What, you don’t like every zone being a box canyon with an entirely self-contained ecosystem that defies the laws of thermodynamics?
He wasn’t a yes man. He quite literally tells Arthas he hates him. Are you mixing up Kel’thuad with Anub’arak or something?
I’m so sorry that i have criticisms against WotLK
It is. It is very lazy to reuse assets and declare it new and improved lmao.
Because they abandoned it in favor of using Naxx. How can I make that clearer for you?
Barely anybody can say this as very few people got anywhere in Naxx much less completed it (0.7% of player base)
Cant wait to play DK
There was nothing wrong with it, Wrath got the vanilla formula about as perfect as it ever was before Cata started messing things up.
I just want to clarify that by “old Blizzard” you’re referring to the people in the lawsuit right?
That was the OG devs legacy.
Some of them, yes. But not all.
Not tbc related, go to the proper tab
Gruul and Mag were decently tuned but a grand total of like 15 minutes a week of PvE content. In the same way, Malygos and OS (particularly 2 and 3 drakes) are reasonably tuned but insufficient to be considered a proper raid tier.
And the people that say that LFD is what caused people to quit weren’t there, because that’s not why they quit. They quit because Cata was such an awful expansion.
There wasn’t any one reason people quit, but more changes that killed server communities were a good reason for many. Cataclysm also wasn’t an awful expansion until the end patch. The raids were good, and the content was interesting.
It was awful out of the gate. The middle might have been good, but the beginning was hot garbage.
And this is where Wrath raids being 10/25 had the advantage. T4 is 2 short 25 mans and a 10 man, wrath had full tiers for 10 and 25 man. Same applies for later tiers as well.
No it wasn’t. The world wasn’t mind numbingly easy to mow through, dungeons were interesting and took CC and a brain to do, and the raids were actually a nice bump of difficulty up from the bare minimum difficulty from the previous expansions’ and way better than T7.
Any dungeon in any version of WoW is difficult/easy when you overgear/undergear it and when you have/lack hands-on experience/knowledge of the dungeon.
Yeah, just T7 doesn’t really count because it’s two decent one-boss raids and then a long, boring, slog through a raid that’s a fraction of the difficulty of 5-man content. Same way T4 doesn’t really count as a proper raid tier.
The leveling was okay. Dungeons were a hot mess, who could possibly have predicted that trying to put dungeons requiring specific group comps would fail horribly LFD? Apparently everyone but the devs. When people whine about how easy wrath 5 mans were they’re ignoring several big factors. First sure TBC has some hard heroics it also has some very easy ones, wrath had a uniform difficult which was yes on the easy side, and people tend avoid the hard heroics in TBC as much as possible. Second warrior/druid aoe threat was buffed up and of course dk’s had great aoe threat. Third, sure when you’re in end game raid gear heroics are easy, the same applies to TBC though. People also ignore the ICC heroics which were not considered easy but also weren’t built around CC.
T10 was a pretty good raid tier but it only went down hill from there. Firelands was good but short and Dragon soul was incredibly meh… And I would hardly call T10 vastly better than T7, most people had not done Naxx in vanilla so it was new and it fit thematically very well as the first raid, Malygos and OS were also both pretty good. And Wrath raids only got better unlike Cata. Ulduar is still one of people favorite raids and ICC was better than anything Cata had to offer.
No it wasn’t. The world wasn’t mind numbingly easy to mow through, dungeons were interesting and took CC and a brain to do
It was garbage, that’s why people were quitting. The dungeons were a HUGE mess. They were wildly overtuned and CC wasn’t enough to help.
The world WAS mind numbingly easy to mow through. I hit 85 in a couple of hours simply by following the quests. I only missed server first by 15 minutes and I did that SOLO.
They botched Cata big time in the beginning, and the subs plummeted. Doesn’t matter how much they fixed things after that, they had ticked off a LARGE number of players
Seriously, if you thought Cata was even “good”, those are some SERIOUS rose colored glasses you are wearing.
Seriously, if you thought Cata was even “good”, those are some SERIOUS rose colored glasses you are wearing.
Cata had a specific moment which was different for everyone, so for that moment the game did feel good and worth it.
For me it was the live, ZA, ZG, 5-man revamp, with the X-realm LFD. What a blast I had; and would be willing to do again, provided the X-realm LFD survives and makes it there.
I mean… that started in Vanilla. Even in original Vanilla you didn’t need a full set of T1 to step into BWL and people only continued running partial runs of ZG because of enchants (which people hated doing). We’re already there in TBC with Kara being completely ignored for the most part unless you’re just trying to get freebies for your 3rd or 4th alt.
There are many items that last for multiple tiers in vanilla and TBC. My rogue literally used Striker’s Mark from MC for the entirety of Classic. DST is BiS from release until Sunwell. The release of the next tier doesn’t instantly invalidate all the previous content like it does in later iterations of the game. Wrath introduces multiple difficulties so the ilevel spread from start to finish is longer.
Barely anybody can say this as very few people got anywhere in Naxx much less completed it (0.7% of player base)
Except we just farmed it for months in Classic…
First phase of Wrath will be a snoozer. Wrath Naxx was easy even back in the day. It will be so dull for those of us who farmed it in Classic.