Whoa whoa. whoa. premature shots… It has to be a real “slap in the face” outburst. This was clearly a spoof , …I think.
Aww…
I used to play this game called ultima online. When you died, you dropped all of the items you were carrying and the gear you were wearing. It was frustrating but it made the game fun.
Don’t forget it decayed if you left it on your body too long or looted by a red lol.
I think corpse runs in general are an outdated system. Especially in places like Revendreth where sometimes you need to go far around things or up lifts to get back to your corpse, or if you’re trying to get back to the world boss before it dies but the spirit healer was like halfway across the zone.
Other MMOs I play let you rez right where you died but give a brief timer or cost something. Like ESO costs soul shards, and you rez but then have like 5-10 seconds or so to move away from danger before popping back to life.
Though, I will admit, dropping all your stuff for other people to potentially steal before you can get back to your body was sometimes an exciting rush. I also recall being one of those people who learned the “hack” to trick people into exploding all their stuff in Diablo 2. You’d make a room like “Free Ring of Jordan” or something, get someone to come in, then give them a series of things to do that resulted in them overfilling their empty bag space, then dying, and dropping literally everything. You then steal it and run. I… am not proud of it.
So many other games besides WoW had harsh death penalties. it can be quite inaccessible to many and one of the reasons WoW was so adoptable was due to the lower difficulties on many things.
Remember in FF11 (I think that was the one), having levelled up to be able to use this new shiny sword. Ran out int the wild to use it. Died. Lost XP and dropped a level. I had already sold my previous weapon. I now couldn’t even wield the new weapon and I was stuck running around lower end areas with crappy bought weapon until I could level back up
Now THATS a death penalty
The stygia loss isint a huge deal now, but it will set precedence in the future for death to cost anima/whatever mcguffin powerd treadmill they have us on in the future.
EverQuest had some brutal death penalties as well. Corpse runs to get your gear back. You were basically naked running back to your corpse. So add that in and that it was highly likely your corpse was surrounded by baddies. Plus you had the XP loss as well.
I don’t ahev an issue with losing stygia but they shouldnt have tied sockets to it if they didnt want that.
Had pretty brutal gearing as well. You might get 1 piece of gear a week and that was only if you were lucky. most went from 1-50 still wearing bronze or whatever dropped in low level zones.
But gear really didnt matter in that game as they later proved with a raiding guild on one of the first time locked servers. They downed Avatar of war with the tank wearing nothing but 2 cane of tranquil and banded armor.
Honestly, before GS/iLVL became such a hot thing, Gearing was a different matter entirely in WoW.
it was about hitting certain caps, stats and priorities. Not about just throwing on the biggest iLVL. you had to balance things like spirit, hit, and other assorted stats. Getting a new Purp with zero hit on it, could mean a DPS decrease because you’re under capped and not hitting.
It meant that it used to be that you could have a assorted mix of gearing from different places, Dungeon Sets. Crafted, etc, that wasn’t just the highest gear, and still play and be competitive. Even during wrath. Heck, I was on an ilvl 200 badge shield the entire expansion because despite raiding every raid two times a week, I Never go ta single shield drop in 3 years.
I still was able to tank and kill the LK and every other raid boss in the expansion.
this iLVL creep and using it as requirements is a thing that spawned after as blizzard adopted a more esport style gearing and stat direction. now, the stats are almost secondary. all that matters is the iLvl to most people because blizz designed it that for MOST cases, a higher ilvl is a better piece.
Maw has a good mechanics. It forces you to become careful.
I died twice and lose a lot of Stygia already. But I learned my lesson. I have to play the mechanics.
One strategy is to use all my Stygia so that when I die, I dont lose much.
Another strategy is just dont push too much threat with the Eye of the Jailer. Just do some activities I need. When I have Eye of the Jailer near maximum, just leave Maw… dont risk it.
So far, I havent died in the Maw since then. I can now handle multiple elites inside the Maw. I am okay with it. It’s better than facerolling the content which is boring to me.
2 weeks ago I was on my alt that had 22k stygia in bank. I was close to max rep with venari and wanted to socket my gear so I was accumulating it.
I was at venari safe zone and was mounted moving toward the thorgast entrance. I just went thru expecting to see the loading screen but nop, fell down to my death. Not very pleased with my predicament i still went “no problem I’ll pick up my corpse and be on my way”. Nop no corpse was found at death location and was 4500 stygia short. 1 ticket later I was told GM’s cant refund stygia as they arent able to verify the condition of death.
I was very happy with the maw.
Stygia won’t matter in 10.0 anyway. Just have fun. It’s all temporary.
Just do what I’m doing in protest of how bad the Maw and it’s gameplay decisions are
Just don’t
I don’t step foot in there anymore at all. I don’t do the 1 renown quest. I don’t collect my souls.
Blizzard hasn’t given me any compelling reason to touch Maw anymore
How do you even die in the Maw as a pally? Not to mention the zone itself is optional and stygia is being made irrelevant next patch. If you don’t have 226+ pieces the gem socket is useless and that’s the only draw to doing the content. I swear someone of you guys would cry yourselves to sleep if you had to do corpse runs or lost xp on death.
You didn’t lose progression when you died in vanilla. Don’t talk about things you don’t understand.
I’ve watched people walk right in front of a variety of patrolling or stationary elites only to get their face caved in moments later.
Dying because you’re being stupid deserves a penalty.
Blizzard sees how ‘rogue-like’ games are popular and tries to incorporate it into their game to appeal to those ‘hardcore’ gamers. Plus, punishing mechanics = more time-played metrics.
Been there. Done that. A bunch. Lol. Finally got my internet connection fixed. Problem was outside my house. Thanks Comcast.
Forgive the caps
YOU CAN ALWAYS GET TO YOUR BODY EVEN IF YOU FALL INTO THE ABYSS OF THE MAW
I have fallen countless times. More than I care to admit. Lol. Go to the grave marker on your map. Your body will be near where you fell but not always as close as you would think. I think there are fixed locations.
Despite glitches and disconnects and dumb Hunter stuff there is always a body to loot…and sometimes two!