Why is Blizzard so intent on destroying progression in WoW?

No one is complaining about that. People are complaining because a level 70 can do things easier than a level 80 can.

Content scaling destroys any sense of progression because it robs you of the ability to destroy something 2 levels below you that used to be more of a challenge at the same level or hard at 2 levels above.

So even if a level 80 would struggle with a level 80 mob more than a level 70 would struggle with a level 70 mob, there’s no feeling of progression because the level 80 can’t destroy the level 70 mob because there is no level 70 mob (in the current expansion).

Also, the new gear you get doesn’t help. A level 70 is still stronger.

Nope. TWW level weakening feels way worse than anything we had in DF or SL.

The player base of the game would have a massive aneurism and make a thousand duplicate cry posts if they made levelling an old style slog like before.

It is very simple. Too many people complaining the game is not challenging enough and are not interested in playing a game just to play a game. If forces the developers to fast track the progress and basically reset progress each season. What is ironic, a lot of them look for mods to make things less challenging. I bet 99% of the guilds doing mythica for the challenge also mandate mods.

100%.

The secret meta was actually bringing a bunch of level 61s to Karazhan because they were stronger than 70s because you got weaker as you leveled so in the same gear a 61 was stronger.

Netherstorm and Shadowmoon valley were premier leveling zones for 60-61s right out of the dark portal because it was easier and less dangerous than trying to go to those zones at 68 or 69 due to losing power as you leveled.

You refer to scaling, which is completely different.

getting weaker as we level has been a thing for a whlie now…ever since the whole scaling thing happened. Its been an ongoing complaint in here.

At a point you do become stronger over the same enemies again.
blizzard seems to do it this way so once you get to max level you cant just take a breather but NOW have to go farm ilvl to get to where you were when you first hit the expansion.

Its VERY unrealistic, but given its been giong on since BFA or so, I dont think they have any intention of changing this goofy aspect of the game

Wrong zone or under leveled.

Wish they would just do away with the gear treadmill already and make M+ and raids come down to player skill only. Farming for Honor is also an old school grind. Give everyone PvP gear at the start of the season so they can play immediately.

I did not enjoy the old school leveling but I would say I did not feel rushed to do it, so it was not that bad. Now everything is rushed because everyone wants to get there first. Back then everyone felt sorry for the guy sitting outside Iron forge with end game raid gear. I am just glad the developers realize they were making the game unplayable for people that so not care about that stuff and just wanted a game to play for entertainment and not competition.

I’m not readding all that

Sorry you don’t like how it is going, just make you own fun, the end.

It’s a quesiton of degree. It was never this extreme at any point in SL or DF, at a minimum. I can’t really speak to BFA.

There are two reasons why Blizzard does this:

  1. Players complained incessantly about borrowed power (for good reason). Blizzard simply replaced this with getting weaker as you level to diminish the max level power curve;
  2. Because of content scaling you never have the opportunity to choose your difficulty level by being under or over levelled. You never get the satisfaction of destroying level 74 mobs at 80 because there are no level 74 mobs.

This is kind of my point: content scaling created this problem.

I mean that’ll never happen.

But I do think we’d be better off if levelling was an optinal activity. Don’t force the PvP, M+, raiding crowd to do it. They’re not interested. Or if they are they can. The campaign should largely be about cosmetics or an alternative gearing path, not a chore you have to get through.

For many (myself included), levelling was the best part of Classic. The “end game” was boring AF. I mean I did some raids (MC, BWL, ZG). AQ40/20 were bad (IMHO). Naxx I might’ve done but I’d already lost interest and didn’t want to gear through AQ.

But levelling guided you through content but gave you some choices along the way beyond dungeon grinding or questing.

But stacking expansions on top of the level cap is (IMHO) just bad game design and unsustainable, which is why we have to have all these level/stat squishes every few expansiosn now.

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The funny thing is vanilla-BC is only truly a slog if you have no idea what you’re doing. People who wanted to level fast figured out all the best ways to power level within weeks.

Leveling asap to endgame was a solved equation by the time classic dropped.

HAHAHAHAHAHAHAH WE ARE SO FAR GONE

Because this isn’t true over the full scale of our gear.

While it’s true this happens initially, it is NOT TRUE that it maintains as you continue to gear up.

You n00b, fresh lv80 chrs that are merely i580-590 will take 3-6 hits to kill a mob.

Revisit this thread in 3 months when you’re i630.

You’ll kill those mobs in 2 hits.

In Season 3, you’ll AoE entire groups down in 4 hits.

Your premise is wrong and anyone that’s played for more than one entire Season would know it.

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It’s not a 40 year model… It is THE RPG game genre model, you level up, you get stronger

Pff to you newbie. REAL RPGS dont have levels bro probably doesnt even play with text only

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dont get me wrong…Im GLAD that old way of that zone to zone, follow the rat thru the maze crap is gone and now I can go level anywhere I want any time I want.
Im 1000% for the scaling/changes.

My ONLY gripe is they really trashed it by not making it all uniform in old content so it can be improved on and made more like ESO scaling, which is fantastic.

This was introduced in Legion… has been here ever since. People complain about it at the beginning of every expansion now. Then they get past the threshold and the complaints go away. The threshold in TWW is probably 600 ilevel.

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Not every rpg even uses a class system, so no

Please enlighten me on a modern roleplaying video game that doesn’t have leveling