Why is M+5 a prereq. for random BGs now?

I’m saying a ilvl 250 can do the STARTER Nazjatar quests to shoot that item level up to at least 310-330 in a few minutes.

They should not be joining BGs before getting at least full benthic gear or near it, since you can get to ilvl 370 in a little less than 3-4 hours, starting from a fresh 120 with 240 ilvl.

I know right! And it is just going to get worse given that we are going to get another tier of catchup tokens in 8.3. Not only will there be people less than the upcoming token, they will still be wearing benthic, and then even below them will be the current gutterballers we have now. Like once I get a good amount of heroic gear on this character, and (hopefully kill a mythic boss or 2 next plus maybe some 15s (as a goal)), how much health am I going to have? 55+ ilvl difference and I have double the health now. By my rough math and if I get 470 (470 from n’zoth, m+, cloak, heart), that is another 30 ilvls that would add almost 100k. That’s not even counting the 2 (3?) perseverance traits we get on the heart for 8.3.

Literally we are going to have dps reaching likely 500k health rampaging through war mode and bgs. Insane.

There needs to be an addon dev (for higher level players) or UI element that pops up on the undergeared players, that informs both groups as to the shortcomings of said characters. Like the latter would be, “hey you appear to less strength than your fellow players, look at this item, this is an armor token. It exists in this zone. If you go get it, it will bring you up decent levels of performance”. And the former will be through an addon, that can maybe whisper said players of useful places they can go get ilvl upgrades so they can contribute more to the team. Now that doesn’t mean hey dude you are pile of doodoo cause you are sub-440 (and even then I feel like I have been slacking personally), you are cannon fodder for the team, get better noob. I want people to have fun but if you are going to join in on a group activity please shoulder some weight. There are people here that are willingly to push you up to the average so long as you take the first step and are willing to keep going.

If you have an ilvl of 250 that means you havent even played the game. Even doing basic world quest will get you to 390 eventually.

You arent complaining that you have to do dungeons, you are complaining that you have to play the game at all.

And yet people are still against an ilevel requirement for random bgs.
Normal dungeons can have one, you can turn WM off, but nothing stops you from having to deal with <100k health teammates moving forward.

No. It means you leveled up your character in Korrak’s Revenge.

There is no way regular questing will get someone to an ilvl of 390. Getting there through world quests only will take weeks.

I’m not complaining that someone has to do dungeons. I’m complaining that you are deliberately misrepresenting the situation.

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That ilvl 202 was precisely because of BGs though. People leveling up via AV event with scaling.

The thing is though, what type of person “knows” that they can level through Korrak? Likely someone that pays attention to the news of the game, and as such is in the loop. There is no way once they reach 120, said people don’t have benthic ready to equip on such characters. Like 19 out of 20 people levels of being aware of benthic, if not a greater percentage.

What does that really change though? AV was an event for all levels and I’m talking about strictly 120 queues. People still bought Freehold leveling carries and even just doing quests 110-120 won’t put you anywhere near the same ilevel as just benthic gear.

Even prior to Korraks you still saw this disparity, Korraks just exacerbated it.

It really doesn’t make a difference though since it isn’t likely one faction has a monopoly on undergeared people entering bgs.

Just about everybody knows now.

Not everyone is in love with Nazjatar as you are. A lot of people hate it and won’t go there. In fact, many people quit over it when it was first opened.

Just being aware of the existence of benthic gear doesn’t mean a new character has multiple alts who have farmed quests there.

By the way, in Legion content I often see level 111+ characters with ilvls of 170, and have throughout this expansion. It’s not unusual to see a 118 with an ilvl of 230 in Argus. 110’s with really low ilvls are trying to get their ilvls up enough to quest in BfA content.

It’s bad for both.

You don’t think that creates a bad experience overall? When some returning player hops on his 120 and it’s 325 and he sees DPS with more health than tanks had when he last played? The fact right now you might see someone with 2-3x your health as the same class and spec should be concerning.

I’d say new players but I’m convinced a lot of people assume nobody new to WoW exists.

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The thing is though heirlooms scale you up to 284 at 120 (not going to fault them for lacking the two rings or the more expensive weapon heirloom). So they are even doing that wrong.

And if you aren’t willing to make the hard choice to improve yourself even marginally, it’s shameless to consider yourself not at fault when called out.

I don’t think it makes a difference. There is a built in punishment for a player entering a bg undergeared, whereas, in PvE content there isn’t.

I prefer PvP when people have the opportunity to make up for skills/bad class somewhat with extra gear rather than just have a template where gear doesn’t matter at all and if you aren’t playing a OP class or are new you just need not apply.

How did we jump to templates? I’m just saying at the very least including some bigger notifiers that you are not “adequately geared” as it were for today’s group activities would be nice.

PvE has this already.

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I dont get it, I can queue just fine and have never done a mythic dungeon…

We never said you have to do a mythic dungeon. We are only griping at people being unaware of benthic, and/or being below ilvl 415-425 (if they only do world quests) and then having these players be placed into random bgs with other people that have double their health.

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PvE has it because they are going against content that requires it. The enemy has ‘x’ amount of health and requires ‘x’ amount of damage and the typical player can’t do that much without having a certain amount of gear.

PvP a person with ilvl 202 goes against another person with ilvl 202 gear there is no need for a minimum ilvl requirement.

Gee it’s almost like if you had a minimum ilevel for queueing you’d at least lessen the gap to create closer ilevel fights instead of that ilevel 202 going against a 445.

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pokes

tickles

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