I have seen a lot of complaints about rushing in dungeons.
As a healer, anything other than pulling everything is to slow. Itâs boring otherwise. They added follower dungeons for a reason. Sorry.
Lol, they take 10-12 minutes precisely because the groups are moving fast. Yes, there will be some groups where the tank canât handle it, or the dps messes up. But leveling dungeon mobs can pretty much be coughed at and they die with the way scaling works.
I do agree though that nowadays, leveling dungeons are not good for learning. Even if you played at 1 pack a time pace, a dps in GREENS will kill any mobs before their mechanics matter. Bosses? mechanics also donât matter.
The learning now seems to happen in some heroics and M0 dungeons.
Okay, Iâve seen a lot of complaints about people speeding, but no one realistically wants the speed limit to be lowered on the highways.
Furthermore, follower dungeons exist for these exact players, and yet they seem not to be doing them. Very odd.
Hit max level and do mythic keys they slow down a lot.
Or
Do delves and set your own pace
Yep, dude doesnât understand game design one bit. He has been wearing those WoW goggles for a long time.
Vanilla dungeons in Classic were blast to play. They did have a lot of replayability actually.
Follower dungeons are normal only. I just want to separate speed runners from those that want to take a bit more time.
You give them time to log back in? Like everyone has done the entire history of online MMOs� Are you really this bad at social interactions?
Right⌠so because I disagree with a troll-take Iâm the trollâŚ? Gotchaâ, and I say everything I have said specifically because I played during vanilla. Although I really got into the game during TBC, so late Vanilla (a few months before TBC launched to be specific).
Fun fact: I liked running dungeons, so I did run them multiple times over.
I got good enough at 'em that I didnât even need to use my map addons anymore. Yes, I remember back when we used to not have dungeon maps. Also damn weird that dungeons like Wailing Caverns required you to jump to get to the moss boss. Sadly all of this is irrelevant since youâll just say âsomething, something, must have gone onto Classic and pulled this information from thereâ or some other nonsense like that.
But no, I didnât know that they designed them to only ever be done once ⌠safe to say, anyone who think that folks would just run dungeons once and never again is one hell of a damn fool. So excuse me when I say I donât believe you, or that you are misquoting what said developer said.
I wonder why⌠could it have been⌠because people ran dungeons more than once�
What an enigma.
The repeated claim in this and other threads is âI donât like this ergo it is toxic that other people like itâ, a paraphrased version of it ⌠but thatâs what people are saying when you look at what peopleâs intention with what they are saying is.
Although I will say, you are correct. It doesnât make it toxic, because it ainât toxic at all to begin with.
Then demonstrate the âtoxicityâ, because so far no one has.
Everyone has literally just gone âI dislike it therefore it must be toxic, also letâs ignore that this is what players have been doing since day one of the gameâs release nearly 20 years ago.â So Iâm sorry, but no, it ainât toxic just because someone dislikes something thatâs popular and enjoyed by others.
Itâs not speed running though, itâs running at the community accepted pace.
If thatâs too fast for you, then the content isnât for you.
If you want to invalidate peopleâs experiences in dungeons with people berating them with explicatives for being too slow and crappy as ânot toxic,â I guess thatâs your opinion.
The thread title is literally âwhy is the dungeon community just so hostile,â so in that context toxicity = hostility. If you havenât experienced it, thatâs great. But that doesnât mean it âainât there.â This is the fallacy of personal incredulity.
So Iâve leveled 7 classes to 80 so far and pretty much all I do is dungeons. Having played prettty much every class and spec I have a good eye for what usually goes wrong. DKs not using gorefiends grasp or not refreshing Rot and Decay and spreading blood plague for example or Paladins throwing consecration in a random spot and not setting the mobs in it or tanks in generall not taunting mobs off the healer. Healers not using cleanses on nasty DoTs and no one interrupting or focusing priority targets. Its easy to see why people dont do this stuff because for the most part you dont need to 1 semi competent person can make up for a lot of these mistakes. I started running cleansing totem on Shaman for example or using my knockbacks to throw mobs away from healers into the tank. I rarely see toxicity myself but I know Im putting in a lot of extra work in to help out specifically becasue i know a lot of people are new / returning and mistakes will happen. Its what you should expect from Dungeon Finder. If you dont expect people to make mistakes you might want to set up a group in group finder. Thats my opinion
I find it so funny the people in this thread defending speed running of dungeons, like it is the defacto way people want to play.
Blizzard created this play style with the way they designed dungeons and the class kits that are used in dungeons.
I play other MMOs that have decently paced dungeons, where the tanks arenât gods, and theyâe still a ton of fun.
WoW dungeons outside of M+ are a joke, I donât get why players advocate for lets just speed run and AOE everyting down mindset?
is it noon yet i have some speed runs i gotta do
Right you are.
Many of us have families/work/life, etc. outside the game. We have limited time and want to accomplish our goals quickly as possible with as little friction as possible.
The toxicity I canât really speak for, though. That sort of thing shouldnât exist at all.
But, competition brings heated results when things donât go well and always has. If a person cannot handle the competitive aspect of the game, they should more than likely not participate. It will not be a healthy addition.
Or, practice, until they can keep up.
FFXIV takes the same approach. You either go fast or get left behind anymore. There are no âteaching the dungeonâ. You either sink or swim OR carried by the current.
Thats just the state of the game anymore.
It does suck, but I too have played this game for years, an the âtanks pulls fast or they are trashâ started in late BC, when ppl somehow couldnt stand being in a dungeon after waiting 8+min to que LOL
I mean, except for that pack just before that one boss in the Stonevault that will keep fearing the group because nobody uses their interrupts and so the tank gets obliterated lol.
So, you rather kick players that do not want massive pulls then letting them have a checkbox in the dungeon finder to avoid rushing in the first place. And tanks and healers that cannot do fast running can probably do well with smaller pulls. So please ease up on the elitism. If someone completes only two, three dungens in an hour that shouldnât hurt you if you are not even there when it happens.
So we have families outside of the game? Its called being an Adult and SETTING ASIDE TIME to game.
Thats why there is a saying âHaste makes Wasteâ
If you cant set aside time for yourself an instead choose to make it unbearable to others in your haste because you refuse to adultâŚis toxic in itself sadly.
It is.
Every MMO Iâve played in the last 10 years that has any form of random queuing has people speed running the dungeon.
Even Classic pre dungeon finder had people crushing through dungeons.
Because itâs the best way to do dungeons? Itâs not actually fun to single target down one mob at a time in a pack of 5 before you move on to the next one.