Why prot paladin is doing 3x damage of other tanks in M+ and aoe situations

Mitigation isnt the issue when things die before they can do their full ability set or cant do their ability set because theyre silenced, interrupted, and stunned.

You can’t benefit from making 0 damage less than 0.

You can, however, greatly benefit from making 100k damage output into 300k.

Other tanks have literally uselessly high mitigation vs specific damage types that would already be doing negligible damage. Prot paladin has the mitigation, self healing, immunity to damage, interrupts, cc, blocks, and everything else a tank needs…plus literally millions of dps.

1 Like

Yeah that’s just BDKs being BDKs lol.

You act like an extra 300k dps does that. If it does then you are over geared and running baby keys. DPS absolutely needs to rotate AoE stops. I said it before already, we rely very heavily on group utility.

Prot paladins do a extra MILLION DPS compared to similar tanks, much like rets compared to other melee dps.

No they don’t.

1 Like

Every tank is viable. M+ is the closest thing to a problem in that regard and that’s why m+ made the game worse.

1 Like

Yes they do. Stop lying. 1.8m dps is what theyre doing in m+ keys.
A similar tank from guardian or prot warrior is around 800 to 850k.

They are not doing 1.8 mil overall in M+.

1 Like

That’s because that’s how you kill metas. You don’t kill metas by nerfing the things that are meta. All you do then is make everything equally bad and punish people for being good. If I’m playing paladin and it’s nerfed it doesn’t magically make me want to play something else, it makes me want to quit the game. Just like in a game such as Destiny, COD, or something else. If I have a shotgun, pistol, and rifle, and the pistol is outdoing the other 2. Nerfing the pistol isn’t going to magically make the other 2 better, it’s make the pistol as bad as the other 2. If they want more people to use the shotgun or rifle, then buff the shotgun and rifle.

1 Like

Get out before we start posting logs.

I like being able to say “yes, I would love to have a pally tank for this fight in particular”.

the only time I don’t like that is when we are talking about mythic raid prog when it comes to DK tank just for mass grip

#1 Ara-Kara run in terms of DPS 1.394 mil.
CoT 1.051 mil.
GB 1.154 mil.
Mist 1.250 mil.
SoB 1.113 mil.
DB 1.115 mil.
NW 1.4 mil.
SV 1.4 mil.

Just stop. Like seriously you don’t know what you are talking about. I get you are salty that Warriors are not meta anymore, but you don’t understand anything about Paladins.

Broodtwister is 1.8m which is the equivalent of a mythic run in terms of normalized damage per second. In ara kara the mobs are damaged to 20% then they are allowed to destruct away from players, lowering dps numbers.

“equivalent”, but isn’t because I literally pulled out logs. Just stop.

1
Paladin-ProtectionBaalaa
1,838,800.1
2
Paladin-Protection토키타오마
1,827,889.9
3
Paladin-Protection理想三旬
1,770,799.9
4
Paladin-ProtectionIroes
1,744,732.4
5
Paladin-ProtectionLhadow
1,743,945.4
6
Paladin-ProtectionButnut
1,691,939.1
7
Paladin-ProtectionUrban
1,679,706.5
8
Paladin-ProtectionTy
1,676,593.6
9
Paladin-ProtectionSharelia
1,675,917.3
10
Paladin-ProtectionYodafotm
1,672,419.8

Now stop making up stuff.

I don’t even know what you copy pasted. Just stop trying to argue about something you don’t understand. You are the literal text book definition of Dunning Kruger.

And liberal troll detected.

Heres how dps meters work. They count as long as youre in combat. Even when youre not.

Prot paladin tanks do 1.4m dmg in instances that mark them as in combat 90 percent of the time but their actual overall dps removing the non combat parts is 50 percent higher.

What i copy pasted is dps for a fight where you are actually actively fighting a mix of single target and multi target packs , alternating.

In other words, real dps. Not dps based on a single stationary target or dps based on half the time not being able to do dps.

  1. What kind of strawman argument is that? Just because I say you are clueless makes me a liberal?
  2. How am I the troll when you copy pasted a bunch of numbers without any context and questioned you on it?

This depends on how the meters are set up.

For “a” fight, so not actual M+ runs. Got it.

You not understanding how M+ parses work compared to boss is hilarious.

Quazzi is streaming a +16 Ara right now, and he averages ~2 Million in every pull they are doing right now. His overall is sitting at 1.7 Mil.

Pretty clear they easily average 1.8 mil right now, and that is literally eons beyond every other tank.

So if paladins have such crap mitigation how are they timing 17+ keys? Shouldn’t they just fall over and die every pack?

Tell me what the run ends at, I’ll wait.

Which is why I stated multiple times already that we rely very heavily on group utility. Our many buttons are weak in comparison to other classes aside from bubble.