Why is there no solo queue system for RBGs?

Metrics overtime would dictate someone playing a role would inform if they are either good or not. Take a look at DotA with their own metrics when it comes to the playstyles of the individual as a whole and the playstyle for a particular game for the Hero chosen. There are numerous factors that can come into play in regards to what position a player is playing. It’s a matter of making sense of the data in the first few weeks to months as it’s being compiled.

One season to the next you can create a standard for a particular role, class, and specialization for a particular BG. It’s all about the data collection aspects and including more data as time progresses. If you want an example of it I could provide it to you.

This is incorrect. The first rated system in WoW for PvP was the Honor System. I ended up with Marshal that earned me equivalent to T2 gear. Blizzard ditched it during TBC because it was garbage due to the rating decay system that forced 6-10hours a day grinding to maintain/progress.

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Yeah 12 years ago it was different, I hear ya. Then dungeons required attunements and arena became a thing and you had to form a group. Play a different game.

Arena is a completely different beast. That was built from the ground up around comp based and group requirements for rating. BGs were founded on solo/group/raid queues that allowed you to progress in rating that unlocked rewards based upon that rating.

Dungeons/Raids started with attunements but, that stopped overtime mainly with WotLK which is the peak of WoW. When Blizzard did a reversal back to the TBC strategy in regards to PvE during Cataclysm they blew their game up. Now they reversed on that standard once again and we’re back to WotLK standard of PvE. It’s better than ever because it allows people to progress in content they prefer to play in and access is incredibly easy.

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Cus this game is dated and old and the people who come up with the ideas for features to implement are dated… and old.

yeah start listing them. Cuz i really want to know how a hunter sitting Defense at a node would accurately gain / lose points for their individual skill.

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I don’t really care about your history lessons. The game is how it is now. Play it or don’t. There’s not going to be massive gearing/ranking/progression changes anytime soon. Maybe next expansion.

Template. Other ideas could be tossed in and I’m missing a few variables such trinket usage, racials, etc.

Hunter rating for AB
Offensive

  • Starting objective(Stables/Farm)
    – Length of time taken to acquire in comparison to others filled this role
    – Number of allied players present attempting to capture flag
  • Uncontested objective(Separated by objective)
    – Length of time taken to acquire in comparison to others filled this role
    – Number of allied players present attempting to capture flag
  • Contested objective
    – Number of allied players present
    – Number of enemy players present
    – Damage done
    – Healing done
    – CC used
    – Cooldowns used
    – Damage taken
    – Damage taken versus when defensive abilities were used
    – Death(s)
    – Objective claimed
    – Was at previous secure objective? If yes was that objective lost during the match? If yes were there any other players who were allied still present there?
  • Hostile objective
    – Number of allied players present
    – Number of enemy players present
    – Damage done
    – Healing done
    – CC used
    – Cooldowns used
    – Damage taken
    – Damage taken versus when defensive abilities were used
    – Death(s)
    – Objective claimed
    – Was at previous secure objective? If yes was that objective lost during the match? If yes were there any other players who were allied still present there?

Defensive

  • Secure allied objective
    – Number of allied players present
    – Time spent defending objective
    – Was this objective previously hostile?
  • Allied Objective attacked
    – Was this objective previously hostile?
    – Time spent defending allied objective
    – Number of allied players present
    – Number of enemy players present
    – Damage done
    – Healing done
    – CC used
    – Cooldowns used
    – Damage taken
    – Damage taken versus when defensive abilities were used
    – Death(s)
    – Objective defended?
    – Attacked hostile flag capturers?

Isn’t that just an excuse for next expansion to say “Well if wasn’t implemented yet so wait until next expansion?”. Do you have any knowledge of software and the making of systems? It’s not a long process to develop prototypes that could acquire and aggregate data to better understand how a player performs in one rating compared to another. It’s not a difficult process. It’s really a matter of whether or not they have the team(s) focused on that objective and the budget to allocate to focusing on it. If there is no drive to any of it there won’t be any development towards it. If the business aspect of Blizzard sees people wanting to have solo queue rated BGs and sees a potential $$$ gain they’ll go for it.

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please tell me you realize how stupid that is? lol.

especially love the healing done by a hunter… thats definitely a quality metric to determine skill.

cooldowns used? lol so if a hunter just pops every cooldown for no reason they get higher points? cooldowns need to be used strategically, how do you quantify strategy?

length of time taken to acquire a base? you realize that you are splitting fractions of a second? so what? you get +15 points if you cap the flag .01 second faster than other hunters?

you really wasted your time trying to make something up

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Healing done could be the attempt to save their own pet, using potions, popping defensive abilities, etc. It is an accurate way to describe a Hunter if they make zero attempts to heal their pet if the GCD isn’t locked nor if there is no CC on them. If pet healing is just a single click without a channel I don’t see how allowing your pet to die is an intelligent decision.

Cooldowns being used could be broken down as to whether they were appropriate or not. If someone pops defensive CDs but was never being attacked or in danger of being attacked (Hostile CC, Incoming damage mitigated, etc) they popped it for a poor reason unless it was to justify spinning a flag.

As for offensive CDs that could be broken down as to whether they popped them and hit no one in the process that’s a definite fail or if they wasted a duration of that buff being present.

Length of time taken to acquire a base in comparison to others in similar scenarios is an accurate gauge as to whether the player is slow or not. It means nothing for Stables/Farm but, if someone is off by 2-10 seconds for an uncontested objective compared to average player that’s a clear indicator that they’re below average.

Points aren’t given out as in it rewards an individual directly by simply doing X. It’s comparing successful games where one side won and the performance for the role is aggregated to achieve as to how a good player operates.

using potions in rbgs…

please stop while you’re behind.

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Kyrian covenant

hahahhahaha. fair. still its not gonna work my friend. its better to just let this idea die.

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:slight_smile:

Saying it won’t work without being tried isn’t an argument. It’s been done in DotA. No reason not to try it. If PvE can be measured so too can PvP be measured. If a player is able to measure whether someone is bad or not a machine can do the same.

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rbgs are way more complex than pve.

there are too many variables to determine efficacy in rbgs.

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Which is why I think weeks to months and a wide variety of variables is required. I agree it’s far more difficult but, it is measurable.

wow ur a genius why dont they hire you tf

There’s no reason to add a que system for RBGs which is why it’s not in the game. How do you make a system that properly forms a team with Tanks/Healers and DPS classes that work well together? Just look at how horribly balanced normal BGs are.

Using LoL as a comparison isn’t very good considering you have a pre-game lobby where you can pick and choose your champs and communicate as well, this simply would not work at all with RBGs.

If you’re willing to let the game decide what team you’ll have I’m guessing you don’t take take RBGs seriously, which is honestly fine, however there are plenty of yolo groups in the 1400-1700 range that don’t require discord and just spam games.

Isn’t LFR/Dungeons/BGs prelobby? You pick your role and the system puts together a group for you. This isn’t the 90s or early 2000s where making logical decision trees based upon players present is difficult.