Why is there so much Phase 2 hate?

“how about you don’t participate in 60% of the endgame content and two of the best late stage leveling zones in Classic”

This is why.

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You don’t have a right to play in any contested zone without being killed if you roll on a pvp server. The game allows and encourages players to kill members of the opposing faction. Don’t like it? You can bring more friends, reroll elsewhere, or quit. No one on the horde owes you a free pass into UBRS just because you think you’re entitled to it.

Dude you picked a PvP server! WTF did you expect? If you didn’t plan on getting to 60 before the honor system came out you probably should have picked a PvE server or at least a class with stealth. I don’t understand how people can be mad about being camped, this is the game you signed up for. War is everywhere and the majority of us love it. Its the reason why there was such an uproar to bring this game back. You need to either get used to it, reroll on a PvE server, or go back to BFA. At the end of the day its just a game and if you aren’t having fun why are you playing?

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Taking a hardline stance on it will get players to quit the game. Expecting players to corpsehop for upwards of an hour to get to BRD, if they’re on a disadvantaged server won’t make the game better. It will just make the weaker faction quit the game. This isn’t PvP on a PvP server. The servers have a cap thousands higher than they did in Vanilla, so don’t tell me this is how it used to be. Instead of having a few hundred advantage, it’s entirely possible for the dominant faction to have over a thousand more high leveled characters in the game than the weaker faction at any given point in time. A 60/40 at a 2500 cap is VERY small compared to the swing with the 5k+ caps we have in Classic. If the fight is even and the dominant faction has 200 free agents to disperse, sure, it might be harder, but it’s not impossible. When the dominant faction has over a thousand more capped bodies than the weaker one, it doesn’t create an environment that’s remotely fun to play in. At some point the switch flips from ‘high adversity’ to ‘not worth caring about’, and on a lot of servers, the weaker factions are just breaking.

This has nothing to do with entitlement, and everything to do with the reality of the situation. Players aren’t rallying, they are quitting. Regardless of if this problem has a player-driven solution or not, blizzard loses money if this issue persists. Which is why blizz is accelerating battlegrounds.

If you’re on a minority faction on a PvP server, you have less raiding guilds, less free agents, and less players online and ready to fight. As adversity increases and increases due to wPvP, the number of players dwindles. At some point, it doesn’t matter how good you are, and how many you can fight off at once, you can’t realisitcally be expected to win fights where you’re outnumbered.

Do the dominant factions need to call for backup just to run dungeons? No. The issue is continued increased adversity with no benefit to compensate. The weaker faction will just play other games where they don’t have to spend hours running dungeons and collecting allies to do basic tasks in endgame zones.

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What server are you on? I want to look up the Ratios

How can you not understand this. People are not complaining about getting camped. That happens, It’s fine. We all went PVP, we are aware that’s going to come with it.

Normally if you get camped, you can escape, go to a different zone, etc. That’s the key problem here. There is NO escape from the corpse camping zergfest. Every zone is overrun with horde raid groups. (Arugal is very horde orientated) It’s impossible to do anything if you are the extremely under represented faction.

It’s incredible the amount of people who for some reason, cannot understand this.

Camped occasionally, even regularly on a pvp server = No problem, you have options to keep enjoying game by moving to another zone etc

Camped every minute of every zone with no chance of escape or going somewhere else to have fun because the server is so massively over populated and on top of that the ratio between factions is messed up = NOT fun, NOT ok.

There is a big big difference. Most people on pvp servers want PVP. Are you seriously trying to tell me you think it’s ok that the imbalance combined with high pop is so messed up, and that as the underdog faction, it is not possible to actually play productively.

Most people can’t be bothered to come to the forums, that does not mean only a minority think this is an issue. Every alliance person I’ve talked to over the past few days has the same mindset. “Wpvp is good, but this is beyond ridiculous and renders the game completely unplayable for Alliance”

To sum it up : People are NOT complaining about PVP on a PVP Server. That’s fine, in fact good, and people should not complain about that.

People ARE complaining about faction imbalances combined with a large population cap, resulting in overcrowded areas filled with the dominant faction making it basically unplayable for Alliance.

There are simply too many players, so the imbalance of factions is exacerbated and has become a much bigger problem. The world is not big enough for this amount of people, that results in almost every contested zone right now being camped / raided and zerged by the dominant faction.

Enough of the “its a pvp server” garbage argument. No one said it isn’t, and no one wants it to be PVE. That isn’t the issue.

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pvp happened reroll git gud l2p noob lololol

Oh you mean just like vanilla was? lol.

There wasn’t a single server like Faerlina in vanilla. You didn’t play if you think there was.

There were imbalanced ones but they were more like arcanite reaper where you could still breathe.

I expected a similar experience to what I experienced in vanilla. This was certainly not part of vanilla. And I played on a high pop server in vanilla too as alliance

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The answer can be found here (along with the solution): Paid Transfers to PvE Servers Should be Allowed - #50 by Ilarra-turalyon

What amazing, heart pounding, exciting world PvP this is. Phase 2 truly is amazing.

The faction balance is a serious problem that I can commiserate with, but wouldnt it be better if Blizzard tried to solve the imbalance problem instead of rushing out content at the expense of the enjoyment of people on servers that are playable as intended?

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3 weeks of not being able to level. I love the fact that there is large scale pvp happening, but atm it is impossible to level in the open world if you are 45-59

Source please?

The “Vanilla” experience was not a mass horde dog-pile onto Alliance.

It did not involve at least a dozen roaming hit squads in every high-ish level zone hunting down every 48+ alliance player. And this isn’t including the ones that camp choke points / crucial areas you have to pass through to do… just about anything.

It did not involve almost all ‘end game’ flight points (EPL, WPL, BS, SG, Feralas, Tanaris, Winterspring, Felwood) having constant groups camping them for alliance to land.

It did not involve high end neutral towns (Gadgetzan & Everlook) being Horde towns all-day-every-day, because raid groups of Horde clear out the guards and relentlessly camp any Alliance who dare show up.

It did not include taking the boat from Menethil to Theramore (and vice versa) requiring you to corpse hop across the dock, do a final corpse-hop onto the boat, and then spirit res on the other side.

It did not include upwards of 6 deaths at a minimum to zone into any BRM instance. With the entire experience being a res timer inducing corpse-hop from the ‘dismount’ point all the way to the instance portal. And that’s if you’re !*@&ing lucky.

In vanilla, I had a lvl 60 alt on Skullcrusher; one of the most heavily populated pvp servers in the world. STV was a warzone, and ganks were pretty frequent the world over. For both factions. However world pvp was an actual thing. World. Player. Vs. Player. Not world one vs fifteen. Not world leap-frog-deaths-to-every-dungeon-entrance.

I actually like being on the underdog faction for pvp. It makes for a target rich environment. But I can’t set foot outside of cap cities without having at least 5 horde dog pile me as soon as I leave stealth. I cannot hearth back to IF - or even SW - without getting ganked while my flag wears off in my own faction city. I cannot actually gank anyone, because there are so many bloody Horde out there that I’m lucky if I get 5 seconds alone with my kill target to 1v1 them.

Plenty of us know what world pvp means. This is a far cry from world pvp.

P.S.: I recognize that there are a couple of servers where the split is insanely Alliance biased (Heartseeker). So my post applies to the Horde on this servers as well, who have it quite hard.

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Kixx,

That server looks mess less than mine right now. I wish we only had to deal with that many horde. That guy is lucky!

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Agreed Guzzlebeard,

Blizzard rushed P2 and it messed up the full game. Numbers are down on Horde and Alliance. Over all people are enjoying the game less.

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