Why not give Casuals high lvl gear?

233 is more than enough for Solo play and is higher than it really should be.

Thats the sacrifice you make to get normal raid loot without raiding.

Level alts, do whatever it is solo players do. Theres tons of things to do in the game if you choose to never group.

Considering most players hate RNG mechanics and titanforging was nothing but RNG

the multiple threads/forums/MMOChamp posts.

I could find an article going over all of it but I dont care enough and I doubt you would read it anyways.

That was my point in the earlier quote. The current state of the game is, ā€œok you reached the end of solo progression, go do group content. What? You donā€™t like it? well go make a new character. You say your are invested in this character alone? well maybe just come back laterā€. Thereā€™s no reason that has to stay honestly and I donā€™t see the justification for it beyond lack of developer time (which is a relevant factor). However, disregarding player feedback on the grounds of ā€œthat just how it isā€, is just a cop-out.

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Sorry but players who refuse to play the whole game shouldnā€™t get extra gear because they capped out. Lets just make Korthia gear take longer on the rep grind then.

I still fail to see why that matters or the justification for it. The implication there is that itā€™s not deserved according to your personal or community held opinions because your ability to earn higher tier gear much faster is somehow invalidated by their slow grind. This is something that has to be acknowledged one way or the other to move forward as it does conflict with the mindset of ā€œI just play for funā€. Iā€™ve already said the skill progression of such players is likely to be visible in the current rating system, so you certainly have options to avoid such players if itā€™s that important to you.

The game should be fun regardless of how much or little of it one plays. If the sense of progression from 200 to 233 is considered lacking and the hard stop at that point especially aggravating, extending the time required wonā€™t address that perception.

so you just made it up. thank you for answering

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they should set the aquisition of high level gear to different paths. make the bis helm only drop from pet battles, so you have to play ā€œthe whole gameā€. Chest piece drops from pvp etc. that will increase why should you be set only doing raids?

I honestly dont care how you feel or that you cant seem to comprehend how the game is designed. Flat out if solo players want to progress passed their welfare gear then they can partake in one of the three avenues to obtain that gear.

Its the perception of bad players and honestly I dont care how they feel. When you choose to exclude yourself from the majority of the game you dont get to cry because you dont have equal gear to those that dont.

I understand the way the game is currently designed, but I also understand what is being requested in threads like these. What I fail to see is why it matters to you.

The primary end game is Raiding. Mplus/Arena/RBGs are secondary endgame. Thinks like petbattles are sidegames so not even remotely similar comparison

Clearly.

These threads are nothing but bad players hiding under the term casual because they feel entitled to top end gear for logging in the game.

If people want the gear they can do the content. Not a hard concept.

So I got to layer 18 with outlaw. And then the last boss I had bad luck and it was one that required some rng stuff. Itā€™s definetly doable just need some luck. I remember when I did it I had wiped like 2-3 before I got the mount at 186 on my shaman. On my outlaw rogue I am 222. It seems the box of many things doesnā€™t work in twisting corridors. I am sure you can pull it off though with the ilvl. Itā€™s just you have to be a bit lucky with the final bosses sometimes. The gear also helps with the bonuses. My outlaw rogue got mostly mastery anima powers which is my worse stat, but I was glad to get verse or haste whenever it was up. Next patch will increase the ilvl floor that may help a bit. I had fun though until the last boss roflystomped me! Ahh coldhear interstitia makes the mobs last longer which was bad since I couldnt kill the adds that spawned quick enough and they killed me with magic (mortegar buffed there magic damage). Its just the luck of the draw in that place.

Iā€™d hardly consider 3-4 months of grinding world quests / rares / etc. a trivial act. Individually, certainly, but it is indeed a mind numbing concept to me at least.

You mean, they can do the content you or the current design philosophy funnels them into.

You are certainly entitled to your opinion on the matter though you still havenā€™t answered how it would affect you personally or the community in general. As an example, you could say development time spent making more convoluted gear scaling systems for solo content would detract from class balance or novel encounter design. Thatā€™s making some assumptions on the game designers, but would be a relevant stance to take. However I doubt you are on the development team, or at least would hope not, or else this whole community council is dead on arrival if the prevailing mentality is ā€œif it ainā€™t broke (according to me), donā€™t fix itā€.

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Doesnt change the fact that it is.

You mean the way the game is designed to be played yes.

It doesnt matter how it affects me. Its about entitled players demanding the game change to suit their lack of effort in the game.

so you dont want to play the whole gameā€¦rules for thee and not for me.

you dont get to decide what the ā€œprimaryā€ end game is. you are not a game developer.

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I get what your saying but my point is that torghast is not the same for every classā€¦ some can solo layer 12 some cant ā€¦ even the crimson vial anima power blizz added to help rogues heal never comes up lolā€¦

I mean, I could say the same about your stance though; that itā€™s just about high skill cap players desperately clinging to their ilevel numbers and demanding a hard divide. If the challenge of raiding or M+ is not personally fulfilling to disregard such a perspective then itā€™s not really just for fun; itā€™s about lording it over those who donā€™t partake in content you hold dear.

I play the primary game. I dont play side games.

I am not deciding anything. I am explaining to you what the very obvious design philosophy is in the game and how its always been that way.

You could, but you would be wrong.

Or it could be players who have done the content just wanting people to do the same content for the same gear.

The gear is a reward for doing the content. if you dont do the content you arent entitled to the reward.

It has nothing to do with what I hold dear. It has to do with the games design. Using this ā€œlordingā€ argument is about as ignorant as it gets.

you are also proving you cant comprehend the game design.

I think everyone here understands the basic state of the game design: more challenging content = better rewards. They understand this, and thus these threads are born to say ā€œthe system is flawedā€. It doesnā€™t help having to fend off the instinctive ā€œtheyā€™re just bad and donā€™t deserve itā€ comments.

Player incentive is the core of any game however, and if the a subset of the community provides feedback that a progression route for certain playstyles is lacking, it is ignorant to default to the knee-jerk reaction of ā€œsuck it up and go do this content we already provided for you instead because we canā€™t be bothered to consider your feedback or offer further progression in that avenueā€.

If it takes someone the majority of a content patch to catch up to 246 or higher gear at which point M+ and raiders would consider most content stale, I donā€™t see what material difference it makes if they have such an option.

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