Why not let every race be every class?

:face_vomiting:

panderian tank form, they get down on all fours, cat form they crouch a little.

I like things that make sense.
Fire is hot.
Ice is cold.
Standing in the fire, removes the ice debuff.
The Ice debuff puts out the fire.
These simple and intuitive things I like.

Likewise, Race X can’t use dark magic. Class Y uses dark magic.
Race X can’t be class Y.
I am in favor of restrictions that make sense.

But hamfisting dark magic use into a Race that traditionally had nothing to do with dark magic, heck it could have even been their antithesis for all it counts for after the fact, is what the current lore is all about.

Yeah, at this point class restrictions feel less like they were deliberately crafted
or common sense rules and more like someone in a game of checkers just suddenly put two pieces on top of one another and spontaneously declared that stacked pieces are “King”.
Kings get to move twice and can’t be jumped over by normal pieces.

A lot of the class/race combos just feel off the cuff and not really well thought.

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Because cows can’t sneak up on you.

No it’s not.

And I don’t want bland homogenization. I play this game more than others because race and culture actually means something.

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I’d like to have every class as Tauren, whereas right now I have 9 or whatever it is.

But… I also like the race/class restrictions, and feel it adds some flavor to the game.

They are slowly draining out the flavor and differentiation, so, at some point, I’m sure what you want will happen…

what a terrible idea

The Rangari say hi, Blizzard.

I’m honestly not sure why they’re so determined to keep arbitrary race/class restrictions. There are really very few that make sense. Paladin, for example: any race that can be both warrior and priest should be able to have warrior-priests. And if we have two flavors of human druid, now, I’m not sure why they continue to keep humans from being druids.

yes it is, blizzard never intended for NE to be mages, dwarves to be warlocks, cows to be paladins, humans to be druids, forsaken hunters etc yet thats what we have now.

also blizzard is not even blizzard its craptivision, and they decide what gets put in wow. which is what makes them money.

The Shen’dralar have existed since Vanilla.

And lore was added. But it still makes sense with their culture. Which is why they were picky about what they did.

A good point OP, one of the major things Classic did right–keeping classes with particular races, and keeping it true to lore. Blizzard forgot its own lore logic when it comes to classes and races, so at this point they might as well allow any class for any race–because the damage is already done and it doesn’t matter anymore.

(they can’t reverse it)

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No… the lore is expanded.

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have you seen KT rogues, I was like “wtf?!” when i first saw that.
sure 6’8" 400lbs man sneaking around. makes perfect sense. O_o

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Definitely agree. People get so caught up on the lore thing and making sure their class identity is protected. At the same time they say nothing about how Zandalari druids are not the same as night elf druids. Because, didn’t Druid culture start with cenarius and malfurion? Night elves taught the Tauren (only to give the horde a Druid class in vanilla) and then later taught the worgen.

So if everyone was going to stay consistent with their demon hunter=elf argument they need to be demanding intro scenarios and seperate names for The druid class for all the races added post vanilla. These races need to have their own spells/abilities as well, not just a copy pasta of the night elf ability. Because darkspear/Zandalari/KT are not the same druids initially put in the lore. Same could be said about paladins. Tauren paladins don’t use the holy light the same as a human memepaladin. Why are taurens called paladins if that’s not what they are in the lore. Because gameplay does not equal lore.

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you’re not understnading what im saying, blizzard only exsisted up to wraith of the lich king. everything from cata on was done by craptivision.

the blizzard lore for night elves was that after the sundering and the well of eternity exploded they stayed away from arcane magic. they saw what it did to the high borne so instead of arcane magic they use druidism. hence why in game player lore night elves cannot be mages.

yes lore was added, because lore can be added to make anything believable. like cows and trolls as paladins.

Sir Zeliek is his name, and he was a paladin who refused to be turned into a DK. He’s in Naxxramas. He’s one of the 4 Horsemen you kill.

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Each of those examples have good lore reasons behind them, for example NE mages are part of a separate group of NEs that were only recently allowed back into NE society, and KT druids are descended from friendly drust who interbred with the original KT settlers.

There a several race + class combinations that would not make sense without additional lore such as Gnome druids, and then others like Draenei Warlocks which would never make sense for standard Draenei but might make sense for Eredar if they somehow became an allied race.

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…because homogenization is boring.

That’s why.

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Gonna be straight. I feel like this’d be a horrible idea. RPG fantasy elements have always had some races being some classes, and some not. Further, there’s actual lore justifications for the things you listed if you dig and learn about the universe.

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Playing d&d might broaden your horizons a bit.

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