Why Mechagnomes Will Definitely Be An Allied Race

I hope more are coming.

I have to admit one of the things that surprise me in a good positive way was the fact that all my time spent doing Legion with does races… was rewarded as this, by the time they became playable I already had almost all my rep max and achievements unlock! It felt like a good way to end and reward the rep grind (IMO). Also I never experience this in a MMO… usually for example: Neverwinter MMO you need to pay up to unlock most of the rarer elves and other cool new Dragonic and Metallic Dragonic (this one being inside a Loot box with a random chance to get :roll_eyes:) races or in SWTOR had to use game currency to unlock some… and that always feels not good. Or even pay for simple customization change!

So I’m really happy for WoW players in this regard! :partying_face:

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Given the setting of BfA the Allied races made sense going into it and during it. Will depend on the story going forward if they continue with more Allied races after BfA.

Honestly I was hoping 8.3 and/or 8.3.5 would maybe bring forth more but at that stage of the expansion I just don’t think I could motivate myself to level another alt from 20. Slugging through the new two right now. Both Kul’Tiran and Zandalari in the 70’s.

Maybe that is what they are thinking as well and until they figure out how to improve the leveling experience they are going to hold off on any additional Allied races until the next expansion. Perhaps with a level squish. Anything is possible.

we’ve already been told the allied races in bfa will be variants

If that is true then Vulpera are not an Allied race according to what you say while others argue they fit the mold for it simply because they are a quick goblin reskin of a race already being brought up to speed graphically.

Welll… If he replaced every organ with a machine part Mrs Mecagon might not be too happy

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If they are making a boring race like Mech gnomes. At least give them the best racial in the game.

If mechagnomes can be druids, I’d actually consider rolling a gnome for the first time. And a druid for the first time.

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That is pretty much the whole point of Allied Races…

Otherwise ask for an actual new race. New races have literally nothing to do with another skeleton either. Vulpera are not descended from Goblins- they are their own separate race.

Nightborne really should have been considered a new race in my opinion because not doing that just causes way too much confusion.

That would be cool. Having transformer druids. Mech cat form.

Yeah, I can’t name one person who has watched that movie.

I think you overestimate any chance that movie wasn’t a bomb.

Vulpera are not descended from Goblins- they are their own separate race.

This is exactly what I’ve been saying a while now. They keep pressing for Vulpera as a goblin AR because it seems like the closest chance that they have of it becoming playable. These are the same people who push the idea of Mechagnome druids and skinny pandas.

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I mean, I’m for it because in the beta they completely scrapped the Vulpera NPC models they had, rebuilt them as player models, and then flagged them as “Playable Horde Race” the same patch they added in the Zandalari, whereas even the new Gilgoblin model we’re getting in the next patch doesn’t have armor geosets like the MoP NPC races and is just, well, a single model

Vulpera are more likely than Gilgoblin simply because we’ve seen so much work on Vulpera, and so little on Gilgoblins

  1. They aren’t goblins. Every other allied race that has come out so far has always been paired with a matching racial type. They also aren’t like goblins in culture, personality, affinity for thinking and many other areas. The only similarities they have are their rig and size.

  2. Gilgoblin males actually have more animations than male Vulpera do. It stands to reason that female Gilgoblins would also well. Now when the female Gilgoblin is released, it will be ahead of them in terms of animation count.

Side by side comparison of Gilgoblin male and Vulpera male animations.

  1. Gilgoblin racial icons have been found in datamining as well as some HD Gilgoblin images.
  2. We will be helping them, when we get to Nazjatar in an organization called the unshackled that has a rep grind attached to it. Mind you. Vulpera are mostly seen in one zone and in that zone you find mostly Set’hrak structures.
  3. Vulpera wasn’t the first race to be accidentally marked as playable. This happened with Naga in the past.

we’ve seen so much work on Vulpera, and so little on Gilgoblins

There has been more exposure to Vulpera so it is easy to say that now. However, we are going to Nazjatar remember. It will be new terrority in about 2 months.

  1. Bear in mind that Dark Irons didn’t get HD models until they become playable and it extended to the npcs.

  2. Goblin model updates are planned and historically whenever models get updates, it extends to the npcs.

  3. armor geosets like the MoP NPC races and is just, well, a single model

  4. Hobart made a statement during an earlier part of the war campaign about seeking a formula to produce superintelligent Gilgoblins.

Goblins however do and they are getting model updates. Refer back to Dark Iron part.

This along with a bunch of other reasons. It adds up.

Alright then, you want me to dig into my 10 plus years of WC3 model knowledge (which extends into WoW because its on the same engine)? Okay.

Irrelevant. Allied races can be whatever Blizzard want them to be. See for example: Races that previously did not exist (Velves), basically all new rigs (KTs) and reusing previous rigs (Zandalari males use NElf animations and stuff from ToT)

Number of animations does not matter. Dragons have a whole host of animations for their various raid boss effects and various stages of landing and fighting.

