Why must I PvE to do better in PvP? šŸ˜”

Exactly, I donā€™t wanna be forced to do PvE content because itā€™s very boring and and makes me sleepy.

It does suck for anyone trying to be competitive or trying to improve, your stats are bad ilvl is barely above world quests and your essences arenā€™t ranked up. You play a lot but you arenā€™t trying to be competitive and are messing around with friends which is fine if thatā€™s what you enjoy. You troll every pvp thread with bait like this when its so easy to see.

I also outdmg some well geared locksā€¦ get outdamaged by some locks lower than me. Anyone can be competitive in a BG with 450-460 gear. Arena, yea different story.

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I kind of like having different aspects of the game tie together. When I raided most (which was honestly Vanilla-- MC-Naxx), I would PvE to PvP to PvE to PvP. New weapon at one point from AV for my raids, new gear to bring back to PvP.

Honestly, it made perfect sense to me. I had motivation. Dailies, not quite as fun, I get it. M+ is a bit different than a 40 man raid run. Still, I think it makes sense for this game. If I wanted to strictly do arena, Iā€™d play a game designed strictly for that. if I wanted to strictly do dungeons detached from PvP, Iā€™d play FFXIV.

People talk of being forced to do content. Essences asideā€“which you mostly already have if you arenā€™t starting back upā€“itā€™s not really the case. The cloak is maybe the 1 exception. Otherwise, gear up through PvP. Do some rated PvPā€¦get some decent gear. If anything, PvP is the guaranteed gear system in my eyes, now.

So why come into these threads with that line when you know it only applies to unrated content and the lowest rating in ranked? You can be perfectly fine playing at your rating, but I guarantee you the goal of most people doing rated is to improve their rating up the ladder. In BFA, you canā€™t really do that with the type of gear you get from PvP. You need to already be at the top of the ladder to get decent gear and even then the RNG on stats on it is terrible, without even considering corruptions too.

Agree to disagree.

That means nothing, there are so many factors going in to BG stats that looking at end damage means nothing except you were stuck in more fights. The impact of a team of more geared players simply is higher than that of a team filled with your gear level and optimization.
You are messing around in a low bracket with friends with no desire to improve and then claiming that itā€™s fine for everyone trying to improve.

You do realise that the bulk of the game is focused on PVE yes? PVP has always been a secondary aspect in MMOā€™s.

The only MMORPG that really tried to sell the PVP first attitude was Warhammer: Age of Reckoning and from what I understand it was hot garbage due to badly broken classes.

Edit: Spelling.

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Yes your fellow GD posters have been in here with the minigame line already.

And like with every other time someone posts it, the response is that itā€™s not true. PvP has had a fully fleshed out progression path with unique and desirable rewards completely equal to PvE for most of the games life. Obviously PvE needs more attention because once they consume content like raids and dungeons they need new ones, but that doesnā€™t mean PvP wasnā€™t a huge focus in this game.

This has only changed in BFA and is the reason people are upset.

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This isnā€™t relevant this is a thread about pvp and its problems, which are new and brought about by BFA. Pvp participation has fallen off a cliff this expansion.

Pretty much all of them do M+. I still keep up just fine. I mean, if you wanna armory shame, youā€™re posting from a 110. At least level to 120 :rofl:

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PVP threads have a place. Itā€™s called the PVP community.

As for PVP participation, why bother with Arenaā€™s and Brawls when you can get honour at a faster rate due to the stupid that is Warmode.

Addendum: Seriously. On my Alliance where people complain about a complete lack of Horde to murder we have a 25% WM bonus. Meanwhile on my Horde we get 10% and we get our teeth kicked in 90% of the time.

pvp gearing has changed many times over many expansions. Clearly if Blizz were happy with it, they would find one and stick with it.

They change this system over and over even when proven numbers show one of them was clearly working.

Rating and gear are only relevant when you are trying to make claims about gear and how to be competitive when you can clearly see you arenā€™t trying to be. You appear in so many pvp threads to argue that it is a good method of getting gear.

Iā€™ve never insulted you for your rating but you said you have settled at this rating and have demonstrably no desire to improve your gear or essences.

So how can you tell people trying to improve themselves that pvp gearing is viable when you have no experience trying to be competitive?

Because they used to offer a unique competitive side to the game that was fairly balanced gear wise (class imbalances notwithstanding) it used to be enjoyed by a large population of the community.
Noone in this thread has claimed to change WOW to a pvpfirst game, just to become more like its previous expansions (which were pve first too) where it had a whole progression system that worked. That is a common strawman used to dismiss peoplesā€™ complaints about pvp without thinking.

That is a completely separate problem with sharding and probably better discussed elsewhere, Blizzard just gave a bonus because the factions were insanely imbalanced to the point that the majority of alliance turned warmode off and now sharding strangely creates some shards with majority alliance even if they are in the miniority.

Yes because most people plateau at a certain rating. But some donā€™t want to admit it so they complain about gear, like itā€™s holding them back.

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Iā€™ll concede that point. Though my rebuttal is thus: Until recently with the rise of Classic the current dev team and indeed if memory serves the current CEO of Blizzard are adamant against returning to an older style of play.

For whatever reason they are certain throwing out the baby with the water is the path forward. Which I would argue is in part why class balance is so badly broken and why gear has taken on the role of our class abilities. In other games like Monster Hunter where gear is literally everything it wouldnā€™t be a problem.

But as noted in the Arena forum side, without gear we lose much of our abilities. Weā€™d be looking at a ground up rebuild which would be far more of an investment than the current crew seem interested/able to make.

Edit: Spelling.

You ignore what people have been saying over and over again. I already gave you the pika/trill example, Blizzcon competitors that barely scraped 2k in only PvP gear.

I bet Iā€™d have trouble hitting the new 2400 glad if I tried this season without getting any PvE gear, yet Iā€™ve already gotten gladiator once this expansion (when you didnā€™t need PvE gear) and 5 times prior to that. Iā€™m certainly not plateaued, gear just plays an insane role.

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I donā€™t know if its a pride issue or they have some other goal in mind but they certainly do like reinventing the wheel constantly. BFA has a lot of problems that stem from this and this is only one of them. Iā€™m waiting for concrete details on shadowlands before I even consider it at this point.

This would be true for every other expac since you could reasonably get competitive gear and be on the exact same field as others but in BFA there is a huge discrepancy in everyoneā€™s power levels not based on their skill.
Rating only truly plateaus at the ultra high end of competition barring medical conditions. If you are plateauing before then its just a function of the level of effort and time you put into your character; strategy, skill AND now very important gear. Ignoring any aspect of improving will affect your rating.