And say “Amen!”
You can be a pirate or ninja. Those 2 are available.
But those features all arguably had a major effect on how the community interacted with each other (Well, not so much AoE looting. Serious? They’re leaving that out? That’s annoying.). Transmog is purely a cosmetic system.
But keeping the Classic wardrobe separate from the Retail wardrobe already solves this. The only way a Classic character could transmog a tier set they didn’t earn is if the player leveled up two characters of the same class and only collected the tier set on one.
This isn’t even about mogging tier sets. In my case, I’d be far more likely to mog a tier set I’m actually wearing into greens and blues, because the Vanilla tier sets rarely align with how I envision my characters.
Guess that orc should have payed attention to the human’s Hit Point total.
It doesn’t, though. A player’s gear is already hard to read from any distance aside from a few large pieces like shoulders and weapons. Some pieces, like wrists and chests, can be completely hidden by gloves and tabards. And transmog doesn’t disguise a player’s hit point total.
Master Loot.
As in my OP, the main driving force behind the absurd prices of BoEs on the AH in Retail is the massive gold inflation that’s happened over the course of 15 years of the game being live. Classic won’t have this problem, so prices will naturally be kept lower simply because no one will pay that much for the items. Beside which, maybe I missed it because I didn’t pick the game up until a couple months before BC went live, but I don’t recall buying greens off the AH being a vital part of gearing up at any point in WoW’s history.
…the gear I acquire in the process of playing a Classic character? Stones in glass houses, man.
The clown suit problem was absolutely alive and well in Vanilla. Half of BC’s non-raid gear was just recycled Vanilla gear. If anything, it was worst in Vanilla.
You know you can’t see that in vanilla right?
If you want to play BfA, just play BfA.
I’ll be honest, I wouldn’t hate transmog. But I know it goes against the spirit of what the game was in the era we are trying to recapture.
But god is AQ gear just hideous. I plan to play fury, and as much as I’d like to end up with Dreadnaught shoulders, the AQ shoulders are superior.
They just look awful.
And for the record, while transmog itself does not jive with the vanilla experience…
Visual progression of your character is a standard part of the RPG format which many of you claim to be what you’re really looking for in WoW. To bring back the RPG in MMORPG
So while you can disagree with these requests/suggestions, stop being rude about it.
There can be nothing more rude than coming into the Classic forums and asking for unneeded changes.
If they start turning this into a collection game instead of an RPG, what’s the point?
It’s part of the reason retail ended up where it is. The long terms goals were changed from gearing up and developing your character, that just continually got reset with tiers and catch up, to collecting things. Mogs, Mounts, Pets, that’s the RPG progression in retail.
Where modern WoW went wrong is adding the collection aspects in lieu of meaningful gameplay. If you could fuse BfA’s collection features with, say, late TBC or mid-WotLK gameplay I think the two would complement each other pretty well and you’d end up with an overall stronger RPG experience.
I agree, the collection aspects can be fun. I think the problem lies in managing the expectations of the primary collection players so if they wan’t to get into higher tier group content they’ll have to do the work for that as much as for the collections.
Large numbers of players going, “Why do I have to group to get X” has been an issue.
You will wear a clown suit and you will like it.
I have a feeling that after Classic launches there will be a lot of forum whining about why they can’t do this, that and the other thing.
People who never played back in the day of Vanilla do NOT know the struggles. Like:
-Hunters having to keep ammo in your bags, you run out you have to go buy more. Plus you go back to using Mana.
-Wearing the gear you get from drops and earn and not being able to run out and change your appearance in TRANSMOG.
-Mana/health regen not as fast as it is now. Lots of pots being consumed.
-No flying, and having to save money to get your riding on EACH character (not account wide like now).
-Having to pay for Spec changes! Not like now where you just click and change specs, you actually had to PAY to change your spec, and the price went up each time you did.
That’s true. One would hope that the notion of legacy-style servers would come with an understanding that group content is the norm, but you never know with people…
Dearest Lokka
There’s a few very detailed threads on why xmog would be bad for Classic.
Feel free to use the search function
Yours truly,
Cornhall
Speaking as an RP’er myself, you’re not wrong.
At the same time, we got by without it until Patch 4.3. I’m sure we’ll cope.
As someone else has said it does affect PvP.
If an attacker sees a toon who has Shadowfang and BiS gear (experts will recognise such), they may hold back or use different tactics.
If such items are mogged into levelling greens, the attacker is going to get a nasty surprise when his average rotation doesn’t down him or the rogue proceeds to dice him into lunch.
If you dont like looking like a clown then play pirates vs ninja’s.
L2deviatedelight
@Title, because there was no transmog in vanilla.
No changes.
That is changed in retail, no longer waste bag space and is in little wardrobe collection as long you got and your class is elligaible to wear it to mog it or mog in in same armor type at least, only problem if transmog is in classic (which won’t cause it be no longer classic) it had to be cheaper then 1 gold each piece, especially with most of money spend of class trainer and other such
It encourages people to role on loot simply because of the way it looks. That’s ultimately detrimental to the community.
What is so hard to understand?