Because this is the easiest course of action for Blizzard. Haven’t you figured out by now that’s the only reason they do anything?
Yeah, who cares if it is antithetical to world cohesion, as long as it save em money right? not like we are paying for quality or anything.
To your argument I would say, that for Classic you’re ONLY paying 15 bucks a month…so paying for quality is a bit of a stretch. We EXPECT quality from Blizzard, and Blizzard is doing their best to give that to us in the most cost effective way possible which is what ANY company would do. Layering is not the devil that you think it is. And will be a non-issue in a few weeks, maybe a couple months worst case scenario until Blizzard can determine if they need to open more servers or merge layers. Blizzard is simply trying to make sure that whatever they do with Classic that they won’t be burning through money. That’s why they are putting layering in instead of spending tons more cash on more servers and infrastructure that in a couple of months would be worthless to them.
I’ll take the “magically disappearing player” who transitioned to another layer due to joining a group, over the cluster that is dynamic respawns scaled to player population. That is the “authentic private server option” right?
Why bother layer hopping when I can stand in one spot, spam a ranged attack and keep killing mobs that respawn every few seconds? Heck, why bother questing when it’s faster to just keep killing that mob?
Ditto for resource nodes. Why layer hop when I can wait 5 seconds for the node to respawn and just mine/pick it all over again?
Dynamic respawn is even worse for the economy, and much, MUCH worse for immersion. Arguable it’s also toxic to community because why do I even need to group when I can do just fine standing here killing this one mob over and over again?
So no “insanity level” dynamic respawns. So grossly over-popuated zones are out, because standing around for hours, fighting over spawns that are tapped 0.2 seconds after spawning, to complete a quest is also out.
So I guess we go with server queues? Only 3K people in the Realm at a time? Do we really need to go into why that’s going to not work out well?
But now what to do with all those people in the queues? Oh yes, let us create lots of servers that will likely be non-viable in just a handful of weeks, and be an albatross around the next of the player base for the rest of Classic’s existence. Brilliant plan.
I couldn’t tell you, I’ve never played on a private server. Dynamic respawn leads to the same amount of mobs to kill, and less minerals to farm than 5 worlds of resources and mobs. Your argument is invalid. also, One of these option is Vanilla-like, while the other isn’t. Maybe they need to create an OCCAM’S RAZOR, where-as when two options offer the same effect for the players, they choose the option that is more vanilla like. Wouldn’t that be a surprise, putting players first.
There is already a simple solution, make more and bigger servers while limiting the accounts per server to maximum server capacity, simple. No Que times, Cohesive world, limited resources, no phasing in and out, problem solved. The other problems are blizzard problems, not player problems, blizzard should solve blizzard problems without pushing their problems onto their players.
You do realize that the viable realm communities rely on this thing called “overbooking” don’t you?
There were a LOT more than 3K people playing on a number of those realms during Vanilla, they just don’t generally play at the same time.
Launch events are where “overbooking” gets felt because people tend to greatly increase their playing schedules while they level/obtain new gear for their end-game.
Throw in a large gaggle of “tourists” on top of that, and you’re primed for a large population crash in the concurrency numbers once people end their “binge” session on the game. Even without the tourists being factored in.
The solution is more servers, or server clusters, but Blizz wants to cheap out.
I don’t care, that’s not my problem, make a bigger server. My problem is the game play and the world I chose to immerse myself.
a 9k server pop is much less antithetical to Vanilla wow than sharding.
https://i.imgur.com/FXPb3IL.jpg
Yeah. My post wasn’t directed at you btw, I have no idea why it says its a reply to you lol. it was meant for silentknight.
You know what’d be a whole lot easier? Screenshotting your payment history or you know…posting on your account.
Depending on the tuning, it leads to certain areas being unplayable and places an immense load on servers. Coming from someone who has experience playing on servers that enabled dynamic spawns–there’s nothing less fun than being unable to loot mobs because in the time it took for the mob to fall to the ground he’s already despawned and 3 more have taken his place.
If you make a large amount of servers, a large amount of those servers will be ghost towns. Players have already shown a tendency to eat through content like locusts, and you know what happens during content droughts/after the initial rush is done (usually about a month or two in)? They leave in droves. Private servers have shown this pattern for years, and beta is seeing it right now.
With layering, you’re able to overstuff a single server so that WHEN (not if) the locusts leave, the server still has a satisfying amount of players.
I like the idea of limiting servers to only hold a unique number of accounts by the way, nothing better than being told I can’t make a character on my guildmate’s server because the realm has reached it’s peak account number!
Going to throw this into the discussion as I think TipsOut handled this reasonably well.
This is not how any of this works. Lol.
I’d say yours is.
Yea cause this is Vanilla like. More like pserver like. Lol.
I’ll give you an even simpler solution so you can get some sleep. Wait until phase 2 to start. You’re welcome.
You’ve created a straw man, so, no
Thanks for telling me what is fun and how to have fun rather than acknowledging that fun is subjective and your idea of fun is not everyone’s idea of fun. If you want global sharting, fine play a globally sharted on server, but why would you stand in the way of people who don’t want sharted on and ask for another option?
Because you’re short sighted and demanding Blizzard accommodate you by making a different server type that will end up completely unpopulated screwing you and whoever else is on it after the initial wave of people simmer down.