weâve been zerging through dungeons long before M+ was a thing. I love this fantasy that people that want to do things as efficiently as possible in this game is anything new, thatâs been the standard for longer than when it wasnât. People werenât taking scenic journeys in TBC & Wrath when badge farming.
Tanks were doing Pandaria Remix pulls at early release and I thought it was a matter of utilizing the unfair level 70 epic gear OP runs. Once things got balanced, I was surprised to see tanks were still running dungeons like this.
They all have different paths, different ideas of which packs to skip. It causes DPS to pull accidental packs a lot.
Tanks are so valuable though that if you call it out as a healer youâll be kicked, even if you are trying to keep the tankâs squishy butt alive while the DPS you are out DPSing (I play disc) are making it take FOREVER.
Thankfully, this isnât too common after hitting 80. But, 70-80 is a wild draw in those queues.
I donât really think itâs just about time restraints in real life or anything. The content becomes very simple for some and then they get paired up with players that want to go slower and it just doesnât mesh well all the time.
Honestly players have gotten so good at moving and dodging stuff and other mechanics that once it feels easy, you search for challenge by pulling more. In a way I can see that as being annoying to other players who arenât as confident with overall awareness or just want to go slower.
The best next step from that is just getting through that to get to higher level content. Things do slow down a bit as mentioned above so you get more time to spend on a rotation.
Iâd say depending on your abilities you should keep looking forward to do tougher group stuff and see if that makes the group play feel more satisfactory to you!
Taking everything one step at a time is probably best. I like to do all the heroic dungeons once, too mythic season dungeons at level 0. Then keep going from there. It takes some time but itâs rewarding.
You had a bad experience that is neither representative of the entire activity, nor of what Iâm saying, nor what is relevant in this thread. One bad person doesnât equate to the 2M+ people who engage in M+ as an activity. If you want to make such stipulations, yeah⊠of course you are going to see everything as toxic or whatever else.
Yes, this is the title of the thread yet it is entirely about the pacing of dungeons in OPâs original post. Thus that sets the tone of what they consider to be âhostileâ and âtoxic.â Of which I have presented over and over again the same thing that literally every single person has blatantly ignored or dismissed as invalid because âit must have just not been trueâ, as you can see the number of people responding back at me stating that.
If you want to talk about fallacies, start there.
I havenât said you havenât experienced crappy groups. Welcome to what happens when you engage in ANY kind of group activity. What matters is whether it is representative of an entire group of people. And Iâm sorry, one personal anecdote that can be found in literally any group activity ⊠thatâs not representative of the activity or the average person who engages in that activity.
It means you found an jackass. Nothing more, nothing less. And to extrapolate that as if it is the general or average behaviour in even just a significent number (not even a majority but letâs say⊠1/10th) without any data to even suggest that⊠is the fallacy of extrapolation.
Your experience may be real (I ainât disputing that), but thereâs zero reasons to even insinuate that thereâs more to it⊠than that you just encountered a jackass.
I played both of these expansions. In TBC, the only tanks that could reliably AOE tank was paladins, and if you pulled more than 2 packs, you were toast.
Wrath was a little different. Tanks had more snap AOE threat, but early heroic runs still didnât have the degenerate pull 1/2 the dungeon we see in the game now.
Its true, that people would try to speed run in older expansions, but only after you were very geared out was this possible.
Leveling dungeons were actually dangerous, and tanks didnât have the tools to solo 4 packs at once.
Its because people in m+ are literally the most spoiled people on planet earth, spending their entire life doing absolutelyy nothing and consuming real life resources that others work to provide. and you are seeing their julius caeser like egos in real time. They are basement children and they are spoiled brats, thats all.
To answer your question as to why dungeon community is so hostile is really very simple.
No acountablitly.
Dungeon finder group finder and multi-server communities. When it was just one server and no group finder you knew who the dipsticks were and you avoided them, you knew who the players were, so you chose your own groups. If you didnât like the group, you would just leave without getting toxic because you wouldnât want to have a perpetual argument with them over the next month over low skill level. Just makes sense to leave instead.
I played wrath extensively to know people were already very very very GOGOGO in LFD the time it launched lol.
Reality is that mass pulling normal dungeons and going super fast is a non issue.
A hunter pet can tank the boss.
It is just wierd to advocate for people to do your binding specially when follower dungeons is a thing.
Probably because there are more players now than before, either way, people that dont want to improve will not improve and will be either stuck or get carried.
There is no way to the game itself fix a player chosen behaviour.
I spent 20 minutes trying to explain to a couple how to get to a mythic dungeon they listed earlier and then finally when we got into the dungeon, one of the dps did less damage than the healer and we kept dying. It goes both ways.
I feel itâs incredibly spoiled to think random people can carry somebody through a +4. To spend all that time expecting a summon when we couldnât due to factions and phasing issues. To not know fights. To waste a lot of time.