Why prot paladin is doing 3x damage of other tanks in M+ and aoe situations

There will always be a meta. It’s impossible to balance everything to be equal. Players on the top end will always change classes/specs to what’s doing best regardless of the increment of benefit and players in the lower keys will see that and follow suit.

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I haven’t played prot pal in a while, is it still lining up every CD one after the other so that you don’t suddenly croak?

I stopped enjoying it as much having to stand in consecrate and being mindful of sotr gaps on auto attacks (yearssss ago). I vibe with brew more at the moment.

5 minute cd compared to Ignore Pain which has no CD.

2.5 minute cd.

20% mitigation.

5 minute CD and give 30% armor, not 30% damage reduction

If you add up all of our passive mitigation from conc, devotion aura, ect it matches what warriors have baseline.

We were considered paper tanks and even after the .0.5 patch we are still on the bottom end in terms of mitigation. You have no idea what you are talking about. The only reason we are overtaking is because of our DPS.

You realize that we had all of these tools before the patch right?

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Exactly. Its easier to fix a mistake than to redesign all new content around the mistake.

Prot paladin doing tons of damage is the mistake. Ret is also affected by it.

Its simply more cost-efficent to bring the damage down than it is to spend the time to bring all other tanks’ and dps damage up and then redesign everything based on the new damage numbers.

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I feel like we’re assuming that it’s 1. Possible and 2. They choose not to

But essentially you’re saying under current design, if there’s an outlier, they need to break down and rebuild everything so everyone is equal instead of just lowering the outlier until it comes back into the acceptable range.

Almost the same outcome, but one requires way more man hours and development.

Saying all this, I’m not against buffing. I’d love buffs for brews (though I don’t really want all my brew spells to just be different colour paladin spells). I’m just trying to point out why people ask to drag the escaping crab back into the bucket with the rest of us and why it’s the more likely action from blizzard.

Yeah. I hear they call it “balance” and it is something they admit to struggling with since Classic. Perhaps if they spend the time now, we might see balance in The Last Titan the way we are seeing Player Housing in Midnight.

There’s definitely been an improvement, but you still need to have external CDs rolling constantly. In the 11-12 range you need to double stack certain cds for a bunch of things.

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Exactly this. I’m fine with Paladin doing more damage than other tanks, but let’s not have them doing 40% more damage. 10-20% is fine if it’s balanced around them being harder to play or something.

Except, theyre not. Paladins, Druids and Warriors are consistently the easiest tanks to play.

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LOL. Just stop. Prot Paladins are known to have a high skill curve. Easy to pick up, but definitely not the easiest to play well.

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Its easier than other tanks. Most of their stuff is passive/aura now. Holy shield is always active as a talent, devo aura is passive damage reduction. Consecrate is always active. All tanking abilities they use are AoE and do tons of damage on top of the threat.

No it’s not.

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Yes. It is.
In terms of difficulty i put it slightly above guardian druid, at 2nd easiest tank.

Where other classes need to cast their required mitigation spell (bone shield, shield block, stagger, whatever else) paladin has tgem permanently active AND PERMANENT SPELL BLOCK ACTIVE all for one talent.

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I completely agree with this. You can’t just step in the ring with Ali cause you think you can box. Paladin takes practice.

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Bring out your Paladin then. You literally have no idea what you are talking about.

Holy Bulwark is on a 2 minute cd that lasts for 20 seconds. Holy Shield just allows us to block spells based on our block chance.

You realize that our passive damage mitigation from conc+devotion is the same as what Warriors have baseline? It’s not like it’s extra. We also have the lower end of HP pool.

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I can attest to this. My Pally has about 7.5-8M (haven’t looked in a minute. But my Druid bear has almost 10M unbuffed.

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Not bulwark. Easy to tell fotm reroller…

Holy
Shield

Requires Paladin
Requires level 15
Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal (11.1682% of Attack power) Holy damage to your attacker.

Thats 3 talents for one point btw. Of which prot war cant even have both spell block and thorns on block together.

Again, you literally have no idea what you are talking about.

  • Holy Shield is T2
  • Improved Holy Shield is T4

Which means we need to spend 3 points to get to both nodes. The first gives us 20% increased block chance and the 2nd node allows spells to be blocked with our block chance + 8% for spells.

Prot Wars have Spell Block and Spell Reflect.

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Yeah youre gaslighting and lying straight up.

Holy shield is literally 1 talent point early in the tree. As in everyone gets it. Improved holy shield is optional and only increases spell block rate.

Also , the paladin talent trees have 3 talents all as one for their capstones. Warrior has to literally choose to buff one of their abilities at the cost of another or even losing another ability.

For example, moment of glory does 3 things that it would cost 3 talents to do on warrior equivalent.

Prot paladin simply got overtuned with tons of buffs.

I’ll admit that I forgot to include that the first node allows for spells to be blocked, but it doesn’t matter if “everyone gets it”. The current build is to get both nodes because it leads to other talents that are pretty much required for damage.

Regardless, it doesn’t take away from the fact that our mitigation is in fact on the lower end in comparison to other tanks. The way our class plays requires contestant rotation of defensives and resource management. It is not anywhere close to the easiest tank to play well.

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Blood DKs always heal more than me :frowning:

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