gathered, only THEN start attacking.
if you can’t follow such a basic strategy, that’s on you.

follow along, don’t attack, and aggro won’t fall to you.
THAT. SIMPLE.
Why?
Because They WILL have been tagged.
tanks have aoe spells, shocker.
Like bruh, people have done this since Cata. I’ve seen others do it (more and more over the years), I’ve done it for years, it’s not that hard.

READ ABOVE

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I ran three healers leveling this way, Heals isn’t any better… If you let people die they will just vote kick you at the last pull if the tank thinks they can survive it without you…then you get deserter and no XP if you were trying to level…

Between vote kick and bad dungeon culture carried over form MPlus pugs you just have to deal with it basically…it is a part of WoW by design… Of course people take it too far.

This right here, yes, speed running happened before, but Mythic+ has encouraged and rewarded it to the point everyone thinks that’s how it’s supposed to be, and I laugh whenever a tank gets slapped to the ground and cries about lack of DPS or Heals, maybe you need to adjust the way you pull.

Newsflash, Healers and DPS can’t do any healing or dps if you just run past the mobs and don’t actually do anything to generate real aggro. This is why you need to either use a threat generating ability or not pull so much.