If youâre dying frequently, be more careful in how you navigate. Use CC. Pay attention to pathing. In other words, actually play the game instead of just blindly running through mobs to get to map markers.
Because devs are trying to return wow to âRPG elements from the roots of wowâ, ie things like losing progression when you die, which people hated and came to wow to get away from.
People love dark souls for its difficulty, so perhaps they assumed if the maw was difficult, and had the loss of resources on death feature, people would love it?
The maw just feels like a chore at best, which is what dailies are. Chores, that can now punish you.
This is probably a side effect of the retail team getting a rude slap in the face from the large player base who wanted to play classic, over their game.
probably to prolong content. itâs dumb af tbh but thats how they prolong the content i mean look this patch we aint got much of anything besides balancing or should i say âbalancingâ
Itâs to encourage you to not fight too many things/things that you arenât ready for and die. Dying in game should have consequences. Outside of the maw we really donât have much.
Issue for some, especially AOE spammers is its not them. Itâs the idiots pulling a huge fan club, running, coming into their area and the ,say, consecrate pulls the aggro.
Pally started off good and played smart. its the fel rushing DH out of the blue who dumped 5 mobs that messed that plan up.
Who thought they wanted to play classic, but left soon afterwards. Those who stayed were mostly people who had been playing on private servers forever. Devs still appear convinced that the old way is the only way to salvation.
like i get it there should be a death punishment but losing a literal % of your stygia that gets worse as you bank more is jsut stupid. WoW isnât a darksouls game.