Why Is The Average Casual So Complacent Or Even Happy About The 30 Instance Cap

And how do they get that gold, exactly?

Unless you bought the gold you had to earn the gold to afford it and boosting to 60 isnt cheap. If they worked to earn as much gold as it costs to boost for 60 levels then they DID put in more effort than the traditional leveler.

Well the uproar at the time was about botting, so I think they wanted it to look like it was part of their anti-botting campaign when really it was targeted at something else, so they left it intentionally vague.

Should the rules be exactly the same as they were 15 years ago given the differences in the player mindset?

I’ve seen Blizzard make rule changes in Classic with the rationale that they would have made it back then if they saw that issue 15 years ago. If players from Vanilla acted in the same manner as players act today, what would the old Vanilla team have done, if anything?

The fact that they are boosting is because it is a massive shortcut to traditional leveling, even after factoring the gold to pay for it.

Did they really put more effort? Not at all.

You guys are hook line and sinkered if you believe they could possibly know what a team from 15 years ago would have done if they knew what gaming 15 years later would be like. Its rather humorous.

I’m not a casual, but I find instance farming to be boring so it’ll never affect me.

I also think instance farming is bad for the game. Instead of making items rare and wanted, it makes “rare” items more prevalent and just messes with the economy. Thus making gold farming the most important thing instead of item farming.

Took longer to farm that amount of gold and more grinding than it did for the traditional leveler to level to 60.

It would be interesting to know how many boosted characters actually bought gold for real $$, to shortcut leveling, causing botting to be more profitable. I wouldn’t be suprised if that is a fairly high number.

Rules meaning the limitations of the game, e.g. 5 instances per hour? Absolutely.

I don’t agree with this mindset. “If we noticed it back then” doesn’t apply when you’re trying to faithfully recreate the original World of Warcraft. IF is useless, because they DIDN’T.

Don’t know; don’t care. That’s not the point of Classic.

Come out and call it Classic+. Announce officially “we don’t care about being authentic; we just want to recreate WoW with vanilla as the base and will continue down a different development path.” Then we can talk about what they would’ve done and what should be done in Classic.

Yet the dungeon farms are about farming items.

The fact items are so much more important than gold is precisely why people farm instances. People gladly give away thousands of gold because the gold is worthless to them; it’s the items they want.

So what you do is, you get rid of bots, not the service players provide eachother

Not all RMT is bots. If boosting is that profitable no doubt at least some of them are selling some of those profits for $$. Hey, maybe that is why so many mages are upset about the change :wink:

If you worked hard enough to form a routine that was profitable and you had players coming to you for the leveling service you provide, youd be upset too. Its a lot if repetition to master things in games like this.

Lets put a 10 limit questing limit per day, because that wouldn’t effect me. LOL. Great logic.

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since they made it per character instead of per account I’m probably going to drop the second account I picked up and leveled a mage on, it’s really not that bad unless you’re selling boosts and if you’re selling them, you’re making enough gold on those 30 runs to bankroll all your alts, the ONLY people I can see that are this mad about it after the per character change, would be gold sellers, that is the ONLY reason you’d be upset you can only make 1k a day selling ZG boosts

Nah not really. If i wanna farm HoJ for 10 hours a day until I get it on one character then I should be able to, like I was able to in Vanilla

I’m sure the routine is still profitable even with the current limits. I’m sure I saw at least a few mages saying that they were just charging more for boosts. The question then becomes where are customers getting all this gold for boosting?

It is a complex problem and I just don’t see how the current limits are an issue, especially with the change to per character. Blizzard says it helps with detecting/removing BoTs and I’ll take their word for that since I have no data to prove otherwise.

i had terrible luck farming for hoj, took a total of 86 runs for me to get it, you get your hoj and you stop, the next argument you’ll use is “bUt mAH DroOd nEeDS MCP” which if you wanna burn 30 instances a day go right ahead, you’re not locking out your ENTIRE ACCOUNT out, you can still hop on an alt and do whatever you want. The people upset about this gold sellers, plain and simple.

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Its still profitable yeah but its a change that wasnt made in Vanilla so there was no reason to anticipate it. As for where the customers get their gold, they get it from grinding on characters they already leveled and put the grind in on or they bought the gold. Which in that case, ban the seller of the gold and the buyer of the gold.

Nah, for one, the alt caps shows youre a bandwagoner who jumps on annoying trends. Not my style. For two, theres a mage who has 2000+ kills prior to getting his drop. Its not up to you to determine how much gameplay is too much and this change doesnt fulfill its purpose, so all it really does is blizzard dictates how much is too much and legit players are affected more than bots.

Good thing to support obviously :woman_shrugging: