Why on earth was the decsion to lose Stgyia on death in the maw for?

To make it more hellish, I think. Its not like stygia is tough to collect though.

When the game was initially released, you did lose xp upon dying. I think it was changed to armor durability around 1.3. Which back then was a big thing, now itā€™s easily ignored.

They also shouldnā€™t have tied rep to unlocking said sockets.

Or do like me and pretend the Maw is a myth.

No, but the Maw is supposed to be a punishing zone.

The only time I die in the maw is accidentally running off the ledges when Iā€™m not paying attention. Itā€™s pretty much impossible to die otherwise unless you have emergency afks.

That was never a thing in retail. Beta, maybe.

I mean, you had a 5-minute run across Tanaris from the only graveyard in the zone.

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Itā€™s because you donā€™t go into ghost form for lore reasons, so they wanted to prevent people dying to travel to the nearest graveyard.

I just looked, they changed it at 1.1. It was in for the initial release for 1.0.1

This makes sense. I remember experiencing it early on. Specific memory of trying to run up the mountains between Feralas and Darkshore and falling to my death and being incredibly frustrated at losing that XP

Patch 1.1 was released November 17, 2004. WoW itself was released 6 days later, on the 23rd.

Have you seen Revendreth? Blizz is blatantly copying dark souls.

Iā€™m sorry, I just canā€™t get past the grammar in the thread title. It hurts to read.

Itā€™s like the only zone in the whole of WoW that actually carries some risk. Risk = excitement.

You know the maw came out when no one was 200+ ilvl and I wasnā€™t dying that much in the maw. I think youā€™re doing it wrong.

Or, youā€™re not going to places that are as dangerous. Or some classes are weaker and more likely to be in danger. Lots of other possibilities than ā€œLOL L2Pā€

/sighs

/drinks ā€¦ again ā€¦

A failed attempt at a ā€œchallengingā€ zone that in actuality is join annoying and not actually challenging.

Hereā€™s to hoping 9.1 fixes it up!

Itā€™s to add consequences to dying.
Not that you have to worry about dying in the Maw.