I think this argument changes depending on what level you’re looking at.
For the record, stagger and shuffle just happen. Purify is the active part for monks.
At low level content playing suboptimally I think brew could be considered one of the easiest in theory.
Since you’re passively staggering and shuffling, though you’d take the most damage by not purifying, since you’re not really in danger of dying anyway, not using your active mitigation is pretty low risk.
If another tank just completely refused to use their active mitigation, even in trivial content, there can still be the risk of just dying.
Obviously though in higher levels of content a monk refusing to purify is going to go splat 100%.
People say paladins are “easy” too and I think this is because in trivial content as long as you remember to keep sotr up most of the time you’ll be fine. However, as Sosari had just explained to me, at the highest level paladins need to be using sotr and multiple tank cds at the same time. I would consider that more than “easy” myself.
Oh are you back to more strawman arguments? Why is raid relevant to this? We have been talking about M+ the entire time. Are you running 13s? No, ur not.
Many cooldowns. I think the one with the higher number of cds.
Guardian of the Ancient Kings. 5 min cd, reduces 50% damage inc
Ardent Defender. 1.4 min cd, reduces 20% inc damage for 8 seconds and you will not die while it is active
Eye of Tyr. 25% damage for 6 seconds.
Lay on Hands (self): 30% increased armor for 8 seconds and heals you for 100% of your life
Divine Shield: immunity to all damage and everything, taunts all mobs within 15 yards and heals you 10% for each harmful effect it removes from you.
Blessing of Spellwarding: 3.5 min cd, makes you immune to magical damage and harmful effects for 10s.
If well timed and planned you have cds rotating for all pulls, I’m not even including external cds that you might get (e.g. half-AMS from Frost DK, Pain Supressions, Barrier, etc).
Put that on top of the damage reduction you get from your mastery by just being on top of your consecration…
And interrupts, of course. Lots of interrupts.
I’m having tons of fun with prot pally.
It really doesn’t matter what his overall ends up at because nobody cares about a number that includes downtime.
Every pull he is in, he sits at 2 mil, sometimes even 2.5 and this is Ara. So Prot, DOES in fact, AVERAGE ~ 2mil DPS in every pack. No other tank is in the same stratosphere is that.
It does when the person I was arguing with was talking about overall numbers which includes the entire run. You are jumping in the middle of an argument and knee jerk replying.
Prot paladins have this little trick right now called “kill everyone in the room” where they pop wings and slam a trash pack for several million aoe dps, if you purge the infidels before your cooldowns are exhausted then everything is gonna be ok lol.
They also have special moves in high end key groups such as “use an enhance shaman to do a bunch of aoe stuns and knocks” and “bring a disc priest for two extra mitigation cooldowns”, and “have a pocket aug”
‘‘The ability to precast damage like how consecration covers a area for free in advance or as part of a normal rotation also needs to be addressed, as well as how holy/radiant damage works vs physical and bleeds.’’
We dun pre cast for free becuz it’s part of the dmg rotation, we precast at time becuz unlike EVERY OTHER TANK, without cons, we are like at 80% BASE defensive wise. No other tank has this weakness. Prot pally is also the only tank that RISK dying by going into a pack WITHOUT pre casting hammers to get some holy powers and beefing themselves up with SOTR. Your warrior tank can charge in just fine.
What looks like a ‘‘damage decision’’ is actually core survival decision made. It just so happens to tie in with our dmg as well. But no, we are really just trying to survive and high numbers just means the tank is doing his rotation and tanking correctly and being rewarded for it.
But you know the core philosophy at Blizzard.
If you’re the only tank in that situation, they need to nerf you because they will not do the same for other tanks.
I jumped in because he included a raid boss fight with adds because he understands how log parses work. You don’t. He never said overall or anything of the sort. You did.
The point is that in a pull, paladins are, in fact, doing 1.8+ Million DPS every pull. No other tank is close.
We were talking about M+ the entire time and he did in fact claim 1.8 mil in that context. He even said to bring up “logs”. So I did. I brought up every dungeon. He tried to counter it with a raid boss when raids were never discussed prior. It was a false equivalence.
I also wasn’t looking at “Parses”, I filtered and sorted to look at their damage specifically.
Stop with the “every pull” nonsense. That was never part of the argument.
You seem so hyper fixated on “correcting” me when he legit tried to claim that Heroic Raid was more difficult than timing 12s. Hysterical.
No, he didn’t. You did. Go read again. You tried to link overall DPS parses after he states that they are doing 1.8m DPS. Never said overall. He links you a raid fight and clarifies why because in M+ the numbers get lowered due to mobs following after combat. Then explains to you how DPS logs/parses work.
You started the overall DPS point on your own, he tried 3 times to explain why those numbers weren’t what he was discussing, and you still continue to parrot them.