Why Is The Average Casual So Complacent Or Even Happy About The 30 Instance Cap

I’ve made this point before, but Classic isn’t, and never was, Vanilla and it could never be true to Vanilla starting at 1.12 which was what, 2-3 months before BC? Having that snapshot (with some artificial gating for raids) last for over a year makes changes inevitable. I mean, if this was really Vanilla then BC would be dropping so soon that fixing/changing things would be pretty much a waste of time and money.

I strongly suspect that there will be more changes like this, and the BG changes, before it is all done.

P.S. I mean a never ending Vanilla like game (Classic) is a much different beast than the constantly changing and time limited original Vanilla.

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The 5 runs per hour was the solution to unintended spamming. So, everyone who plays every day and farms dungeons is running them “as intended”. The issue here is this, everyone saying we are “crying” or “just quit the game if you don’t like it” is the problem. We have spent a lot of time in this game with the understanding of the limitations and rules ahead of time. For Blizzard to blind side us with something this big, it should be a problem for everyone. How about if they targeted each type of player and put limits on what allows them to enjoy the game? You like to quest… ok, 30 per day. You like to BG… ok, 15 per day. Etc. My biggest issue with the 30 per day is this, if you get to level 30 on an alt and you want to level via SM, you can now only run each one 15 times a day. And this may sound like a lot, but if I had two days in a row to play, and the first day I could play 6 p.m. to 12 a.m, and the second I could play from 12 p.m to 6 p.m, this means I either can play 7 per day, or all 15 in one day and then I am screwed the second. It is just pure nonsense.

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With the change to loot tables, that particular case isn’t as much of a point. But yeah, SGC or MCPs, etc.

Those loot table changes were part of Vanilla so HoJ going to where its going was expected.

I don’t disagree that that’s why people farm dungeons. But i’m telling you, I play a lot and I have friends that play alot, none of us have hit the 30 instance cap. This only affects a very specific group of people.

And those people arent a group that really needs to be targetted. Ive hit the now instance limit plenty of times in my time playing classic.

Keep crying about how this is limiting the gold you can make for RMTs, your tears are delicious, I’ve been in lock down and spending arguably TOO MUCH TIME ON WOW, and yet this cap is incredibly difficult to hit. Your arguments are laughable.

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So? Why does that justify the change?

I am willing to bet you have paid for a mages service in order to level LOL. You are probably so fun in real life. Did you break the toys that your friends had growing up that your parents couldn’t afford? I intentionally picked a mage just because I enjoy their style of play and to learn the challenging one pulls in dungeons. Every class has their own advantages and disadvantages. If you are jealous of mages, go level one.

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Yeah, of course. But it’s just not a very relevant example, is all I’m saying.

If its incredibly hard to hit then youre not trying to hit it :woman_shrugging: if i was rmter id have been banned by now considering i play every day since it released. Keep followin trends broseph :rofl:

Its especially relevant right now because it changes in 18 days. Its never been more relevant lol

Oh, I suppose that may be true, but only for those who are currently trying to get it. And since we knew about the change, and had a relatively decent idea of when it would happen, I hadn’t really thought that would be a lot of people.

There are many people who have sold gold and havn’t been banned, you’re not fooling anyone with your bad faith argument Mr. Gold Seller.

While we are at it, Blizzard better remove a hunters ability to solo Tribute runs since I do not have the ability to. Also, since not everyone has the same amount of time to play, let’s limit everyone’s playtime to 2 hours a day max. This way we are all on the same playing field. Just pure nonsense people like you come up with.

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Blizzard has made two concessions. The cap doesn’t affect raids and it’s per character now. Level another mage to boost if it means that much to you.

It’s time to move on. You’re being ridiculous.

I mean look at this way, if the majority of people were power farming and the least sweaty troll you know (yours truly) were a fraction of the WoW population would they have done what they did?

Ultimately this cap appeases the majority of the playerbase whether they take the time to realize it or not.

I do realize it and will appreciate it if there is a positive change. This remains to be seen though.

It doesnt appease the majority because it didnt effect the majority.

Could be worse, much worse. They could have made it 30 instances per week.

Course, that’d drive up prices on alot of stuff in the AH, with lack of people running dungeons, but at least they’d be able to root out most of the botters within the first day or two after weekly maintenance, just by checking logs of who has run what.

I would be ok with that, if they used that method for maybe a month to bring the game back to some better semblance of balance.

Why Is The Average Casual So Complacent Or Even Happy About The 30 Instance Cap

What makes someone an ‘Average Casual’?

I can play many hours of WOW Classic. (Across all my characters, I’ve got a little over 75 days played since release, which is maybe an average of 5 hours per day every day.)

But I only have one level 60 who hasn’t even done any 50+ dungeons besides ST, hasn’t really worked on most of the reps other than occasional stuff picked up doing other things, and isn’t being played much while I level alts. Alt-wise, I’ve got two low 50s, a 40, several 30s, and a bunch more going down to minimum of 5 on a few bank alts.

I rarely, if ever, do enough dungeons to even hit the 5 per hour cap, particularly because I don’t group with speed-run sorts or scope for rares and reset. The most dungeons I’ve done sequentially is 5, and that was two pairs of DM to Stocks followed by one more DM. DM at level, or even as the tank 5 levels higher, is not fast enough to hit the 5/hr cap, and I don’t have the mental wherewithal to even want to keep doing dungeons like that all day.

HOWEVER, I’m neither complacent nor happy with the cap as a solution. When it was account-wide, I thought it was a terrible attempt to solve something that wasn’t even being explicitly stated as a problem.

The 5/hr cap was a long-time thing to spread load on the instance servers (separate from the world servers). Framed as a way to give all players access to instances when there is a finite number that can run simultaneously, it makes sense.

This cap, originally 30 per 24 hr per realm, now 30 per 24 hr per character) was framed as combating exploitative behaviors (never explicitly stated WHAT was exploited) and botting (I guess making it easier to see the bots that get stuck attempting to enter multiple times?)

Was the problem rare-scanning with resets? Was the problem mage one-pulls? Was the problem simply how fast some dungeons could be done and how much gold that inserted into the economy? Or, as the major kisser-up seemed to claim, was the exploit simply running that many dungeons in a day? (At least Z----appears to be wrong, with the change to it being per character instead of per realm, which allows up to 300 dungeons per 24 hr if a player has 10 characters on a realm.)


So what could make someone complacent about it?

If it doesn’t affect them, and they can’t even conceptualize wanting to spend that much of their in-game time in a dungeon, they’ve got no horse in the race, no skin in the game. Why should they feel upset that they can’t do something they never expect to do?

What about happy?

Well, like it or not, there does seem to have been at least some impact on botting. For someone not impacted, and who disagrees with a gaming meta of maximizing return (gold, gear, rep, whatever), it’s an all-around good thing.