Why is Wrath a BAD expansion?

yes…if you were in a guild…if you were in a pug and unguilded they were a nightmare to do. i vividly remember my first random lfg dungeon in cata. halls of origination took 45mins as dps for queue to pop compared to 5-15minsish in wrath. we get there and spend about another 30-45 mins and go through about 10 seperate dps to get the first floor done. although i should say we only did the first two bosses and rajh. since the tank SKIPPED ALL THE OPTIONAL BOSSES AND I NEVER EVEN KNEW about the bonestorm like boss until late in 4.3 because NONE OF THE TANKS WOULD EVER DO HIM. nor would they ever do the optional bosses in halls of origination. that dungeon was an abject failure in dungeon design. you could skip over half the bosses in there making them completely pointless for them to be there.

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My biggest disappointment with Wrath while leveling relatively recently (in retail) was Borean Tundra. (Howling Fjord is so much better.)

farming simulator that forces you to roll 1-2 alts to still have content

there’s a reason why people stopped joining WoW after wrath.

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I rolled a healer for the first time since it was no longer infinite mana and spamming quick heals, the triage healing was fun, and I pugged everything.

Wrath is when the game becomes retail. People remember it fondly because so many people got their start with it, but the systems in Wrath were just dialed up a notch for the subsequent expansions. The sense of community is gone and everything is about achievements and gearscore. People are going to be very disappointed with the Wrath experience.

I respectfully disagree, at least for PvE. Going through Wrath with lots of people around and doing short PUGs was great. So much so that going solo with it empty is lacking.

(To an extent, Cata has the same issue. Leveling through it pre-squish with almost nobody around wasn’t fun.)

I think the answer is actually simple, people say Wrath is bad because it wasnt their favorite. They will sprinkle on some fluff excuses for why they think it was bad but dont let it fool you, Wrath was the greatest expansion in WoW

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If we’re going off of pure sub count then sure it’s the best expansion but for personal preferance it can be from any expansion.

Wrath is the culmination of design methodologies that started in vanilla, if you didn’t like wrath you didn’t like the first patch in vanilla or likely vanilla in the first place since vanilla from day one was always the easy mode casual friendly MMO. Sorry but everything people say they hate about wrath was based on trends started in vanilla or TBC, wrath just got the formula about as perfect as it ever was.

TBC was the best the game ever was imo. LFD in Wrath hurts the game in a way that just can’t be recovered from. It’s also is when we started trading community for convenience and that has hurt the game. You think raiding in Wrath was hard? I’m not sure what that last point is supposed to be.

You realize that I’ve pugged 5mans throughout Classic and TBCC and made no new communities or friends from those experiences right? I show up, I do my job as a Tank, I thank everyone, I leave. That’s it.

Occasionally I get asked to do a repeat run or to Tank something else, and sometimes I say yes, and the 2nd run repeats much the same as the first. Sometimes there is banter, but nothing very specific because I’m usually too busy chain pulling.

On the other hand, doing dailies with the same faces around me has gained me a few new friends.

Community is built where you choose to build it. LFD didn’t harm that, people just never wanted to put up with others much in the first place, which is why OG Vanilla people still feared jumping into Scholomance with a total pug.

Don’t think Ziryus said that, but Wrath raiding is certainly harder and better than Vanilla and TBC raiding by a mile.

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Sure, but the cross-server nature of LFD is where the cracks start to form. I’m talking about the overall sense of a server community, which you could certainly argue has been damaged due to the mega servers. Wrath certainly isn’t a bad game and I’m looking forward to its release, but Wrath is the beginning of the end. I guess it won’t matter as I doubt we’ll ever see Classic Cata.

I think the fights are much more interesting, but I don’t know if I’d agree that they were more difficult.

WoTLK Classic needs Heigan with Loatheb’s anti-healing mechanic, and Loatheb with Thaddius’s charge mechanic. Maybe give Noth the decimate mechanic from Gluth.

#SomeChanges

If you only did them on normal modes sure they were relatively on par with TBC, of course you also had 3 drake sarth, alone in the darkness, heroic LK etc…

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Well yeah, heroic is more difficult than normal, but I don’t think people are going to have too much trouble with it. Any decent raiding guild in BC will be fine.

Yeah we’ll see how it plays out, people have certainly been stomping TBC content a lot harder in classic than they did first time around.

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There’s just so much more knowledge now. A solved game with have better addons and somehow still manage to come up with newer strategies lol. I’ll say this for the playerbase, they’re inventive.

True it’s also worth noting that the PTR support during wrath back in the day was a lot better than it was during TBC/Vanilla so people started content on live with a lot more knowledge(and les buggy fights) upfront and that definitely contributed to how much faster some of the harder fights died.

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Yeah, it should definitely be interesting. At least we won’t need 5 shamans in every group lol.

Ah yes clearly people ain’t doing that right now? You’ve been playing at all? How you even got to 60?

Better then right now stupid requirements people have. Sounds like you’re part of that problem who like to isolate others from playing.