Why is there no solo queue system for RBGs?

Players already maximize metrics.

Ah, so a YOLO is good as long as its totally random? You’re advocating for creating a terrible system that more people will end up complaining about.

All of your logic is bad and you should feel bad.

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In random BGs yes, in Rated… lol nah bro. If you play to maximize metrics you’re kicked. You listen to the lead / team and play the strategy.

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You’re missing the point and totally just skimming past the previous points I made, Ion. YOLOs are bad because it requires a player to click on 5 YOLO groups with the hope they’ll take them. If the player doesn’t have the right CR, Achievements, Class/Role, etc they’re just wasting their time clicking on those groups. Then it goes further into “Am I no life who can invest hours or days in a week on this game?” if the answer is no spending an hour trying to be part of a group isn’t a good feeling especially when you fail to achieve finding a group.

Are you able to tell if a player is good or not when they’re engaging you or just generally playing the game? If you’ve answered yes that can be quantified. If you’re not able to you obviously are not good at PvP.

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They are, and a solo queue matchmade team would be even worse.

Based upon what evidence? There are numerous games out there in the market today that have solo rated queue systems. Take any one of them and tell me their glaring failures.

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Based on common sense. Your going to get a bunch of random classes or randomly geared player thrown together with no forced communication. Your solo queues would even lose to yolo teams. Im all for allowing solo queue, but all the qq posts for being hard locked at 1600 cause of “premades” will get annoying.

Just how the game is set up… You have a class before you queue. Imagine league of legends but when you make your account you choose your champion and you can’t change it. Lets say in solo queue one team gets like 3 boomkins by luck and another team gets 1. well the 3 boomkin team will probably win every teamfight. 10 v 10 is too many people for solo queue. And don’t get me started on how much wintrading will occur at high rating. If you get on a team with majority of your friends and you have a friend on the other team. that one friend can throw the game so the 6 of you get rating. Everyone in the higher rbg rating community knows each other already and there’s a lot of beef already. The amount of throwing would be absurd.

Common sense? How are other games performing fine to great but, when you mention WoW using the same system(s) it’s suddenly common sense to just not have it. If you can’t prove WoW is the exception how is it common sense?

Sophisticated queueing systems could just as easily evaluate the players based upon MMR, class, role, etc.

If that did happen that would be a failure on the system to spread specializations to different BGs or if they’re grouped together put them in an Epic BG.

If that appears as actual data that 3 Boomkins = Win nearly every game doesn’t that show that they’re imbalanced? Having a larger pool of players complaining about their damage would have a far faster reaction than the snail paced reaction time Blizzard has had with PvP in a decade.

What makes 10 vs. 10 a magical number?

Reportable and the points deducted would just get refunded. The players who played their part would get banned/suspended. Considering the numerous amount of recording tools in the hands of players and Blizzard there wouldn’t be any confusion on the matter. Also if they are friends and they’re on each others B Net friend list it makes it easier to ban/suspend the suspected griefers & cheaters.

As Ion says (who by the way has all the data). If you want a system that works properly queue time would be massive. So in order to even make matches happen at all, you need to make scuffed teams. Im not sure if you know this but wows pvp scene is actually microscopic compared to LoL.

But not sure why I’m even arguing. Atleast the lead dev understands how this stuff works. So I dont have anything to worry about.

Has he provided any data for this conclusion or are we suppose to trust Blizzard at their word now? Ion isn’t even a PvP guy. He is a Dungeon/Raid designer. There may or may not be data to accurately reflect the player in PvP and that’s probably due to the fact they don’t record such data. The current BG formula has remained the same since it’s inception and we’re lucky to have more than three columns being printed out post match.

That’s a logical fallacy in of itself. Appeal to an authority even though the authority has provided nothing of evidence to support their claim(s).

a throw isn’t obvious could be like being slow to peal out on purpose or playing worse to get capped on. probably impossible to detect .The game isn’t balanced for 10v10 they balance it for 3s. some classes will be better for rbgs. If you want to wait 40 min for a completely class balanced rbg i guess this is a good idea.

ngl it looks like you haven’t played a lot of rbgs seriously. You should play a bit and push and you will see how it would be too hard to implement a solo queue.

I was already thinking the exact same points before even listening to the interview. I didnt appeal to anyone, he just confirmed my reasoning.

also teams with more people available to hop in voice would decide most game. LoL you don’t need voice. RBGs is a game changer.

How do you know your own team you’ve developed isn’t purposefully throwing matches?

Also with metrics they evaluate the player against others and themselves. If the player spiked in one way or another that’s a red flag. If they’re reported for griefing their team and it’s blatant spike in the red for that match that is something with accurate data/recordings to confirm it. Especially if they peeled out of a fight to go do nothing for XYZ time and actively avoided the objective. If they didn’t press any buttons that could easily be recorded.

There are already Raid meters out there today that check your cooldown usage, damage, gcd times, healing, cleanses, interrupts, etc and that is entirely made by players.

Is this an argument in favor or against Solo queue RBGs?

Games would be strictly based upon acquiring people of similar MMR and building the right group. As time progresses forward getting a game going is far more important compared to getting a perfect matchup.

Well I’m glad you enjoyed watching yourself Ion. That doesn’t refute anything I’ve said and your “Common Sense” claims as you put haven’t been laid out.

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It’s [Current Year]. Having a VOIP in game isn’t something new and breathtakingly foreign.

Yeah that is kind of what I want. I enjoy BGs but I’d like to play with people of a similar skill level. RBG is way more fun than random BGs because the games are generally closer. The idea is to have a separate rating/queue for solo players and premades, just like LoL.

As for low geared players there is a lot you could do, they can sink to the bottom of mmr, you could work ilvl into the matchmaking, you put an ilvl req on queuing, use templates or some sort of standardized gear to balance the teams.

I don’t really feel like it would improve my rating. I just want to actually play the game instead of sitting in LFG, looking for a specific rating, queuing for 5 groups, waiting to get declined(because I’m not a top meta spec) or cancelling it after a minute or two. It’s just a tremendous waste of time for a problem that has already been solved in many other games. Just because it’s an improvement to trade chat doesn’t mean it’s a good solution.

Blizzard confirmed, in the past, that casual PvP playerbase was larger than the casual PvE playerbase. I’d compare M+ to having a rated solo queue system. It is a way to bring more casual players into RBGs. Just look at how many “YOLO” or “no disc” groups are going on at a time. Those are all players that would be using a solo queue system rather than LFG.

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what you said about the throwing man idek where to start. I don’t think you know a lot about rbgs or pvp. pvp ism’t black and white like that man. Getting capped on happens can’t ban someone for that. But you can easily orchestrate it tho, you can purposely misplay. And if someone on your own team decides to throw guess what you can do but you can’t do in solo queue. You can kick them and blacklist them. There is no chance that guy is getting into anymore high cr groups.

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you can do stuff like tell the other team where your team is sitting and stealthing and the other team on discord can go to that base and cap it. so many thing man

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