However, the Gilgoblin only has those because it copy pasted from the goblin. There are no unique Gilgoblin only animations, whereas Vulpera’s limited animation set has tons of them including, most suspiciously, the Heart of Azeroth animation

It also is irrelevant because that is an NPC model with no capability of being a player model

Two head images were found that seem to point towards a bodyguard system, and those HD images match up to a similar thing on Alliance. Additionally, those HD images include Makurka images who are off the table for the whole leg reason. This is tied to the reputation and irrelevant to being an Allied race.

So you’re saying we’re only seeing the Gilgoblins in a single zone where there are mostly Naga/Ancient Elven structures? Because I don’t see how this is a point in favor of your argument

Were they marked as ‘playable’ and ‘specific faction playable’? People watch that database like a hawk and we’ve only seen the slip-up with Lightforged, VElves, Nightborne and Highmountain being added a patch early

I’m talking about the model work. So far, it seems Gilgoblins are reusing Cataclysm models for the males and a swift edit with pre-existing hairstyles for the females. Vulpera have entirely modded animations and, let me tell you, animations are the biggest pain to redo. That’s why we see so many reused skeletons

Incorrect. Dark Irons used the same HD model as dwarves.

Then why, if being added as a new race, are Gilgoblins not showing us this new model? Garrosh’s new model at the end of MoP was based on the current HD Orc model and showed us what we had to expect from it. Why are they reusing a model that’s soon to be depreciated? Unless of course, because Gilgoblins aren’t going to be an allied race

Yes, this is a point I’ve made. You know what geosets are, right? Its the reason why the Hozen, Jinyu and Mogu models have so many armor varieties despite not being player models. I can safely say “The Hozen, Jinyu and Mogu models are far closer at being used for players than Gilgoblins” because of that

Which quest? Because I’ve gone through the whole thing and I don’t remember seeing Hobart at all

Except it doesn’t. You’re adding 1 and 1 and arriving at eleven.

Face it. We wouldn’t be seeing a reuse of the older goblin model for the female Gilgoblin if they were intended as playable. We’d have the new goblin model or a hybrid of it

Almost all these allied races can be boiled down to customization options.

I;d be totally down for some Ratchet and Clank toons!!

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Irrelevant. Allied races can be whatever Blizzard want them to be. See for example: Races that previously did not exist (Velves), basically all new rigs (KTs) and reusing previous rigs (Zandalari males use NElf animations and stuff from ToT)

It isn’t reasonable to assume they will based on the past tract record. What do you think the difference between an allied race and a main race really is?

See the male vegeneance demon hunter for Kul’tirans. Zandalari are trolls. Kul’tirans are also humans with similar principles and origins.

Number of animations does not matter. Dragons have a whole host of animations for their various raid boss effects and various stages of landing and fighting.

You may want to tell this to the Vulpera community. They are the ones always claiming that Vulpera is more likely because of x amount of work done.

However, the Gilgoblin only has those because it copy pasted from the goblin. There are no unique Gilgoblin only animations, whereas Vulpera’s limited animation set has tons of them including, most suspiciously, the Heart of Azeroth animation

For starters. As you said yourself. Animations don’t matter. However, this was done with Vulpera too and there are dozens of custom animations on non playable characters. Blood trolls, tortollans, Vykrul, Eredar and a lot of others are filled with custom animations that are often never used or even seen in game.

It also is irrelevant because that is an NPC model with no capability of being a player model

This is bound to change. Remember. Nazjatar prepatch has only been around for like a week now and the goblin model updates are planned. Historically when model updates happen, they are also extended to NPCS.

Also. Vulpera were copy and pasted from Gilgoblins as well and there are dozens of npcs with lots of custom animations that you never see openly in game.

Two head images were found that seem to point towards a bodyguard system, and those HD images match up to a similar thing on Alliance. Additionally, those HD images include Makurka images who are off the table for the whole leg reason. This is tied to the reputation and irrelevant to being an Allied race.

Be sure to tell this to Vulpera supporters anytime they argue Vulpera will be an allied race then because of how they were helped in Voldun.

So you’re saying we’re only seeing the Gilgoblins in a single zone where there are mostly Naga/Ancient Elven structures? Because I don’t see how this is a point in favor of your argument

Again. Tell this to Vulpera supporters, anytime they argue Vulpera are favorable because we helped them in one primary zone.

I’m talking about the model work. So far, it seems Gilgoblins are reusing Cataclysm models for the males and a swift edit with pre-existing hairstyles for the females. Vulpera have entirely modded animations and, let me tell you, animations are the biggest pain to redo. That’s why we see so many reused skeletons

Subject to change as stated earlier.

