Why is Wrath a BAD expansion?

I assumed new Lust by having Mage/Hunter in the context he was talking about

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WoW has always only had 3 roles, tank/heals/dps, 4 if you want to split melee and ranged dps. All wrath did was make more specs viable for those roles, instead lol you’re only here for buffs.

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Fair point, I was thinking more of the criticism being based on the first time
the game was released.

New wrath still wasn’t very good even when it was released. Just a boring raid overall.

Another thought I had is I really didn’t mind LFD, but I hate how it ported you to the instance. It should have just formed the group.

You would either have to travel there, or go to the nearest flight point and be flown there.

I really don’t like how it started the “lobby” play style and reduced the size of the game. I think the traveling is important, even if meeting stones only need two people.

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I doubt that so many players cared so much about “the old world”. Most of the playerbase was focused (like nowadays) on the end game content.
In fact, most of them were fine with it because it offered a totally new leveling experience.

The gamedesign & community changed too much for the players around me especially after 3.2. Most of them were still playing because they wanted to kill Arthas. But, once they did, they were done with WoW.

Some of them come back to test Cataclysm few weeks but they were never playing as much as they did before. It wasn’t the same game.

Most of the players around me who started in Vanilla had theirs best memories in Vanilla/TBC. They had fun in early Wrath but afterward the game didn’t feel the same.

I agree.

I don’t think the new world upset that many people. The end game raiding was TERRIBLE, and the PvP if I remember was just okay.

It was a so/so expansion and that’s why people left

Yes what I mean is during the original game barely anybody saw it so I don’t think it’s fair to say “re doing naxx”

If we talking the modern re release then ya it makes sense

I can’t keep up with all the names old wow has now so maybe I wasn’t clear that I was speaking about the original release.

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Oh right, I forgot they made him show up twice.

Never really paid attention to the azjol nerub boss, just assumed he was some rando, and I know people think the naxx guy is Anub all the time.

Hell he got two apperances, more than he deserved.

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Same. Most of the people I knew in the raiding community actually quit mid or at the end of TBC. The introduction of server transfers and smaller raid sizes, just destroyed servers and guilds. Things weren’t the same.

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My experience was the exact opposite. I knew a lot of people who started raiding in TBC/Wrath and the smaller raid sizes made for a more intimate raiding experience with less “just need a warm body”

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That’s totally fine. It’s obvious the term Wrath Baby existed for a reason - for better and for worse.

Oh 100%, I took this in the context of why WOTLK is not going to be great when it gets released in lets just say a year from now. Not why WOTLK was bad 15 years ago. It made sense back in the day to re release Naxx.

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The skill cap went up as did class viability, the people who were just showing up because they had the right class or were willing to put up with the outside raid BS didn’t like that.

I’d happily accept a paid boost being “You pay $X to get triple XP until you hit level 58”.

The Naxx guy is Anub. lol. Just not THAT Anub.

Heirlooms were in Vanilla AND Classic.

Nice try buddy.

Heirlooms are introduced in Wrath.

metzen, zoomer

no, they were in Vanilla and Classic. Hello PVP vendors.

?

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You do know what an Heirloom Item is right? Cause it seems like you don’t.

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Account Bound Items were created in Wrath as a thing and with them, Heirlooms.

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