Why RDF hurts the game

RDF is a hot hot topic. Many who played in WotLK will say it was a staple of the downfall of the game. But why? Shouldn’t a tool that helps players get into content faster be a good thing?

The problem with RDF is that it is BETTER then making a normal group. The main crux of this issue is the Instant Teleportation.

It’s not uncommon to see people hate on TBC for flying mounts. This ruined the games world presence for some, and is only exaggerated by the teleportation to dungeons.

Now, forming a group of 5 isn’t Meta. It’s better to get a good group of 3, queue up and get a 10-15min head start on the instance since you’re not waiting for anyone to get there.

This piggybacks on everyone’s ability to ninja leave dungeons now. I didn’t have to put in any effort to getting into the group, going to the dungeon, or making sure I was ready. I can have my whole group carry me. If they got unlucky and had a slacker before hand, now they can’t kick me either. The first boss didn’t drop the loot I wanted? Cool, I can abandon my team, take a small break and try it again.

How is a group forming going to stop you from joining it now? Especially if you just queue as a tank, you have almost no repercussions for playing the game in a toxic way. This is compounded even more with cross realm play.

These are just some of my thoughts. If they bring RDF into WotLK right away you can expect the majority of the player base to use it. It would only be a disservice to you and your group, not to use it.

Edit: I think if the teleportation was removed and group control was increased, RDF wouldn’t be so bad.

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Well it’s good that no one cares about your opinion.

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Thanks for that. I feel the same about your comment!

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thanks for your comment but im posting for WCL

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Personally I don’t see how having RFD hurts the game. I guess it was a bit jarring how they included the scourge in Thousand Needles, they could have led up to that a bit more. But overall it’s a pretty fun instance and I liked the final Lich boss.

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I personally am SO excited for RFD. I get so tired digging through the spam in LFG channel

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Fixed for ya haha!

imagine not using bulletin board

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I mean, you could always stand at the entrance of the dungeon before you queue…

Unless for whatever reason youre hellbent on forcing everyone wasting time alt tabbed while on the gryphon and youre looking at the scenery youve already seen for 15 years

Never seen anyone in this game say they were happy to horseback ride together while on the way to the dungeon. Just ungrateful teammates

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It would still teleport you inside.

Not hellbent, but it was a pillar of Vanilla. The world was content. With instant teleportation its not. Again, I don’t really care to see it all either, and if RDF becomes a thing I’ll use it. But only because the alternative is so much worst with the features it brings.

Go look for post about why people were against Flying mounts. I’m not one of them, but they exist. In my opinion, it would bring some sunk cost fallacy to those that do spend 10 minutes getting to the instance.

Players beat this with Warlock summon networks throughout Classic, and in TBCC you can just use the stones. If you didn’t have these, you spent most of your time just flying on a taxi or aimlessly on your own mount.

No one really enjoys swimming through the drain just to get to SSC instances and zipping over to Auchendoun isn’t exactly compelling. People outright skipped over doing placed like BFD and SFK in Classic, particularly Alliance, because they were so out of the way from anything you’d be normally doing. Everyone in Classic was sure to snag the Chillwind FP even at a low level so getting to SM wasn’t a huge pain in the butt.

This is silly.

People already do this. Later iterations of WoW taught players that you don’t need to have a big cohesive crew to succeed, and there’s no going back to that. People in OG Vanilla were hesitant to straight up PuG places like Scholomance because it was considered “hard” and densely packed and easy to wipe in and so forth. Now, everyone knows how to play so much better that even the “bads” are better than so many of us were back then. I don’t have to say a word in Heroics now, people just do their jobs (mostly) and things die. If half the team wipes on a boss but we still kill it, no one even says a word, we just rez and keep going.

The superficiality around forming “community” in the original game was all due to a misconception of difficulty. With that gone, people don’t need to be besties to have a half-decent Tank.

There’s nothing wrong with LFG or RDF or whatever acronym we’re going to use. More importantly, it denies people the ability to be little angsty gatekeepers.

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news flash fan. we are not playing vanilla wow

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Some. Not everyone could open a menu and get a summon. It’s a bit different.

Agreed.

Maybe for Alliance, I’ve never done this.

Yes. Because it’s substantially easier to get into another group. Removing all the logistics of group making makes it easier to get into new ones. I don’t need to compromise nearly as much if I can find a new group after a 30min penalty.

Well there are things wrong with it.

Because people like grouping with toxic folk who will leave after the first boss? Some gatekeeping is nice.

Did I say we were?

then we dont need to change lfd

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Did I say we need to change RDF? I doubt my opinion has any weight in how Blizzard proceeds. I’m just stating my opinion.

Again, I’ll be using it if it comes out right away. I’m just stating why I think it degrades the game for others.

Sure, but players immediately strove to set it up and even tip people 5-10g without blinking. Mages galore made 100’s of gold just making water and porting people places. Fact is, people like traveling and exploring the first few times… after that they wanna get to where the action is.

Which prevents mini-Napoleons from lording over people, which is generally a good thing. Most players just want a no-friction run that goes smoothly, and most players will appease minor levels of egotistical stupidity if it means mobs and bosses continue to die. It also stops the kind of desperate nonsense tells I get where people plead to take them over others because they deserve it more or that anyone that isn’t their class is inferior or whatever.

When I do LFG in channel, I take the first Healer and first three DPS to say anything. I don’t even check. I haven’t wiped or had a failed run yet. I don’t play all those inane games that some DPS feel inclined to tolerate so they can even go.

There is no catch-all to deal with toxic players. Kick who you can, mute the rest. If it is truly stupid, leave and requeue.

Absent LFD, I don’t have much option at odd hours to just reform a group, especially if it took me some time to snag that Healer. I can more easily evade or avoid toxic people with LFD than presently.

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Again. For some.

True. But this doesn’t mean they’re the only ones making groups.

Same. Except for the instances where I know the person sending me a tell and I know they’re not going to perform anywhere near what I expect.

True. But having the ability to shed groups and reform with new people makes it that much more available to them.

… this is an exaggeration bud. Just wait til RDF comes out and see if you have the same feelings.

This doesn’t really change anything. The playerbase as a whole moved towards more and more convenience regarding travel even during a time period where physical travel was the longest and most required. TPing to the dungeon doesn’t change anything and the few players that never used these methods and were always first to fly out are going to love the change the most.

It makes it more available to everyone, which is the point.

Don’t threaten me with a good time. I’ll be Tanking in all my LFG queues. With just a few badge pieces and maybe one trip through Naxx10, I won’t even need most of my group any longer. I could care less what they pull.

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Again it’s a huge change regardless if you feel the effects or not. Playing this game for as long as I have, the players who are ready to pull come the time to, are typically the people you want to keep.

Then remove the instant teleport. Again, if someone has to put no skin into getting ready, why are they going to stick through any adversity so it should present itself?

And I’ll be doing the same. I’ve repeated this. Doesn’t mean that it’s good for the game. It caters to laziness.