Why Is The Average Casual So Complacent Or Even Happy About The 30 Instance Cap
What makes someone an ‘Average Casual’?
I can play many hours of WOW Classic. (Across all my characters, I’ve got a little over 75 days played since release, which is maybe an average of 5 hours per day every day.)
But I only have one level 60 who hasn’t even done any 50+ dungeons besides ST, hasn’t really worked on most of the reps other than occasional stuff picked up doing other things, and isn’t being played much while I level alts. Alt-wise, I’ve got two low 50s, a 40, several 30s, and a bunch more going down to minimum of 5 on a few bank alts.
I rarely, if ever, do enough dungeons to even hit the 5 per hour cap, particularly because I don’t group with speed-run sorts or scope for rares and reset. The most dungeons I’ve done sequentially is 5, and that was two pairs of DM to Stocks followed by one more DM. DM at level, or even as the tank 5 levels higher, is not fast enough to hit the 5/hr cap, and I don’t have the mental wherewithal to even want to keep doing dungeons like that all day.
HOWEVER, I’m neither complacent nor happy with the cap as a solution. When it was account-wide, I thought it was a terrible attempt to solve something that wasn’t even being explicitly stated as a problem.
The 5/hr cap was a long-time thing to spread load on the instance servers (separate from the world servers). Framed as a way to give all players access to instances when there is a finite number that can run simultaneously, it makes sense.
This cap, originally 30 per 24 hr per realm, now 30 per 24 hr per character) was framed as combating exploitative behaviors (never explicitly stated WHAT was exploited) and botting (I guess making it easier to see the bots that get stuck attempting to enter multiple times?)
Was the problem rare-scanning with resets? Was the problem mage one-pulls? Was the problem simply how fast some dungeons could be done and how much gold that inserted into the economy? Or, as the major kisser-up seemed to claim, was the exploit simply running that many dungeons in a day? (At least Z----appears to be wrong, with the change to it being per character instead of per realm, which allows up to 300 dungeons per 24 hr if a player has 10 characters on a realm.)
So what could make someone complacent about it?
If it doesn’t affect them, and they can’t even conceptualize wanting to spend that much of their in-game time in a dungeon, they’ve got no horse in the race, no skin in the game. Why should they feel upset that they can’t do something they never expect to do?
What about happy?
Well, like it or not, there does seem to have been at least some impact on botting. For someone not impacted, and who disagrees with a gaming meta of maximizing return (gold, gear, rep, whatever), it’s an all-around good thing.