Why so many Timewalking tanks wannabe speedrunners?

You know what makes that worse? having to reque a dozen times from tanks trying to steemroll dungeons and failing.

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Honestly, it’s less so a matter of tanks speedrunning, and more so tanks who don’t understand how to tank trying to speedrun. They don’t know how to group up mobs nicely, what areas you can speedrun and which ones to take slower, and how to not only look at their own capabilities, but the capabilities of those in the group.

For example, I just got out of an amazing multi-run with a prot pally tank and a holy priest healer where we basically killed cleared whole rooms with the bosses in timewalking. But, he was /really/ stinkin’ good at tanking. It was beyond a joy to DPS and the healer was having a great time. But I’ve healed and dpsed for tanks who pulled whole rooms, couldn’t hold aggro, use their defensives, or understand what they could handle and just expected the healer to pick up the slack. Mobs were all over the place, it was a total m e s s. They are the tanks who shouldn’t try that but they do it anyway because their egos are high.

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Are you doing dungeons with only 2 dps, or is the armory thing bugged?

More Timewalking Dungeons completed more Timewalking Badges earned, ergo speed running tanks in Timewalking.

Some of us aren’t “wannabe speedrunners”. We ARE beyond competent speedrunners of toothless content offering no mechanical execution difficulty where the singular reward is blocked behind completing the dungeon.

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bruh, if I can confidently pull to a boss and deal with all the trash coming through without dying, but the rest die, that’s ME carrying THEM.
THEY are the ones who died by deciding to attack what is aggrod on me and wouldn’t go after them otherwise.

I know my limits, old dungeons ain’t hard and tanks are damage sponge gods in them. so just sit back, relax, follow the trail of enemies, and only attack after I stop moving.

again, the only way they are getting on you is if you actively attack them while I’m still moving.

Because Mythic+ was introduced to the game and now people can’t stop rushing through everything.

people have been bomb rushing dungeons since Cata, aka before Mythic existed.

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This is absolutely false. People used to zone in and say hello to each other, buff, give food, rocks etc… now you zone in and the tank is already on the first boss before he shows off how he found a way to skip 5 bosses in the middle to go to the last one.

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I am guilty of this and playing as healer and letting people die that made me angry. Just let their repair bills run high as a plate wearer, it’s a nice 1k gold for them or more.

Point still stands no matter how much you dislike it. If you are constantly ranging the 3 dps and ESPECIALLY the healer, YOU are the one at fault if something goes wrong. If a group agrees to pull to infinity and beyond and is capable of handling it, more power to them. However that’s not what we’re talking about here. This is about the so called tanks who pull everything but die from not knowing their limits and thus screwing over the group. Also the ones who just automatically assume everyone else wants to chain pull the entire instance like an m+ run, then pulls the entirety of the instance before anyone has had a chance to even blink. Even if the group can handle it, that’s just straight obnoxious and one of the many reasons I still maintain m+ being added to this game was a mistake that needs to be corrected. However that’s a slightly different can of worms.

I don’t want instances to take so long that I can read War and Peace cover to cover multiple times over. However likewise I also don’t want to just blink and everything be dead either.

This also brings up the next big question. If said old dungeons don’t provide a challenge, why are so called high end players even bothering? It’s moronic to complain about no challenge being had, yet continuing to do said non-challenging content.

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its very easy --do not attack the mobs untill the tank stops and then start with their target . healers also shouldnt cast heals on the aTank untill they stop, tanks have enough self heals to go through teh " mobile phase " and position themselves so that if they pull with healing agro the Tank can get the mob back easily- Modern dungeon running 101

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Don’t mind the fast pace, IF the tank is actually capable. Sadly, 9/10 tanks in TW are not as good as they think they are and it’s a HUGE problem for rest of the group.

I think you are confusing tank with healers. Healers keep the group alive

Because it’s timewalking.

In general, people don’t actually want to be there, they just want to get the rewards as fast as possible.

That’s the spirit! :laughing:

In all seriousness, I’ll TRY to keep pace, but I also try to take the rest of the group into account as well since I’m a guide on all my max level characters. If I notice a new player within the group, or if I straight up can’t keep up with a ridiculous pace, I’ll give them one shot to slow it down.

If they can’t respect their healer or the fact that they’ve got new players with them that likely have no idea what’s going on? Well, I can’t be held responsible at that point. They were warned. Unfortunately, some folks got to learn the hard way, and if there is one thing I absolutely refuse to do, it’s enable them to teach new players their own bad habits :dracthyr_shrug:

Ladies and gentlemen: we have a winner. Mag literally just said what no one else ever seems to have the guts to say. :clap:

And yet, you’d be shocked at how often I see people get themselves and potentially the group killed due to sheer hubris. That goes double in situations where the tank gets paired up with a healer carrying a new player tag. Seen some real doozies in those situations.

I feel you on this one Wyld. Had a similar situation not even two days into me dusting off my priest for the first time in two years. Not going to recount that run again, but suffice to say it was an absolute mess. Stuff like this is why I generally try to stick to groups with at least one friend, guildmate, or community member that I personally know in them.

I absolutely despise random groups. I’ll sometimes break down and attempt to heal TW/Heroics solo so I can at least try to keep my skills slightly sharp on my healer, but I straight up will NOT tank for a full random.

  • If I’m the tank? It’s never fast enough for them, there’s ALWAYS a DPS that wants to go faster than I myself or the healer can realistically handle, and there’s always at least one idiot that loses their mind if someone doesn’t know every last shortcut. Even when people DO know the shortcuts, someone inevitably botches one and either straight up dies or pulls a ton of extra stuff.
  • If I’m the healer? Tank never wants to slow down. Doesn’t matter if everyone is barely standing at 20% and I just blew nearly all my mana making sure we all didn’t die. If there’s a shortcut that involves jumping off a ledge of some sort, they’ll generally do it at <50% HP with ZERO warning or heads up that they are taking said shortcut. I have no time to toss a slow fall effect on them, and once THEY jump then EVERYONE jumps after them like a bunch of lemmings. Even if I do see it coming and manage to get the spell on the tank, no one else waits for it. At that point, I then have no choice but to jump after them, and I can’t put slow fall on myself, otherwise I won’t reach them in time before they all die. And mind you, this is all BEFORE we’ve even addressed both the tank AND the DPS constantly standing in fire and electing to take every single spell right to their face rather than attempting to interrupt it, then when they die because of that, somehow it is MY fault! :face_with_symbols_over_mouth:

The kicker? Many of these folks actually sit and wonder why no one wants to tank or heal. If anything, I think THAT’S the key reason why we have so many subpar players that think every single run is an MDI qualifier.

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The reason tanks do this is because not enough of us vote kick them right at the start. Once they get a few 30 minute timeouts, they’ll remember that it’s group content.

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Good luck with that. When levelling my tank i could pull boss to boss and sustain myself.

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Dont touch until the mobs are gathered up. Tanks running to pull multiple packs isnt new, neither is dps who die because they want to dps before the tank stops.

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