Why is the dungeon community just so hostile?

I have seen a lot of complaints about rushing in dungeons.

As a healer, anything other than pulling everything is to slow. It’s boring otherwise. They added follower dungeons for a reason. Sorry.

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Lol, they take 10-12 minutes precisely because the groups are moving fast. Yes, there will be some groups where the tank can’t handle it, or the dps messes up. But leveling dungeon mobs can pretty much be coughed at and they die with the way scaling works.

I do agree though that nowadays, leveling dungeons are not good for learning. Even if you played at 1 pack a time pace, a dps in GREENS will kill any mobs before their mechanics matter. Bosses? mechanics also don’t matter.

The learning now seems to happen in some heroics and M0 dungeons.

Okay, I’ve seen a lot of complaints about people speeding, but no one realistically wants the speed limit to be lowered on the highways.

Furthermore, follower dungeons exist for these exact players, and yet they seem not to be doing them. Very odd.

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Hit max level and do mythic keys they slow down a lot.

Or

Do delves and set your own pace

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Yep, dude doesn’t understand game design one bit. He has been wearing those WoW goggles for a long time.

Vanilla dungeons in Classic were blast to play. They did have a lot of replayability actually.

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Follower dungeons are normal only. I just want to separate speed runners from those that want to take a bit more time.

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You give them time to log back in? Like everyone has done the entire history of online MMOs…? Are you really this bad at social interactions?

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Right… so because I disagree with a troll-take I’m the troll…? Gotcha’, and I say everything I have said specifically because I played during vanilla. Although I really got into the game during TBC, so late Vanilla (a few months before TBC launched to be specific).

Fun fact: I liked running dungeons, so I did run them multiple times over.

I got good enough at 'em that I didn’t even need to use my map addons anymore. Yes, I remember back when we used to not have dungeon maps. Also damn weird that dungeons like Wailing Caverns required you to jump to get to the moss boss. Sadly all of this is irrelevant since you’ll just say “something, something, must have gone onto Classic and pulled this information from there” or some other nonsense like that.

But no, I didn’t know that they designed them to only ever be done once … safe to say, anyone who think that folks would just run dungeons once and never again is one hell of a damn fool. So excuse me when I say I don’t believe you, or that you are misquoting what said developer said.

I wonder why… could it have been… because people ran dungeons more than once…?
What an enigma.

The repeated claim in this and other threads is “I don’t like this ergo it is toxic that other people like it”, a paraphrased version of it … but that’s what people are saying when you look at what people’s intention with what they are saying is.

Although I will say, you are correct. It doesn’t make it toxic, because it ain’t toxic at all to begin with.

Then demonstrate the “toxicity”, because so far no one has.
Everyone has literally just gone “I dislike it therefore it must be toxic, also let’s ignore that this is what players have been doing since day one of the game’s release nearly 20 years ago.” So I’m sorry, but no, it ain’t toxic just because someone dislikes something that’s popular and enjoyed by others.

It’s not speed running though, it’s running at the community accepted pace.

If that’s too fast for you, then the content isn’t for you.

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If you want to invalidate people’s experiences in dungeons with people berating them with explicatives for being too slow and crappy as “not toxic,” I guess that’s your opinion.

The thread title is literally ‘why is the dungeon community just so hostile,’ so in that context toxicity = hostility. If you haven’t experienced it, that’s great. But that doesn’t mean it “ain’t there.” This is the fallacy of personal incredulity.

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So I’ve leveled 7 classes to 80 so far and pretty much all I do is dungeons. Having played prettty much every class and spec I have a good eye for what usually goes wrong. DKs not using gorefiends grasp or not refreshing Rot and Decay and spreading blood plague for example or Paladins throwing consecration in a random spot and not setting the mobs in it or tanks in generall not taunting mobs off the healer. Healers not using cleanses on nasty DoTs and no one interrupting or focusing priority targets. Its easy to see why people dont do this stuff because for the most part you dont need to 1 semi competent person can make up for a lot of these mistakes. I started running cleansing totem on Shaman for example or using my knockbacks to throw mobs away from healers into the tank. I rarely see toxicity myself but I know Im putting in a lot of extra work in to help out specifically becasue i know a lot of people are new / returning and mistakes will happen. Its what you should expect from Dungeon Finder. If you dont expect people to make mistakes you might want to set up a group in group finder. Thats my opinion

I find it so funny the people in this thread defending speed running of dungeons, like it is the defacto way people want to play.

Blizzard created this play style with the way they designed dungeons and the class kits that are used in dungeons.

I play other MMOs that have decently paced dungeons, where the tanks aren’t gods, and they’e still a ton of fun.

WoW dungeons outside of M+ are a joke, I don’t get why players advocate for lets just speed run and AOE everyting down mindset?

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is it noon yet i have some speed runs i gotta do

Right you are.

Many of us have families/work/life, etc. outside the game. We have limited time and want to accomplish our goals quickly as possible with as little friction as possible.

The toxicity I can’t really speak for, though. That sort of thing shouldn’t exist at all.

But, competition brings heated results when things don’t go well and always has. If a person cannot handle the competitive aspect of the game, they should more than likely not participate. It will not be a healthy addition.

Or, practice, until they can keep up.

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FFXIV takes the same approach. You either go fast or get left behind anymore. There are no ‘teaching the dungeon’. You either sink or swim OR carried by the current.
Thats just the state of the game anymore.
It does suck, but I too have played this game for years, an the ‘tanks pulls fast or they are trash’ started in late BC, when ppl somehow couldnt stand being in a dungeon after waiting 8+min to que LOL

I mean, except for that pack just before that one boss in the Stonevault that will keep fearing the group because nobody uses their interrupts and so the tank gets obliterated lol.

So, you rather kick players that do not want massive pulls then letting them have a checkbox in the dungeon finder to avoid rushing in the first place. And tanks and healers that cannot do fast running can probably do well with smaller pulls. So please ease up on the elitism. If someone completes only two, three dungens in an hour that shouldn’t hurt you if you are not even there when it happens.

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So we have families outside of the game? Its called being an Adult and SETTING ASIDE TIME to game.
Thats why there is a saying “Haste makes Waste”
If you cant set aside time for yourself an instead choose to make it unbearable to others in your haste because you refuse to adult…is toxic in itself sadly.

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It is.

Every MMO I’ve played in the last 10 years that has any form of random queuing has people speed running the dungeon.

Even Classic pre dungeon finder had people crushing through dungeons.

Because it’s the best way to do dungeons? It’s not actually fun to single target down one mob at a time in a pack of 5 before you move on to the next one.

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