This is actually a throwback to Everquest. In Everquest which a lot of the developers played they had a thing called Corpse Runs.
In short Corpse Runs were not fun, you would go into a dungeon and if you died you had to run to where your body and all your gear was. If you didn’t get back to where you died and pick up all your gear, your gear was toast.
Only true masochists enjoyed this feature, a lot of people didn’t and a lot of people left Everquest for other pastures over the feature.
Now since the current Developers enjoyed Everquest, they resurrected this feature mindset and just like in Everquest it’s detested and hated by a fair amount of people.
Thus is why you drop Stygia. Somebody forgot to tell the current Development team that Warcraft was such a success in the beginning because the game was NOT PUNITIVE like Everquest.
Raids have the same thing go do them, want to make it challenging, go in without all your gear on.
I don’t claim to know Blizzard’s reasoning behind the stygia punishment on death, but I do know that because of this I know that never have warmode in SL after on any level 60 characters after the experience I had in the first couple of weeks of the expansion. I kept warmode on the entirety of BFA, but, in BFA, I haven’t had it on at max level in months now…
The good news is now you can go with warmode on into the Maw, especially in off peak hours and never ever encounter another player! Of either faction!
Honestly, Maw participating looks like the few times I forget and actually go there, to have completely disapeared. I have almost never seen others around. it’s then I remember why I hate the place and leave too
This particular thing reminds me of some of the MUDs I played in college back in the early 90s. If you died your gear stayed on your corpse so you’d have to get to your corpse, typically from the starting town, and then loot it before anyone else did. Of course the communities were much smaller and generally people didn’t grave rob. If they did they were quickly ostracized, at least on the ones I played.
For those of you too young to know what a MUD is, think of it like a text based MORPG. It stands for Multi User Dungeon. Games like Ultima Online and Everquest can trace their origins back to these. The term MOB, Mobile OBject, comes from MUDs. I hesitate to add “Massive” as the largest one I played on had a bit over a hundred people on at the very most, typically around 50 on a busy day. Come to think of it the population basically describes Alliance Earthen Ring.
* Like a typical gnome, Kipery then rambles on about at best tangentially topical stuff for several hours *
How is that the same thing? There is no risk in raids, you sacrifice nothing but time. Actual danger is something sorely lacking in WoW, having one single zone in the whole game with actual risk isn’t going to end the world.
Because they want you to play boring and not take risks. Forget adventure. Forget risks. Stay by the safe road and never venture out unless you are willing to lose all your currency.
But eve does this for reasons. Its what makes its economy work lol. Why have I made billions selling ships? Because lots of people blow up daily lol.
This stygia thing seems to not fit into how works though. And the DC loss is crap. Even even leaves your wreck up for like an hour regardless of internet issues. I have died many times in eve. If it take 45 minutes to get back to clean my wreck it was there awaiting.