I’m sorry but this is a complete rewrite of history. There are videos of people speed running wrath heroics back in 3.3 when the dungeon finder was added.
It might be that YOU weren’t doing this, but I assure you, we absolutely were.
I’m sorry but this is a complete rewrite of history. There are videos of people speed running wrath heroics back in 3.3 when the dungeon finder was added.
It might be that YOU weren’t doing this, but I assure you, we absolutely were.
Probably should of gone and learned it before hand… Just saying.
With this mindset, they should just delete leveling dungeons then.
i mean i was the healer and dcd no more than 20 seconds and got kicked doing priory.
the train stops for no one lol
Day 2 they tried to do this for a tank in my group. I voted no. He logged back in RIGHT as the vote failed… So sick of these people. I used to love dungeons and the m+ crowd just ruined it.
Because they can.
Players pull less in Mythic Keystone dungeons.
Queued content has either no to minimal chance of failure by design; of course you won’t learn anything in them. It’s called progression; Follower to Normal to Heroic to Mythic to Mythic Keystone, not Normal to Mythic Keystone.
Why would it? There is no guarantee that you’ll come back and I can get you replaced in 30 seconds.
You aren’t special, and your spot isn’t guaranteed.
If you guys want to experience social, friendly behavior, stop pugging, do follower dungeons, or make friends.
These are all self inflicted wounds.
When I originally played 2004-2011, I healed and tanked battlegrounds, dungeons and raids and didn’t try to over pull or cause players I might not know any extra grief. When I came back to the game in 2020 month before Shadowlands launching, I tried healing a dungeon before I tried a tank and it was so toxic, that I switched to playing DPS for the first time in 25 years of online gaming.
That tells you how toxic grouping can be if you make someone that only ever healer or tanked to switch to DPS and not try that game mode anymore. 4 years later, while I now have healers and tanks (multiple of each); I rarely will heal or tank unless it’s a world event. Those early encounters when I came back to the game and now having had two fingers amputated back in January make me not want to ruin other people content because I can’t compete on that high end level anymore.
this is why the community is garbage
thx for the example mate lol
yes, because in normals, like someone else mentioned, you can get away with not pressing things like ironfur and barkskin. Which im totally fine with. But if some players want to pull the full room and press those skills and do it safely then let them. Blizzard made this design choice to satisfy all kinds of players
Congratulations. This is an opinion, and you are in the vast, VAST minority of people who feel and think this way. As established by the fact that players were playing like this prior to M+ even being a concept.
Over a decade before it was even a concept even.
You are combining two entirely different things into one when they aren’t even remotely connected the way you are connecting them.
Blizzard designs the game but does so in order to appeal to who they believe is their largest audience that either represent a core gameplay loop (raids are one of the activities that have the lowest number of people, yet it requires the most designed content to do at a rather bad rate of content-per-design; yet this is required in order to appeal to a core demographic of the game - just to provide an example); or a core interest group (either one that they want to appeal more towards, such as Mists of Pandaria drawing into a larger Asian crowd back in the day or… M+ for people who like to do dungeons fast).
There are more groups of people and things to consider but I’m not going over every single aspect of what an interest group is, or the different types of players have to be taken into account. But the long and short of it is that Blizzard aims to design the game for the largest number of players who play, will play, or are potential players of their game.
You said you disliked dungeons since Wrath of the Lich King - well… why do you think dungeons have been easier to do for people who just do LFD since Wrath introduced LFD? This is why.
But in order to appeal to more players who want more difficult dungeons they tried that during the Cataclysm by introducing quite normal mechanics to heroic dungeons … but folks who just ran LFD hated 'em. So they got nerfed. See why Challenge mode dungeons were introduced in MoP and WoD, and later became M+.
Players react to what Blizzard design, but it is entirely wrong to even as much as insinuate that there’s not an interplay between what Blizzard makes and what players want. That’s it.
And… again… folks were rushing through Vanilla and TBC dungeons as well. As players got better and classes got more tools to handle more situations, we as players were able to push our characters to our limits more and more … and that’s why there’s 10 minute dungeon runs. In fact that’s why there were 2-3 minute Maw of Souls M+ runs.
You not understanding what the majority of the playerbase wants, doesn’t make it toxic, it doesn’t make it this bizarre enigma, it doesn’t mean any of the random crap folks say in this and other threads. Folks like to run dungeons quick, you don’t. That’s fine. But you are a minority that is in no way shape or form represented by any norm in-game because the overwhelming majority of players … just want to play the game, and fast at that.
Were you healing dawnbreaker this morning, around 8am est??? You SUCKED and could hardly keep the tank up, let alone heal DPS. If it wasn’t you, that other healer SUCKED!
But you aren’t. Your time is no more or less valuable than anyone else’s. If you DC, how am I supposed to know you’re ever coming back? Maybe you Alt-F4 because your Mom came in to tell you to clean your room, or your partner asked you to do them a favor?
I don’t, and I can just replace you. This is queued content, you aren’t entitled to anyone else’s time.
Shady just trolling per usual. Guy never played a day of vanilla in his life. If he had, he would have known that the many of the original dungeons were designed to only be played once by the player and then never again. That’s why you had such complex dungeons like BRD etc. Wow Devs from back in the day literally said that’s why they designed them that way.
Of course, they went full reverse mode in TBC.
I like how Classic WoW also proved that players don’t need a timer to rush through content. They do it regardless because why wouldn’t you.
Responding specifically to “you not understanding…doesn’t make it toxic,” is the same illogical connection you’ve accused him of making with “blizzard controls…players merely respond.”
His understanding or not understanding doesn’t make it toxic, nor did anyone suggest that. But it’s toxic. Whether it’s driven by marketing analysis, NPV-based decisions of adding a WoW token, or woo-woo belief, the toxicity is there.
My standar suggestion here is a dungeon mode adapted for slow and steady players. In this hypothetical play mode bosses spawn according to a timer. Be too fast and you need to wait for the boss to show up.
I’m not impatient but I do want to play. Everybody’s time matters in a group.
A mode no one will play.
This could be a method to teach people who boss mechanics work, and M+ affixes.