I think that was their intent to bring the pools of players together, the problem is pve/pvp has a very polarized population. A lot of people only like one aspect of the game and being forced into content that you dislike upsets a lot of people.
I donât think you will find anyone arguing that pve players should be forced to pvp for their progression either. Maybe out of spite but currently the issue is so lopsided for the amount of content pvp is forced into you wont find many pvp players championing that cause.
As long as the Guild leader of one of the biggest Theory Crafting raid guilds of the game pre MoP is now the game director expect the focus to be mainly on high end raids and mythic plus dungeons.
Yeah, Iâm siding with the PvPers - if the tiny bit of PvP I need/should be doing as PvEer upsets me that much, I canât imagine how frustrated the PvPers are. No sarcasm, I really wish theyâd stop getting the short end of the stick.
Because its fun! Its fun to do bgs and pvp day and night and getting 1 piece of pvp gear a week and maybe a couple 425 drops and then someone who never pvpâd in their life joined a bg by accident with their 480 gear and beat you and they can post it to their twitter and say âomg first bg, apparently iâm really great at it.â Fun.
<------- Cause pvp is not balanced. You need pve to pvp. BFA is the most unbalanced expansion ever went live on wow. It a clump of everything being thrown together into one. Its a big mess.
Some people like the gearing aspect and pitting their builds against others. Thatâs strategy. âDo I maximize damage? Or go for survivability?â depending on who Iâm up against this actually matters. If I chose to go the survival route, I may come across a healer who if they can survive my burst, will probably win. If I go the damage route I may come across someone who can time their defensives an mitigate just enough to outlast me. This is all strategy and something you donât get pveing. People are unpredictable. Some players like that challenge. Donât depreciate it because you donât understand it.
Why do people keep saying this. All you have to do for conflict and strife is yolo pug (0 requirements just yolo in lfg) a few games for a couple of weeks, thatâs it. And only once.
Nobody is demanding that you endlessly run instances with filters associated to farming said instances (IO) every single patch for every single week if you donât want to be obsolete in an entirely different aspect of the game.
The mini pvp grind (shoud I say minuscule) simply cannot be compared to the pve grind you must do if you donât want to be left behind in pvp.
They feel like the more variety of activities you do in the game the more interested you would be in the game overall. Same reason they force PVE players to do some PVP.
I love PvP, and I still think itâs a bad thing that such a powerful DPS essence is hidden behind it.
I essentially got it âfor freeâ by doing stuff I was already doing - these essences really shouldnât, however, force players into content they donât like - usually content that has nothing to do with the essence itself, by the way - to get these things.
You shouldnât have to PvP for an essence thatâs really strong in PvE, you shouldnât have to PvE for trinkets thatâre really strong in PvP. And you shouldnât have to do Mechagon dailies that involve mindlessly killing stuff for an essence that makes you heal better.
The reward just has nothing whatsoever to do with the activity. Itâs moronic.
WOW all the way up until Metzenâs Departure and Ionâs lead was 50/50 pvp, pve game. It was marketed as such in vanilla- wotlk. PVP was absolutely bigger than pve in BC, and about equal in popularity to pve in vanilla.
The games balance used to be about pvp balances, which affect pve now itâs opposite. WoW 2004-2010 was 100% a 50/50 pvp or pve, both viable paths for endgame.
Itâs not true wow has always been 50/50 pvp/pve. Read the game manual from your 4 cdrom vanilla box lmao! always always been pvp and pve until Ion convinced blizz to make wow be a raid log chore game.