Exactly, why is Blizzard catering to the demographic that will have the least effect on increased revenue? Unless they are assuming this will bring in more new players than it will bring back old subs.
You do realize many of us despite having 120’s will be new revenue because we quit as well? I really don’t think people understand just how many of the pro-classic people are much more recent quitters.
If your Blizzard do you build things on the back of those that quit your product over a decade ago, or thise that have stuck with you over the years, but more recently just aren’t happy with the game. One has handed you untold thousands, the other hundreds.
I think Im going to try and get as many people to come back as possible, and sitting in a queue not playing isn’t exactly the best way to do that.
At the cost of destroying the integrity of the game?
“At just the low low cost of the integrity of the game, you can appease your tourists and givem the instant gratification they desire, while alienating the ones who specifically asked for classic to be remade, not remastered”.
reduce when player base leave.
merges when necessary
Blizzard doesn’t do this. They introduce CRZ. Do you want CRZ?
They are willing to damage the game with layering because they think the game is going to fail.
They have a reasonable expectation that far more people are interested to reminisce, than progress. There’s a difference between failure and expected short term players.
Planning for failure does not seem like a recipe for success to me.
It isn’t. Which is why Layering is a plan for success.
A lot of people, including myself, just want to know exactly how long layering will be active so we can plan around it.
A few weeks. #IonPromised
No, he didn’t promise that.
We’re going to continue that process over the first few weeks, till eventually we will collapse down, and we promise we will do this a few weeks in , to a single world per realm, no sharding, none of that going forward.
He promised.
Free Realm Transfers.
And the queues will encourage people to use them.
Exactly, why is Blizzard catering to the demographic that will have the least effect on increased revenue?
I think you’re misunderstanding the word “Catering”. They’re not catering to tourists. They’re protecting the long term population of the server from tourists.
Exactly, why is Blizzard catering to the demographic that will have the least effect on increased revenue?
I think you’re misunderstanding the word “Catering”. They’re not catering to tourists. They’re protecting the long term population of the server from tourists.
Exactly. Well said.
I understand catering just fine. It is the tourists, with the convenience oriented mindset that will be dissuaded from playing the game due to long que times and over-crowding, more-so than people who already know that “convenience” isn’t a priority in classic.
And meanwhile, those of us who intend to play for multiple years, are stuck with 4 day queues on launch too.
Blizzard doesn’t have a queue for tourist and a queue for “real” players. Classic is like any new restoration in the modern world. A bunch of smelly hipsters who see anything old as “cool” will flood the place, trash everything, then leave when some new shiny is dangled in front of them.
I’d much prefer a world with a built in “cleanup” mechanism, than having to pick up all the trash myself.
Who said they would be tourists? You think everyone who is ok with layering is a tourist? I think you need to open your eyes.
Been playing vanilla in some capacity for 7 years, and played original for the entire way.
Layering is necessary and the only people against it just don’t have the experience playing private servers to know what happens to server populations over time. Nothing against you–you just don’t know any better. Try fighting against CRBGs instead.
Blizzard is bringing their “convenience” oriented tech into classic even before launch, which they have been asked repeatedly and specifically not to do, and even promised world cohesion.
Layering is necessary and the only people against it just don’t have the experience playing private servers to know what happens to server populations over time.
Don’t even need that. All the problems we’re concerned about were seen in Vanilla, 15 years ago. Layering would have been a good solution there for servers like Blackrock, at expac launches.
You haven’t played a WoW with layering, so how would you know? Perhaps this is a case that the devil you know is better than the one you don’t. But it’s not your fault, Vanilla never had layering or sharding or any sort of phasing, so I don’t blame you for not being able to fathom the implications.
Like I said–you just don’t know any better. You’re going to have to trust that this is the right thing to do. You don’t even seem to have played WoW in 04-06, so it looks like you have zero experience with it in any case.
You think people only ever have one WoW account? Well that logic is totally fallacious and it also has no relevance to the point. Remember before the B-net app, there wasn’t a Bnet app. Like I said, your argument contradicts your own argument.
You don’t even seem to have played WoW in 04-06, so it looks like you have zero experience with it in any case.
This claim still? You don’t know how to confirm whether someone played if that’s what you think. I can prove definitively that I was L60 in Vanilla. Can you?
https://worldofwarcraft.com/en-us/character/us/moon-guard/eloraell/achievements/legacy/player-vs-player
Master Sergeant
Earned the title, “Master Sergeant” at level 60.
Feel free to post on a character who can prove you were there.
I would plead the 5th before incriminating myself. However, absence of evidence is not evidence of absence.
You think people only ever have one WoW account?
To be fair, all accounts merge into one B-Net share achievements, so all of my toons have the same set of achievements list on the Armory.
You’d have to have 2 B-Net accounts.
I could prove it to you, but you would have to make it worth it to me. Since you seem so sure of yourself and that your method of determining a players start date is as infallible as your claim infers.
You haven’t played a WoW with layering, so how would you know? Perhaps this is a case that the devil you know is better than the one you don’t. But it’s not your fault, Vanilla never had layering or sharding or any sort of phasing, so I don’t blame you for not being able to fathom the implications.
It is very likely that nobody outside of Blizzard HQ has played with layering implemented anywhere close to how it will be for launch. Even the beta and stress test players, which includes myself in their number.
Release is still 2 months out, they likely have another 6 weeks to test things, tweaking and adjusting various settings and other odds and ends. People are complaining about experiences people have had while Blizzard was essentially testing a prototype.
This is why layering is a significant factor in the beta test. They know they’re dealing with a prototype, they’re in entirely uncharted waters with Layering. Yes, sharding is a related tech, but it doesn’t do what layering does.
Both “techs” make it more convenient for players to kill the things they need to kill and both disrupt the economy by adding additional resources to the server, to name a couple. Apples to Apples. Also both of them break world cohesiveness. Both of them allow a player to magically disappear, being whisked away into an alternate phase of the same world, right in front of your eyes.