Then why, if being added as a new race, are Gilgoblins not showing us this new model? Garrosh’s new model at the end of MoP was based on the current HD Orc model and showed us what we had to expect from it. Why are they reusing a model that’s soon to be depreciated? Unless of course, because Gilgoblins aren’t going to be an allied race

Lets give it a few months. I’d keep my eyes open for patch 8.2.5.

Yes, this is a point I’ve made. You know what geosets are, right? Its the reason why the Hozen, Jinyu and Mogu models have so many armor varieties despite not being player models. I can safely say “The Hozen, Jinyu and Mogu models are far closer at being used for players than Gilgoblins” because of that

See previous.

Which quest? Because I’ve gone through the whole thing and I don’t remember seeing Hobart at all

I don’t remember this exact name of the quest, but this is the quest you do after you go into the deep sea where you have to use that light to light up areas down there. After finishing this quest line and you go to speak to Hobart. He makes a statement about Gilgoblins being his greatest accidental invention and that he is working on a formula to successfully produce fully intelligent Gilgoblins.

Except it doesn’t. You’re adding 1 and 1 and arriving at eleven.

Face it. We wouldn’t be seeing a reuse of the older goblin model for the female Gilgoblin if they were intended as playable. We’d have the new goblin model or a hybrid of it

Like I said. Lets wait a few months and around 8.2.5 when the goblin model updates are done, then well see exactly what is what. As Nazjatar draws closer it will be easier to tell.

An Allied Race is whatever Blizzard wants it to be at the time.

At the end of Legion they were altered pre-existing races. Now they’ve got more

“Number of animations” does not necessarily equate to how difficult it is to make the animations. Making new animations is hard. That’s why there are so many reused animations in game. Therefore if animations are being redone on a race that is only being used as an NPC, there’s clearly something going on, no? Mogu are still clearly Draenei, why are Vulpera not just clearly reused goblins?

I reiterate my point. Just reusing the standard goblin animations could have worked. The beta Vulpera model did exactly that. But instead, they went back to the drawing board and reanimated them. This is a disproprotionate amount of work for something you’re saying has no chance

Why would they be giving us a model they’re just going to replace? Why go to that time and effort to make a brand new female Gilgoblin model if they’re just going to throw it in the trash and start over from scratch? That is a waste of time and energy. If they were going to be playable, we would have seen something by now. Like, say, Junker Gnomes

Still more than we helped Void Elves tbh

Why would there be a brand new female Gilgoblin made, just for this patch, only to be thrown out and started again?

The fact that is what happened to Vulpera is why there’s so much support. Vulpera were thrown out and started again. We haven’t seen any sign of the sort for Gilgoblin so far.

See, I seem to recall that quest ending with me coming back to the ship and it being on fire with Wildhammer dwarves around and basically all parties involved trying to get out of there as soon as possible.

Time will tell, but I’m still seeing Vulpera as far, far more likely

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An Allied Race is whatever Blizzard wants it to be at the time.

At the end of Legion they were altered pre-existing races. Now they’ve got more

In truth, none of us know for sure what lies ahead. This is mostly just speculation. However it is possible that Gilgoblins could end up getting a similar treatment in the future. It could be that it is much harder to implement changes on existing player models than models just planned to be used on npcs. And the Vulpera could have gotten their geosets from a copy and pasted goblin.

“Number of animations” does not necessarily equate to how difficult it is to make the animations. Making new animations is hard. That’s why there are so many reused animations in game. Therefore if animations are being redone on a race that is only being used as an NPC, there’s clearly something going on, no? Mogu are still clearly Draenei, why are Vulpera not just clearly reused goblins?

Another thing that is possible. Vulpera could become a race, but not a goblin allied race or a main race.

I reiterate my point. Just reusing the standard goblin animations could have worked. The beta Vulpera model did exactly that. But instead, they went back to the drawing board and reanimated them. This is a disproprotionate amount of work for something you’re saying has no chance

Is possible that it could happen with Gilgoblins too. After all. Gilgoblins are going to be helping the horde in Nazjatar.

Why would they be giving us a model they’re just going to replace? Why go to that time and effort to make a brand new female Gilgoblin model if they’re just going to throw it in the trash and start over from scratch? That is a waste of time and energy. If they were going to be playable, we would have seen something by now. Like, say, Junker Gnomes

Probably because it was easy to do. The goblin models already exist. I could probably replicate the Gilgoblin female model from scratch myself in one day. It could also have been made as a base that will be updated and polished later. Essentially, it could be a work in progress.

See, I seem to recall that quest ending with me coming back to the ship and it being on fire with Wildhammer dwarves around and basically all parties involved trying to get out of there as soon as possible.

Hobart Grapplehammer is on the lower floor in the banshees wail after this and it happens horde side. He is repairing something. He makes the statement you click on him.