Why is the dungeon community just so hostile?

Watching a 5 minute video to save yourself from wasting potentially hours is saving time so you can spend it with your wife and kids.

It’s not that hard to do extremely minimal preparation.

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Even if you watch videos it doesn’t matter. A video game shouldn’t have to rely on external content to teach you the game. Of course I can watch videos and I do. That doesn’t change the fact that the game should actually be better at teaching you how to play. Imagine arguing that it’s okay for a company and a game to not teach its players how to play it and expect people to read minds or to ask other people who may very well aggressively harm them.

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I could level any tank at the game right now to level 10. And I could level through dungeons solo. Still pulling multiple packs at a time. I could do it with 0 help healer. This isn’t because I’m skilled or anything. Tanks don’t die until they’re hit with consecutive enormous hits. Right now level a healer to level 10. By the end of the dungeon, I probably won’t heal a single time and I will be the top damage because of scaling issues.

Either you’re completely exaggerating, or the tank was not pressing a single ability that causes them to sustain health.

With that being said… The reason why the game is the way it is now… People are tailored to running dungeons this way because there is a timer on mythic plus… That facilitates running the dungeon quickly. I personally run the dungeon quickly because tomorrow isn’t promised. I don’t want to spend longer than I have to playing the video game. I’m currently 31 years old and I definitely don’t have all day to play like I used to. I want to get in and get out… Anyone getting in the way of that is an obstacle that I must remove.

On my tank I will pull mobs one after another because no one wants a slow tank that pulls one mob at a time. If the tank is geared so you are barely throwing heals on them whats the problem?

Exactly… like they’re not watching random TikTok or YouTube or Insta or crap TV all day long, but watching a 12 minute raid video to learn content… no, that would be the literal death of the family.

I don’t play PUG dungeons. I have fallen in love with the Follower Dungeons tho, I can go at my Own pace, and learn the dungeon properly. I am a BM Hunter who has a problem keeping up with a Tank that pulls from rooms that I haven’t even gotten to yet. They think they are Speed Runners. And the Tanks think they can pull all those mobs so the DPS can clear them for the tank, and because that tank has gotten hit sooooo hard, The Healer is pretty much useless to other players besides that tank. Either use your Guild mates to play with and PLAN what your gonna do, and I recommend using some voice program or the In-game voice chat option. OR try out those Follower Dungeons!

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Same reason people run over old grandmas in the subway…

We are living in a self centered world, where people only care for their own well.

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Yeah they love to complain about bad players without realizing that the reason they’re bad players is because this game is badly designed. They defend that bad design because it makes it easy for them to look cool in a video game which is mighty pathetic. The actual intelligent people realize this is not sustainable and that we need to actually figure out how to get players who are not as skilled to become more skilled. And of course we can do that we know how to do it.

The funny thing about it is the mythic plus community is literally going to turn this game into a solo player game. That’s what’s going to happen eventually they will just roll out followers to replace human interaction. They’re the very reason this game is dying.

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By all means… Play the game how you want. No one is paying your $15 for you. However, I believe the objective of the game is to make your character as strong as possible. That currently is it possible without doing mythic plus dungeons. A follower dungeon will not prepare you in the slightest to mythic plus dungeons. The healer keeps everyone alive infinitely… The tank holds at all times and only attacks what you attack…

Level to level 80 through fall dungeons and then attempt to do mythic plus you will be terrible. And no one will accept that you were terrible because you were wasting their time.

Maybe play an offline game then, remove the human element if your time is that valuable.

I healed normal dungeons the first few weeks, the OP is not exaggerating here, tanks in TWW normal dungeons might not be dying themselves, but the group behind them is getting toasted by all the dmg that trash mobs put out now.

Yeah this expansion only have done follower and delves and its peaceful, no rudeness, its a blessing , I want to do heroics but if people zerg and not pay attention then the fun goes downhill lol

Wow has a problem that is only increasing with time, specially at the start of an expac compared to later, New players being put in the same group then then experienced players. they don’t play the game the same way at all and it create frictions.

Let me put it this way: the first group is in there for the experience, learning the dungeon, still shaky on their rotation, has no idea how to use its classe cds and cc properly. On the otherside you have someone that maybe is used to do M+, is very experienced with their classe and know how do survive in big groups rotating their cds and using cc properly to pull it off. One group want to take it at a slow pace and the other wish they could pull boss to boss and get out of there faster so they can be in their next Q.

Obviously its way more complex then what I just wrote but at the end of the day the conclusion is this, mixing less skilled players with more experienced players might be a bad idea for the game, they both don’t want the same experience and both don’t play the game in the same way. And it create bad time for both.

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I second this having a novice option for queue would be great and maybe even give a title for vets that join as leader similar to “the Patient” title.

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This is a text book example of the M+ community. Thank you Broxxus for proving what many have been saying all along.

Agree. For many the content and the group are a means to an end, rather than the point itself; the dungeon (and you) are something in their way, not something to be experienced. The M+ sprint style is everywhere, with people complaining they “don’t have the time” even when it isn’t timed. I pull 2-3 groups, a dps runs ahead and pulls the rest of the room. The other day I tanked 4 LFD’s, started each with “hey folks ^^” and ended each with “thanks folks ^^” - no response. The group culture is either toxic and broken or optimally Taylorized, depending on your reason for playing a mmorpg.

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we all like to tell stories to make ourselves sound good and innocent. It probably was not a simple mistake. You did something bad.

I only kick if someone is not doing their job. And normally after I say something and they either fail to respond or continue the actions that got the callout. Actions normally include not healing, healers trying to dps and not heal, tanks pulling to much and not listening to the rest of party to slow down a little, dps not kicking, dps not paying attention, dps pulling and not using the tools they are given to transfer threat, ect ect.

This is what happens when you hyper focus on a certain demographic of player.

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Most legit tanks know this and are fine. It’s the dps que ing as tank in leveling dungeons specifically that are causing stress for the healers.

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it also doesn’t help that since this system was brought in it helped ruining communities, meaning theses people that ignored you probably did so cause they new it would be the last time they ever saw you and it was meaningless to them, back in my days BEFORE realms connections you knew everyone almost on your servers and you could expect to see them around. now group system link you to the rest of the wow community making you less then a number.

I agree. People are too quick to kick tho. I always check peoples chevos before kicking. I never kick a new player. If they are new it becomes a teachable moment.