That was my point in the earlier quote. The current state of the game is, āok you reached the end of solo progression, go do group content. What? You donāt like it? well go make a new character. You say your are invested in this character alone? well maybe just come back laterā. Thereās no reason that has to stay honestly and I donāt see the justification for it beyond lack of developer time (which is a relevant factor). However, disregarding player feedback on the grounds of āthat just how it isā, is just a cop-out.
Sorry but players who refuse to play the whole game shouldnāt get extra gear because they capped out. Lets just make Korthia gear take longer on the rep grind then.
I still fail to see why that matters or the justification for it. The implication there is that itās not deserved according to your personal or community held opinions because your ability to earn higher tier gear much faster is somehow invalidated by their slow grind. This is something that has to be acknowledged one way or the other to move forward as it does conflict with the mindset of āI just play for funā. Iāve already said the skill progression of such players is likely to be visible in the current rating system, so you certainly have options to avoid such players if itās that important to you.
The game should be fun regardless of how much or little of it one plays. If the sense of progression from 200 to 233 is considered lacking and the hard stop at that point especially aggravating, extending the time required wonāt address that perception.
they should set the aquisition of high level gear to different paths. make the bis helm only drop from pet battles, so you have to play āthe whole gameā. Chest piece drops from pvp etc. that will increase why should you be set only doing raids?
I honestly dont care how you feel or that you cant seem to comprehend how the game is designed. Flat out if solo players want to progress passed their welfare gear then they can partake in one of the three avenues to obtain that gear.
Its the perception of bad players and honestly I dont care how they feel. When you choose to exclude yourself from the majority of the game you dont get to cry because you dont have equal gear to those that dont.
I understand the way the game is currently designed, but I also understand what is being requested in threads like these. What I fail to see is why it matters to you.
So I got to layer 18 with outlaw. And then the last boss I had bad luck and it was one that required some rng stuff. Itās definetly doable just need some luck. I remember when I did it I had wiped like 2-3 before I got the mount at 186 on my shaman. On my outlaw rogue I am 222. It seems the box of many things doesnāt work in twisting corridors. I am sure you can pull it off though with the ilvl. Itās just you have to be a bit lucky with the final bosses sometimes. The gear also helps with the bonuses. My outlaw rogue got mostly mastery anima powers which is my worse stat, but I was glad to get verse or haste whenever it was up. Next patch will increase the ilvl floor that may help a bit. I had fun though until the last boss roflystomped me! Ahh coldhear interstitia makes the mobs last longer which was bad since I couldnt kill the adds that spawned quick enough and they killed me with magic (mortegar buffed there magic damage). Its just the luck of the draw in that place.
Iād hardly consider 3-4 months of grinding world quests / rares / etc. a trivial act. Individually, certainly, but it is indeed a mind numbing concept to me at least.
You mean, they can do the content you or the current design philosophy funnels them into.
You are certainly entitled to your opinion on the matter though you still havenāt answered how it would affect you personally or the community in general. As an example, you could say development time spent making more convoluted gear scaling systems for solo content would detract from class balance or novel encounter design. Thatās making some assumptions on the game designers, but would be a relevant stance to take. However I doubt you are on the development team, or at least would hope not, or else this whole community council is dead on arrival if the prevailing mentality is āif it aināt broke (according to me), donāt fix itā.
I get what your saying but my point is that torghast is not the same for every classā¦ some can solo layer 12 some cant ā¦ even the crimson vial anima power blizz added to help rogues heal never comes up lolā¦
I mean, I could say the same about your stance though; that itās just about high skill cap players desperately clinging to their ilevel numbers and demanding a hard divide. If the challenge of raiding or M+ is not personally fulfilling to disregard such a perspective then itās not really just for fun; itās about lording it over those who donāt partake in content you hold dear.
I think everyone here understands the basic state of the game design: more challenging content = better rewards. They understand this, and thus these threads are born to say āthe system is flawedā. It doesnāt help having to fend off the instinctive ātheyāre just bad and donāt deserve itā comments.
Player incentive is the core of any game however, and if the a subset of the community provides feedback that a progression route for certain playstyles is lacking, it is ignorant to default to the knee-jerk reaction of āsuck it up and go do this content we already provided for you instead because we canāt be bothered to consider your feedback or offer further progression in that avenueā.
If it takes someone the majority of a content patch to catch up to 246 or higher gear at which point M+ and raiders would consider most content stale, I donāt see what material difference it makes if they have such an option.