Why is there no solo queue system for RBGs?

If the player is obviously AFK, stupid, or allowing it to happen it would be evident through logs.

Player A is defending LM
Player B is a rogue and attempting to stealth cap LM
Player B right clicks flag in open view of Player A
Player A does nothing
LM flag is secured by Player B
That would accurately gauge the player wasn’t committing to their role

Same situation… but Player C is added

Player A is defending LM
Player B is with Player C and they’re both attempting to cap the LM flag they are both rogues.
Player C saps Player A
Player B right clicks flag in open view of Player A
Player A pops trinket to prevent cap and hits Player B
LM flag isn’t secured by Player B but, there is now an active fight.

This would accurately present that Player A isn’t sleeping at the wheel. Something a player at the lowest rating could achieve.

Okay, that could happen in any group setting too. If the player who is actively performing a L for their team it would accurately gauge that player and those who did attempt a W will be rewarded for their efforts. I’m looking to change the MMR system that evaluates solely on W/L ratios. They’re beneficial but should be a spike towards your rating if you performed poorly and you lost but, if you performed well and got a L you shouldn’t be impacted by it.

omg dude the player can get sap capped or killed and then they cap it. The guy holding the base can press buttons but can still die in like 3 seconds. And if your sitting at a base and telling the other team where ur teammate is base sitting in stealth so they can cc cap their node. Basically through your logic the guy sitting his base will gain mmr because he did better but he really he threw and told the other team where the base sitter was so they could get that base. How do you even rate people in an rbg? sometimes people will just float and not even have good stats and win. You don’t know what you are talking about lol. you need more exp before literally talking out of your behind.

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That’s all measurable. Everything is measurable through data. Are you able to evaluate if a player is good or not? If a player attacks you do you know they’re actually good or terrible? If you do know it’s measurable. If you don’t know than you have no idea about PvP.

And yes they can throw for their friends but tryhard 9/10 other games and gain the mmr back they lost. there is no argument man. This is a fact.

if the rbg community was as big as LoL maybe solo queue can work. But its small and everyone knows each other. And people are scum bags especially at higher rating

Measured in data. If they’re found to be well below their average, not using abilities, and/or not actively securing objectives that is easily discovered. If reported and that match came up with that flagged data it would be an easy suspension/conversation.

What does LoL have again? Solo rated queue systems? Cool. Don’t tell me you’re going to argue in favor of implementing WoW’s LFG system into LoL now.

Bro rbgs you can’t measure in data. also if your in stealth and get sap capped because they know where you are and they send two to the base there is NO COUNTERPLAY. CANNOT BE MEASURED IN DATA. PEOPLE AT 2800 LOSE BASES BECAUSE THEY SEND two to CC CAP you. but if your telling the other team where you are in stealth they can easily send two. Also people ghost bases to cap others. Too many scenarios in rbgs to rate people.

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There are several checks that can be placed into a que system allowing for even comp balance. There is nothing you can do about people throwing games just like theres no way to tell if half of your team has been carried to the rating they are. 90% of yolo’s dont use voice btw so the commucation argument is pretty funny. I see people arguing against a que system that they wouldnt be forced to use. The only argument I see as valid is it would kill rbg que times. And if that ended up happening which system is more popular? People will always complain about the game its the nature of people. You dont hear about what they like you hear about what they hate.

The first and second scenario during a 2v1 is the same? Player A doing nothing and attempting something are both quantifiably the same in your mind.

When they ghosted the base did it get flipped? Did they flip the objective they went to? Did they win with this approach? Metrics would accurately gauge what methods are better performing. Maybe ghosting works 20% of the time but, it’s ultimately a risk to take. But if you’ve already secured the majority of the bases and using your muscle to suppress the last objective in AB that could be seen as a positive outcome statistically.

Throwing games would be accurately gauged if the player has shown to be actively disregarding objectives and people being carried would show up in metrics as to how they performed overall. DotA is able to somewhat accurately tell you how you performed as that particular hero with that MMR during a matchup. If you did extremely poorly and get a L your rating tanks.

huh player A whether throwing or not can get capped on if they get sapped in stealth. it takes time to find the guy but if they do it should be easy cap. BUT if player A tells the rogue boomy stealth team where you are sitting boom they easily get the base. through an outside perspective player A did the best strategy they could, no matter if they were throwing or not.

First scenario involved Player A not getting sapped. Just allowing Player B to just cap the flag. That’s why I pointed out that scenario specifically. The player wasn’t doing their job. In the second scenario Player A was CC’d and if they were unable to trinket/pop defensive because they were on CD or if a strategy of fighting back post cap is preferable that would be reflected overtime.

yea so throwing is undetectable if done correctly

No 10chars

I’m getting confused by OP’s post.

They didn’t clarify if the R is for Random or Rated and continuing to re-read their post over and over parts like.

Are making me believe this is leaning toward Random, not Rated. If Orly wants an answer for the Random aspect of this, then we have to travel back in time… /tips over a hour glass and the world around them shifts.

Welcome back to when Oqueue was first created. Where two five man groups could literally get into the same Battleground together if the que was within a fraction of a second of each other’s pop. This is also how (I don’t know, can’t confirm it) Someone’s Cupcake Cartel and other groups were literally running 40 mans in AV.

Now, in case you are reflecting rated battleground which is with the following quote.

It all depends on the -leader- of the group. Yolo groups fill up and run relatively quickly, not sure how it is on the Horde side, but people prefer to try to fill the “meta” to have the best advantage possible against the enemy team. This isn’t to say other comps aren’t vaible. But, I haven’t dabbled in rated yet as a protection warrior… Might try it as arms.

Hopefully this helped… If not and me ignoring 55 posts is counter productive…

eh… sorry, I’m getting ready for work.

Yes on an individual level sure, but this is rated battlegrounds you’re talking about. This is a team level not individual. A hunter who is supposed to hold flag goes to attack another node and knows he can solo may be able to appear good, but if the node he left got capped behind and didn’t tell the team about what he was doing so people could watch is bad.

Again spoiled your logic.

Didn’t spoil any of my logic. All of that could be recorded.

Sole defender of LM, runs to Farm with LM unguarded, loses LM, fails to take Farm, and respawns at Stables. You as a player can accurately gauge that the Hunter gambled and lost heavily for everyone. The system would be aware of it too. Look at my previous posts or not but, time spent and decisions made are easily recordable. It’s been done in PvE content for well over a decade.

So basically everyones counterpoint is the obvious downside to solo qing in the first place? You have no idea if your teammates will defend or rotate properly. Would having a system like this in place stop you from doing what you are doing now? This would just be an additional way to gain rating nothing more. I see no way this breaks the current system in its current state.

Start your own YOLO group and take the first people that que

Please see above

Please see above